pokecrystal/maps/TrainerHouseB1F.asm

193 lines
3.3 KiB
NASM

const_value set 2
const TRAINERHOUSEB1F_RECEPTIONIST
const TRAINERHOUSEB1F_CHRIS
TrainerHouseB1F_MapScriptHeader:
.MapTriggers:
db 1
; triggers
dw UnknownScript_0x9b38a, 0
.MapCallbacks:
db 0
UnknownScript_0x9b38a:
end
UnknownScript_0x9b38b:
spriteface PLAYER, UP
loadfont
checkflag ENGINE_FOUGHT_IN_TRAINER_HALL_TODAY
iftrue UnknownScript_0x9b3f7
writetext UnknownText_0x9b420
buttonsound
special SpecialTrainerHouse
iffalse UnknownScript_0x9b3a6
trainertotext CAL, CAL2, $0
jump UnknownScript_0x9b3aa
UnknownScript_0x9b3a6:
trainertotext CAL, CAL3, $0
UnknownScript_0x9b3aa:
writetext UnknownText_0x9b46a
buttonsound
writetext UnknownText_0x9b487
yesorno
iffalse UnknownScript_0x9b3ed
setflag ENGINE_FOUGHT_IN_TRAINER_HALL_TODAY
writetext UnknownText_0x9b4a2
waitbutton
closetext
applymovement PLAYER, MovementData_0x9b401
loadfont
writetext UnknownText_0x9b587
waitbutton
closetext
special SpecialTrainerHouse
iffalse UnknownScript_0x9b3dc
winlosstext UnknownText_0x9b578, 0
setlasttalked $3
scriptedtrainerdata CAL, CAL2
startbattle
returnafterbattle
iffalse UnknownScript_0x9b3e8
UnknownScript_0x9b3dc:
winlosstext UnknownText_0x9b578, 0
setlasttalked $3
scriptedtrainerdata CAL, CAL3
startbattle
returnafterbattle
UnknownScript_0x9b3e8:
applymovement PLAYER, MovementData_0x9b40f
end
UnknownScript_0x9b3ed:
writetext UnknownText_0x9b4d6
waitbutton
closetext
applymovement PLAYER, MovementData_0x9b41d
end
UnknownScript_0x9b3f7:
writetext UnknownText_0x9b51d
waitbutton
closetext
applymovement PLAYER, MovementData_0x9b41d
end
MovementData_0x9b401:
step_left
step_left
step_left
step_down
step_down
step_down
step_down
step_down
step_down
step_down
step_down
step_left
turn_head_right
step_end
MovementData_0x9b40f:
step_up
step_up
step_up
step_right
step_up
step_up
step_up
step_up
step_up
step_right
step_right
step_right
step_right
step_end
MovementData_0x9b41d:
step_right
turn_head_left
step_end
UnknownText_0x9b420:
text "Hi. Welcome to our"
line "TRAINING HALL."
para "You may battle a"
line "trainer once per"
cont "day."
done
UnknownText_0x9b46a:
text_from_ram StringBuffer3
text " is your"
line "opponent today."
done
UnknownText_0x9b487:
text "Would you like to"
line "battle?"
done
UnknownText_0x9b4a2:
text "Please go right"
line "through."
para "You may begin"
line "right away."
done
UnknownText_0x9b4d6:
text "Sorry. Only those"
line "trainers who will"
para "be battling are"
line "allowed to go in."
done
UnknownText_0x9b51d:
text "I'm sorry."
line "This would be your"
para "second time today."
line "You're permitted"
para "to enter just once"
line "a day."
done
UnknownText_0x9b578:
text "I lost…"
line "Darn…"
done
UnknownText_0x9b587:
text "I traveled out"
line "here just so I"
cont "could battle you."
done
TrainerHouseB1F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 1
warp_def $4, $9, 3, TRAINER_HOUSE_1F
.XYTriggers:
db 1
xy_trigger 0, $3, $7, $0, UnknownScript_0x9b38b, $0, $0
.Signposts:
db 0
.PersonEvents:
db 2
person_event SPRITE_RECEPTIONIST, 1, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, ObjectEvent, -1
person_event SPRITE_CHRIS, 11, 6, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, ObjectEvent, -1