pokeemerald/include/field_door.h

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2017-10-12 07:06:19 +00:00
#ifndef GUARD_FIELDDOOR_H
#define GUARD_FIELDDOOR_H
void FieldSetDoorOpened(u32, u32);
void FieldSetDoorClosed(u32, u32);
s8 FieldAnimateDoorClose(u32, u32);
s8 FieldAnimateDoorOpen(u32, u32);
bool8 FieldIsDoorAnimationRunning(void);
u32 GetDoorSoundEffect(u32 x, u32 y);
#endif