pokeemerald/sound/songs/se_m_crabhammer.s

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.include "MPlayDef.s"
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.equ se_m_crabhammer_grp, voicegroup128
.equ se_m_crabhammer_pri, 4
.equ se_m_crabhammer_rev, reverb_set+50
.equ se_m_crabhammer_mvl, 127
.equ se_m_crabhammer_key, 0
.equ se_m_crabhammer_tbs, 1
.equ se_m_crabhammer_exg, 0
.equ se_m_crabhammer_cmp, 1
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.section .rodata
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.global se_m_crabhammer
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.align 2
@********************** Track 1 **********************@
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se_m_crabhammer_1:
.byte KEYSH , se_m_crabhammer_key+0
.byte TEMPO , 150*se_m_crabhammer_tbs/2
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.byte VOICE , 23
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.byte VOL , 100*se_m_crabhammer_mvl/mxv
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.byte BENDR , 12
.byte PAN , c_v+0
.byte BEND , c_v+2
.byte N02 , Dn3 , v127
.byte W01
.byte PAN , c_v-10
.byte BEND , c_v+4
.byte W02
.byte PAN , c_v+8
.byte BEND , c_v+6
.byte N02 , Dn3 , v084
.byte W01
.byte PAN , c_v+0
.byte BEND , c_v+9
.byte W02
.byte c_v-1
.byte W02
.byte c_v+32
.byte N02 , Dn3 , v056
.byte W16
.byte FINE
@******************************************************@
.align 2
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se_m_crabhammer:
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.byte 1 @ NumTrks
.byte 0 @ NumBlks
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.byte se_m_crabhammer_pri @ Priority
.byte se_m_crabhammer_rev @ Reverb.
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.word se_m_crabhammer_grp
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.word se_m_crabhammer_1
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.end