2017-10-09 16:18:40 +00:00
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#ifndef GUARD_BATTLE_INTERFACE_H
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#define GUARD_BATTLE_INTERFACE_H
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2017-10-20 08:49:21 +00:00
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#include "battle_controllers.h"
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2017-10-21 15:32:35 +00:00
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enum
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{
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HP_CURRENT,
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HP_MAX
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};
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2017-10-22 16:43:15 +00:00
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enum
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{
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HEALTH_BAR,
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EXP_BAR
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};
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2017-11-04 15:11:13 +00:00
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enum
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{
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HP_BAR_EMPTY,
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HP_BAR_RED,
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HP_BAR_YELLOW,
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HP_BAR_GREEN,
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HP_BAR_FULL,
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};
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2017-10-19 16:25:48 +00:00
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#define TAG_HEALTHBOX_PLAYER1_TILE 0xD6FF
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#define TAG_HEALTHBOX_PLAYER2_TILE 0xD700
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#define TAG_HEALTHBOX_OPPONENT1_TILE 0xD701
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#define TAG_HEALTHBOX_OPPONENT2_TILE 0xD702
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#define TAG_HEALTHBOX_SAFARI_TILE 0xD70B
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#define TAG_STATUS_SUMMARY_BAR_TILE 0xD70C
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#define TAG_STATUS_SUMMARY_BALLS_TILE 0xD714
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#define TAG_HEALTHBOX_PAL 0xD6FF
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#define TAG_STATUS_SUMMARY_BAR_PAL 0xD710
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#define TAG_STATUS_SUMMARY_BALLS_PAL 0xD712
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2017-10-09 16:18:40 +00:00
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enum
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{
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HEALTHBOX_ALL,
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HEALTHBOX_CURRENT_HP,
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HEALTHBOX_MAX_HP,
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HEALTHBOX_LEVEL,
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HEALTHBOX_NICK,
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HEALTHBOX_HEALTH_BAR,
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HEALTHBOX_EXP_BAR,
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2017-10-18 21:52:21 +00:00
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HEALTHBOX_UNUSED_7,
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HEALTHBOX_UNUSED_8,
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2017-10-09 16:18:40 +00:00
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HEALTHBOX_STATUS_ICON,
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HEALTHBOX_SAFARI_ALL_TEXT,
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HEALTHBOX_SAFARI_BALLS_TEXT
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};
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u8 CreateBankHealthboxSprites(u8 bank);
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u8 CreateSafariPlayerHealthboxSprites(void);
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2017-10-22 16:43:15 +00:00
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void SetBattleBarStruct(u8 bank, u8 healthboxSpriteId, s32 maxVal, s32 currVal, s32 receivedValue);
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2017-10-09 16:18:40 +00:00
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void SetHealthboxSpriteInvisible(u8 healthboxSpriteId);
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2017-10-19 13:28:41 +00:00
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void SetHealthboxSpriteVisible(u8 healthboxSpriteId);
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void DestoryHealthboxSprite(u8 healthboxSpriteId);
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2017-10-19 16:25:48 +00:00
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void DummyBattleInterfaceFunc(u8 healthboxSpriteId, bool8 isDoubleBattleBankOnly);
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2017-10-19 13:28:41 +00:00
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void UpdateOamPriorityInAllHealthboxes(u8 priority);
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void SetBankHealthboxSpritePos(u8 bank);
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void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent);
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void SwapHpBarsWithHpText(void);
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u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart);
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void sub_8073C30(u8 taskId);
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void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elementId);
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s32 sub_8074AA0(u8 bank, u8 healthboxSpriteId, u8 whichBar, u8 arg3);
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u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale);
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u8 GetHPBarLevel(s16 hp, s16 maxhp);
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2017-10-09 16:18:40 +00:00
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#endif // GUARD_BATTLE_INTERFACE_H
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