pokeemerald/include/naming_screen.h

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#ifndef GUARD_NAMING_SCREEN_H
#define GUARD_NAMING_SCREEN_H
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#include "main.h"
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#define KBEVENT_NONE 0
#define KBEVENT_PRESSED_A 5
#define KBEVENT_PRESSED_B 6
#define KBEVENT_PRESSED_SELECT 8
#define KBEVENT_PRESSED_START 9
enum
{
NAMING_SCREEN_PLAYER,
NAMING_SCREEN_BOX,
NAMING_SCREEN_CAUGHT_MON,
NAMING_SCREEN_3,
NAMING_SCREEN_WALDA,
};
struct NamingScreenTemplate
{
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u8 copyExistingString;
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u8 maxChars;
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u8 iconFunction;
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u8 addGenderIcon;
u8 initialPage;
u8 unused;
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const u8 *title;
};
struct NamingScreenData {
/*0x0*/ u8 tilemapBuffer1[0x800];
/*0x800*/ u8 tilemapBuffer2[0x800];
/*0x800*/ u8 tilemapBuffer3[0x800];
/*0x1800*/ u8 textBuffer[0x10];
/*0x1810*/ u8 tileBuffer[0x600];
/*0x1E10*/ u8 state;
/*0x1E11*/ u8 windows[5];
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/*0x1E16*/ u16 inputCharBaseXPos;
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/*0x1E18*/ u16 bg1vOffset;
/*0x1E1A*/ u16 bg2vOffset;
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/*0x1E1C*/ u16 bg1Priority;
/*0x1E1E*/ u16 bg2Priority;
/*0x1E20*/ u8 bgToReveal;
/*0x1E21*/ u8 bgToHide;
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/*0x1E22*/ u8 currentPage;
/*0x1E23*/ u8 cursorSpriteId;
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/*0x1E24*/ u8 selectBtnFrameSpriteId;
/*0x1E25*/ u8 keyRepeatStartDelayCopy;
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/*0x1E28*/ const struct NamingScreenTemplate *template;
/*0x1E2C*/ u8 templateNum;
/*0x1E30*/ u8 *destBuffer;
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/*0x1E34*/ u16 monSpecies;
/*0x1E36*/ u16 monGender;
/*0x1E38*/ u32 monPersonality;
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/*0x1E3C*/ MainCallback returnCallback;
};
enum
{
PAGE_UPPER,
PAGE_LOWER,
PAGE_OTHERS,
};
enum
{
MAIN_STATE_BEGIN_FADE_IN,
MAIN_STATE_WAIT_FADE_IN,
MAIN_STATE_HANDLE_INPUT,
MAIN_STATE_MOVE_TO_OK_BUTTON,
MAIN_STATE_START_PAGE_SWAP,
MAIN_STATE_WAIT_PAGE_SWAP,
MAIN_STATE_6,
MAIN_STATE_UPDATE_SENT_TO_PC_MESSAGE,
MAIN_STATE_BEGIN_FADE_OUT,
};
enum
{
INPUT_STATE_DISABLED,
INPUT_STATE_ENABLED,
INPUT_STATE_2,
};
void DoNamingScreen(u8 templateNum, u8 *destBuffer, u16 monSpecies, u16 monGender, u32 monPersonality, MainCallback returnCallback);
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#endif // GUARD_NAMING_SCREEN_H