pokeemerald/include/menu.h

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#ifndef GUARD_MENU_H
#define GUARD_MENU_H
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#include "window.h"
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struct MenuAction
{
const u8 *text;
u8 (*func)();
};
struct MenuAction2
{
const u8 *text;
void (*func)(u8);
};
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void box_print(u8, u8, u8, u8, const void *, s8, const u8 *);
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void sub_8198070(u8 windowId, bool8 copyToVram);
void SetWindowTemplateFields(struct WindowTemplate* template, u8 priority, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 palNum, u16 baseBlock);
void SetWindowBorderStyle(u8 windowId, bool8 copyToVram, u16 tileStart, u8 palette);
void sub_8198A50(struct WindowTemplate*, u8, u8, u8, u8, u8, u8, u16); // returns something but it isn't used, fix when menu.s is decomp'd
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#endif // GUARD_MENU_H