pokeemerald/include/tileset_anims.h

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#ifndef GUARD_TILESET_ANIMS_H
#define GUARD_TILESET_ANIMS_H
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void InitTilesetAnimations(void);
void InitSecondaryTilesetAnimation(void);
void UpdateTilesetAnimations(void);
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void TransferTilesetAnimsBuffer(void);
#endif // GUARD_TILESET_ANIMS_H