pokeemerald/include/field_ground_effect.h

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//
// Created by scott on 9/6/2017.
//
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#ifndef GUARD_FIELD_GROUND_EFFECT_H
#define GUARD_FIELD_GROUND_EFFECT_H
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// Exported type declarations
// Exported RAM declarations
// Exported ROM declarations
void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8);
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void InitObjectPriorityByZCoord(struct Sprite *, u8);
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bool8 IsZCoordMismatchAt(u8, s16, s16);
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bool8 AreZCoordsCompatible(u8, u8);
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void FieldObjectUpdateSubpriority(struct MapObject *, struct Sprite *);
void DoGroundEffects_OnSpawn(struct MapObject *, struct Sprite *);
void DoGroundEffects_OnBeginStep(struct MapObject *, struct Sprite *);
void DoGroundEffects_OnFinishStep(struct MapObject *, struct Sprite *);
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#endif //GUARD_FIELD_GROUND_EFFECT_H