#ifndef GUARD_SCRIPT_POKEMON_UTIL_H
#define GUARD_SCRIPT_POKEMON_UTIL_H
u8 ScriptGiveMon(u16, u8, u16, u32, u32, u8);
u8 ScriptGiveEgg(u16);
void CreateScriptedWildMon(u16, u8, u16);
void ScriptSetMonMoveSlot(u8, u16, u8);
void ReducePlayerPartyToSelectedMons(void);
void HealPlayerParty(void);
#endif // GUARD_SCRIPT_POKEMON_UTIL_H