pokeemerald/include/pokemon_animation.h

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#ifndef GUARD_POKEMON_ANIMATION_H
#define GUARD_POKEMON_ANIMATION_H
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u8 GetSpeciesBackAnimSet(u16 species);
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void LaunchAnimationTaskForFrontSprite(struct Sprite *sprite, u8 frontAnimId);
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void StartMonSummaryAnimation(struct Sprite *sprite, u8 frontAnimId);
void LaunchAnimationTaskForBackSprite(struct Sprite *sprite, u8 backAnimSet);
void SetSpriteCB_MonAnimDummy(struct Sprite *sprite);
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// Pokémon back animation sets
#define BACK_ANIM_NONE 0
#define BACK_ANIM_H_VIBRATE 1
#define BACK_ANIM_H_SLIDE 2
#define BACK_ANIM_H_SPRING 3
#define BACK_ANIM_H_SPRING_REPEATED 4
#define BACK_ANIM_SHRINK_GROW 5
#define BACK_ANIM_GROW 6
#define BACK_ANIM_CIRCLE_COUNTERCLOCKWISE 7
#define BACK_ANIM_H_SHAKE 8
#define BACK_ANIM_V_SHAKE 9
#define BACK_ANIM_V_SHAKE_H_SLIDE 10
#define BACK_ANIM_V_STRETCH 11
#define BACK_ANIM_H_STRETCH 12
#define BACK_ANIM_GROW_STUTTER 13
#define BACK_ANIM_V_SHAKE_LOW 14
#define BACK_ANIM_TRIANGLE_DOWN 15
#define BACK_ANIM_CONCAVE_ARC_LARGE 16
#define BACK_ANIM_CONVEX_DOUBLE_ARC 17
#define BACK_ANIM_CONCAVE_ARC_SMALL 18
#define BACK_ANIM_DIP_RIGHT_SIDE 19
#define BACK_ANIM_SHRINK_GROW_VIBRATE 20
#define BACK_ANIM_JOLT_RIGHT 21
#define BACK_ANIM_SHAKE_FLASH_YELLOW 22
#define BACK_ANIM_SHAKE_GLOW_RED 23
#define BACK_ANIM_SHAKE_GLOW_GREEN 24
#define BACK_ANIM_SHAKE_GLOW_BLUE 25
// Pokémon animation function ids (for front and back)
// Each front anim uses 1, and each back anim uses a set of 3
#define ANIM_V_SQUISH_AND_BOUNCE 0
#define ANIM_CIRCULAR_STRETCH_TWICE 1
#define ANIM_H_VIBRATE 2
#define ANIM_H_SLIDE 3
#define ANIM_V_SLIDE 4
#define ANIM_BOUNCE_ROTATE_TO_SIDES 5
#define ANIM_V_JUMPS_H_JUMPS 6
#define ANIM_ROTATE_TO_SIDES 7
#define ANIM_ROTATE_TO_SIDES_TWICE 8
#define ANIM_GROW_VIBRATE 9
#define ANIM_ZIGZAG_FAST 10
#define ANIM_SWING_CONCAVE 11
#define ANIM_SWING_CONCAVE_FAST 12
#define ANIM_SWING_CONVEX 13
#define ANIM_SWING_CONVEX_FAST 14
#define ANIM_H_SHAKE 15
#define ANIM_V_SHAKE 16
#define ANIM_CIRCULAR_VIBRATE 17
#define ANIM_TWIST 18
#define ANIM_SHRINK_GROW 19
#define ANIM_CIRCLE_C_CLOCKWISE 20
#define ANIM_GLOW_BLACK 21
#define ANIM_H_STRETCH 22
#define ANIM_V_STRETCH 23
#define ANIM_RISING_WOBBLE 24
#define ANIM_V_SHAKE_TWICE 25
#define ANIM_TIP_MOVE_FORWARD 26
#define ANIM_H_PIVOT 27
#define ANIM_V_SLIDE_WOBBLE 28
#define ANIM_H_SLIDE_WOBBLE 29
#define ANIM_V_JUMPS_BIG 30
#define ANIM_SPIN_LONG 31
#define ANIM_GLOW_ORANGE 32
#define ANIM_GLOW_RED 33
#define ANIM_GLOW_BLUE 34
#define ANIM_GLOW_YELLOW 35
#define ANIM_GLOW_PURPLE 36
#define ANIM_BACK_AND_LUNGE 37
#define ANIM_BACK_FLIP 38
#define ANIM_FLICKER 39
#define ANIM_BACK_FLIP_BIG 40
#define ANIM_FRONT_FLIP 41
#define ANIM_TUMBLING_FRONT_FLIP 42
#define ANIM_FIGURE_8 43
#define ANIM_FLASH_YELLOW 44
#define ANIM_SWING_CONCAVE_FAST_SHORT 45
#define ANIM_SWING_CONVEX_FAST_SHORT 46
#define ANIM_ROTATE_UP_SLAM_DOWN 47
#define ANIM_DEEP_V_SQUISH_AND_BOUNCE 48
#define ANIM_H_JUMPS 49
#define ANIM_H_JUMPS_V_STRETCH 50
#define ANIM_ROTATE_TO_SIDES_FAST 51
#define ANIM_ROTATE_UP_TO_SIDES 52
#define ANIM_FLICKER_INCREASING 53
