pokecrystal/audio
Remy Oukaour fbf931f5d3 Ad some more constants for meaningful audio WRAM bits 2017-12-16 00:50:03 -05:00
..
music Remove useless file 2017-11-30 21:44:27 +01:00
cries.asm reinterpret sound_duty macro 2016-05-10 16:46:46 -04:00
cry_pointers.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
drumkits.asm Move more data tables into data/ files. 2017-12-11 15:20:32 -05:00
engine.asm Ad some more constants for meaningful audio WRAM bits 2017-12-16 00:50:03 -05:00
music_pointers.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
notes.asm Move data/audio/ back into audio/ 2017-12-15 12:38:59 -05:00
sfx.asm Consistent capitalization for map names, matching their constants 2017-12-10 13:37:15 -05:00
sfx_crystal.asm pitchoffset macro to replace forceoctave 2016-07-29 10:40:54 -04:00
sfx_pointers.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
wave_samples.asm Move data/audio/ back into audio/ 2017-12-15 12:38:59 -05:00