pokeemerald/include/mossdeep_gym.h

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#ifndef GUARD_MOSSDEEP_GYM_H
#define GUARD_MOSSDEEP_GYM_H
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void InitMossdeepGymTiles(bool8 arg0);
void FinishMossdeepGymTiles(void);
u16 MossdeepGym_MoveEvents(u8 arg0);
void MossdeepGym_TurnEvents(void);
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#endif // GUARD_MOSSDEEP_GYM_H