#define ANIM_TIP_HOP_FORWARD 54
#define ANIM_PIVOT_SHAKE 55
#define ANIM_TIP_AND_SHAKE 56
#define ANIM_VIBRATE_TO_CORNERS 57
#define ANIM_GROW_IN_STAGES 58
#define ANIM_V_SPRING 59
#define ANIM_V_REPEATED_SPRING 60
#define ANIM_SPRING_RISING 61
#define ANIM_H_SPRING 62
#define ANIM_H_REPEATED_SPRING_SLOW 63
#define ANIM_H_SLIDE_SHRINK 64
#define ANIM_LUNGE_GROW 65
#define ANIM_CIRCLE_INTO_BG 66
#define ANIM_RAPID_H_HOPS 67
#define ANIM_FOUR_PETAL 68
#define ANIM_V_SQUISH_AND_BOUNCE_SLOW 69
#define ANIM_H_SLIDE_SLOW 70
#define ANIM_V_SLIDE_SLOW 71
#define ANIM_BOUNCE_ROTATE_TO_SIDES_SMALL 72
#define ANIM_BOUNCE_ROTATE_TO_SIDES_SLOW 73
#define ANIM_BOUNCE_ROTATE_TO_SIDES_SMALL_SLOW 74
#define ANIM_ZIGZAG_SLOW 75
#define ANIM_H_SHAKE_SLOW 76
#define ANIM_V_SHAKE_SLOW 77
#define ANIM_TWIST_TWICE 78
#define ANIM_CIRCLE_C_CLOCKWISE_SLOW 79
#define ANIM_V_SHAKE_TWICE_SLOW 80
#define ANIM_V_SLIDE_WOBBLE_SMALL 81
#define ANIM_V_JUMPS_SMALL 82
#define ANIM_SPIN 83
#define ANIM_TUMBLING_FRONT_FLIP_TWICE 84
#define ANIM_DEEP_V_SQUISH_AND_BOUNCE_TWICE 85
#define ANIM_H_JUMPS_V_STRETCH_TWICE 86
#define ANIM_V_SHAKE_BACK 87
#define ANIM_V_SHAKE_BACK_SLOW 88
#define ANIM_V_SHAKE_H_SLIDE_SLOW 89
#define ANIM_V_STRETCH_BOTH_ENDS_SLOW 90
#define ANIM_H_STRETCH_FAR_SLOW 91
#define ANIM_V_SHAKE_LOW_TWICE 92
#define ANIM_H_SHAKE_FAST 93
#define ANIM_H_SLIDE_FAST 94
#define ANIM_H_VIBRATE_FAST 95
#define ANIM_H_VIBRATE_FASTEST 96
#define ANIM_V_SHAKE_BACK_FAST 97
#define ANIM_V_SHAKE_LOW_TWICE_SLOW 98
#define ANIM_V_SHAKE_LOW_TWICE_FAST 99
#define ANIM_CIRCLE_C_CLOCKWISE_LONG 100
#define ANIM_GROW_STUTTER_SLOW 101
#define ANIM_V_SHAKE_H_SLIDE 102
#define ANIM_V_SHAKE_H_SLIDE_FAST 103
#define ANIM_TRIANGLE_DOWN_SLOW 104
#define ANIM_TRIANGLE_DOWN 105
#define ANIM_TRIANGLE_DOWN_TWICE 106
#define ANIM_GROW 107
#define ANIM_GROW_TWICE 108
#define ANIM_H_SPRING_FAST 109
#define ANIM_H_SPRING_SLOW 110
#define ANIM_H_REPEATED_SPRING_FAST 111
#define ANIM_H_REPEATED_SPRING 112
#define ANIM_SHRINK_GROW_FAST 113
#define ANIM_SHRINK_GROW_SLOW 114
#define ANIM_V_STRETCH_BOTH_ENDS 115
#define ANIM_V_STRETCH_BOTH_ENDS_TWICE 116
#define ANIM_H_STRETCH_FAR_TWICE 117
#define ANIM_H_STRETCH_FAR 118
#define ANIM_GROW_STUTTER_TWICE 119
#define ANIM_GROW_STUTTER 120
#define ANIM_CONCAVE_ARC_LARGE_SLOW 121
#define ANIM_CONCAVE_ARC_LARGE 122
#define ANIM_CONCAVE_ARC_LARGE_TWICE 123
#define ANIM_CONVEX_DOUBLE_ARC_SLOW 124
#define ANIM_CONVEX_DOUBLE_ARC 125
#define ANIM_CONVEX_DOUBLE_ARC_TWICE 126
#define ANIM_CONCAVE_ARC_SMALL_SLOW 127
#define ANIM_CONCAVE_ARC_SMALL 128
#define ANIM_CONCAVE_ARC_SMALL_TWICE 129
#define ANIM_H_DIP 130
#define ANIM_H_DIP_FAST 131
#define ANIM_H_DIP_TWICE 132
#define ANIM_SHRINK_GROW_VIBRATE_FAST 133
#define ANIM_SHRINK_GROW_VIBRATE 134
#define ANIM_SHRINK_GROW_VIBRATE_SLOW 135
#define ANIM_JOLT_RIGHT_FAST 136
#define ANIM_JOLT_RIGHT 137
#define ANIM_JOLT_RIGHT_SLOW 138
#define ANIM_SHAKE_FLASH_YELLOW_FAST 139
#define ANIM_SHAKE_FLASH_YELLOW 140
#define ANIM_SHAKE_FLASH_YELLOW_SLOW 141
#define ANIM_SHAKE_GLOW_RED_FAST 142
#define ANIM_SHAKE_GLOW_RED 143
#define ANIM_SHAKE_GLOW_RED_SLOW 144
#define ANIM_SHAKE_GLOW_GREEN_FAST 145
#define ANIM_SHAKE_GLOW_GREEN 146
#define ANIM_SHAKE_GLOW_GREEN_SLOW 147
#define ANIM_SHAKE_GLOW_BLUE_FAST 148
#define ANIM_SHAKE_GLOW_BLUE 149
#define ANIM_SHAKE_GLOW_BLUE_SLOW 150
#endif // GUARD_POKEMON_ANIMATION_H