pokeemerald/sound/songs/se_m_baton_pass.s

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.include "MPlayDef.s"
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.equ se_m_baton_pass_grp, voicegroup128
.equ se_m_baton_pass_pri, 4
.equ se_m_baton_pass_rev, reverb_set+50
.equ se_m_baton_pass_mvl, 127
.equ se_m_baton_pass_key, 0
.equ se_m_baton_pass_tbs, 1
.equ se_m_baton_pass_exg, 0
.equ se_m_baton_pass_cmp, 1
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.section .rodata
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.global se_m_baton_pass
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.align 2
@********************** Track 1 **********************@
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se_m_baton_pass_1:
.byte KEYSH , se_m_baton_pass_key+0
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.byte VOICE , 19
.byte BENDR , 12
.byte PAN , c_v+0
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.byte VOL , 12*se_m_baton_pass_mvl/mxv
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.byte BEND , c_v+49
.byte N06 , Gn4 , v080
.byte W01
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.byte VOL , 44*se_m_baton_pass_mvl/mxv
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.byte BEND , c_v+22
.byte W01
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.byte VOL , 62*se_m_baton_pass_mvl/mxv
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.byte PAN , c_v+8
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.byte VOL , 75*se_m_baton_pass_mvl/mxv
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.byte BEND , c_v+20
.byte W01
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.byte VOL , 87*se_m_baton_pass_mvl/mxv
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.byte BEND , c_v+33
.byte W01
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.byte VOL , 96*se_m_baton_pass_mvl/mxv
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.byte PAN , c_v-7
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.byte VOL , 100*se_m_baton_pass_mvl/mxv
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.byte BEND , c_v+54
.byte W01
.byte c_v+63
.byte W01
.byte W02
.byte PAN , c_v+0
.byte N04 , Gn4 , v040
.byte W01
.byte W03
.byte W03
.byte VOICE , 45
.byte MOD , 30
.byte BENDR , 24
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.byte VOL , 54*se_m_baton_pass_mvl/mxv
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.byte BEND , c_v+0
.byte N06 , Gn3 , v108
.byte W01
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.byte VOL , 70*se_m_baton_pass_mvl/mxv
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.byte BEND , c_v+4
.byte W01
.byte PAN , c_v+5
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.byte VOL , 80*se_m_baton_pass_mvl/mxv
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.byte BEND , c_v+9
.byte W01
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.byte VOL , 100*se_m_baton_pass_mvl/mxv
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.byte BEND , c_v+16
.byte W01
.byte c_v+24
.byte W02
.byte PAN , c_v+0
.byte BEND , c_v+2
.byte N06 , An3 , v100
.byte W01
.byte BEND , c_v+7
.byte W01
.byte PAN , c_v-4
.byte BEND , c_v+12
.byte W01
.byte c_v+18
.byte W01
.byte c_v+27
.byte W02
.byte PAN , c_v+0
.byte BEND , c_v+4
.byte N06 , Bn3 , v060
.byte W01
.byte BEND , c_v+9
.byte W01
.byte PAN , c_v+6
.byte BEND , c_v+14
.byte W01
.byte c_v+20
.byte W01
.byte c_v+29
.byte W02
.byte PAN , c_v+0
.byte BEND , c_v+6
.byte N06 , Cn4 , v040
.byte W01
.byte BEND , c_v+11
.byte W01
.byte PAN , c_v-6
.byte BEND , c_v+15
.byte W01
.byte c_v+22
.byte W01
.byte c_v+31
.byte W02
.byte PAN , c_v+0
.byte BEND , c_v+9
.byte N06 , Dn4 , v020
.byte W01
.byte BEND , c_v+14
.byte W01
.byte PAN , c_v+8
.byte BEND , c_v+18
.byte W01
.byte c_v+25
.byte W01
.byte c_v+34
.byte W02
.byte FINE
@********************** Track 2 **********************@
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se_m_baton_pass_2:
.byte KEYSH , se_m_baton_pass_key+0
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.byte VOICE , 57
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.byte VOL , 59*se_m_baton_pass_mvl/mxv
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.byte N06 , Gs4 , v052
.byte W01
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.byte VOL , 72*se_m_baton_pass_mvl/mxv
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.byte W01
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.byte 90*se_m_baton_pass_mvl/mxv
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.byte W01
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.byte 100*se_m_baton_pass_mvl/mxv
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.byte W03
.byte W02
.byte N04 , Gs4 , v024
.byte W01
.byte W03
.byte W03
.byte W03
.byte W03
.byte W03
.byte W03
.byte W03
.byte W03
.byte W03
.byte W03
.byte W03
.byte W03
.byte FINE
@******************************************************@
.align 2
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se_m_baton_pass:
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.byte 2 @ NumTrks
.byte 0 @ NumBlks
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.byte se_m_baton_pass_pri @ Priority
.byte se_m_baton_pass_rev @ Reverb.
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.word se_m_baton_pass_grp
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.word se_m_baton_pass_1
.word se_m_baton_pass_2
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.end