mirror of https://github.com/pret/pokecrystal.git
355 lines
7.1 KiB
NASM
355 lines
7.1 KiB
NASM
const_def 2 ; object constants
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const SPROUTTOWER3F_SAGE1
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const SPROUTTOWER3F_SAGE2
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const SPROUTTOWER3F_SAGE3
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const SPROUTTOWER3F_SAGE4
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const SPROUTTOWER3F_POKE_BALL1
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const SPROUTTOWER3F_POKE_BALL2
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const SPROUTTOWER3F_SILVER
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SproutTower3F_MapScripts:
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db 2 ; scene scripts
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scene_script .DummyScene0 ; SCENE_DEFAULT
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scene_script .DummyScene1 ; SCENE_FINISHED
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db 0 ; callbacks
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.DummyScene0:
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end
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.DummyScene1:
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end
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SproutTower3FRivalScene:
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turnobject PLAYER, UP
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showemote EMOTE_SHOCK, PLAYER, 15
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special FadeOutMusic
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playsound SFX_TACKLE
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playsound SFX_ELEVATOR
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earthquake 79
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pause 15
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playsound SFX_TACKLE
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playsound SFX_ELEVATOR
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earthquake 79
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applymovement PLAYER, MovementData_0x184a1d
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applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a22
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opentext
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writetext UnknownText_0x184a27
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waitbutton
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closetext
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showemote EMOTE_SHOCK, SPROUTTOWER3F_SILVER, 15
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turnobject SPROUTTOWER3F_SILVER, DOWN
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pause 15
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applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a24
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playmusic MUSIC_RIVAL_ENCOUNTER
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opentext
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writetext SproutTowerRivalOnlyCareAboutStrongText
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waitbutton
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closetext
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turnobject SPROUTTOWER3F_SILVER, UP
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opentext
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writetext SproutTowerRivalUsedEscapeRopeText
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pause 15
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closetext
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playsound SFX_WARP_TO
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special FadeBlackQuickly
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special ReloadSpritesNoPalettes
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disappear SPROUTTOWER3F_SILVER
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waitsfx
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special FadeInQuickly
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setscene SCENE_FINISHED
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special RestartMapMusic
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end
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SageLiScript:
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faceplayer
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opentext
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checkevent EVENT_GOT_HM05_FLASH
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iftrue .GotFlash
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writetext SageLiSeenText
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waitbutton
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closetext
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winlosstext SageLiBeatenText, 0
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loadtrainer SAGE, LI
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startbattle
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reloadmapafterbattle
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opentext
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writetext SageLiTakeThisFlashText
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buttonsound
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verbosegiveitem HM_FLASH
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setevent EVENT_GOT_HM05_FLASH
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setevent EVENT_BEAT_SAGE_LI
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writetext SageLiFlashExplanationText
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waitbutton
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closetext
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end
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.GotFlash:
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writetext SageLiAfterBattleText
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waitbutton
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closetext
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end
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TrainerSageJin:
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trainer SAGE, JIN, EVENT_BEAT_SAGE_JIN, SageJinSeenText, SageJinBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext SageJinAfterBattleText
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waitbutton
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closetext
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end
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TrainerSageTroy:
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trainer SAGE, TROY, EVENT_BEAT_SAGE_TROY, SageTroySeenText, SageTroyBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext SageTroyAfterBattleText
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waitbutton
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closetext
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end
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TrainerSageNeal:
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trainer SAGE, NEAL, EVENT_BEAT_SAGE_NEAL, SageNealSeenText, SageNealBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext SageNealAfterBattleText
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waitbutton
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closetext
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end
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SproutTower3FPainting:
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jumptext SproutTower3FPaintingText
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SproutTower3FStatue:
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jumptext SproutTower3FStatueText
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SproutTower3FPotion:
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itemball POTION
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SproutTower3FEscapeRope:
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itemball ESCAPE_ROPE
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MovementData_0x184a1d:
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step UP
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step UP
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step UP
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step UP
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step_end
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MovementData_0x184a22:
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step UP
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step_end
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MovementData_0x184a24:
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step RIGHT
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step DOWN
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step_end
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UnknownText_0x184a27:
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text "ELDER: You are in-"
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line "deed skilled as a"
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cont "trainer."
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para "As promised, here"
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line "is your HM."
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para "But let me say"
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line "this: You should"
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para "treat your"
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line "#MON better."
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para "The way you battle"
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line "is far too harsh."
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para "#MON are not"
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line "tools of war…"
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done
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SproutTowerRivalOnlyCareAboutStrongText:
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text "…"
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line "…Humph!"
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para "He claims to be"
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line "the ELDER but"
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cont "he's weak."
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para "It stands to"
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line "reason."
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para "I'd never lose to"
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line "fools who babble"
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para "about being nice"
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line "to #MON."
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para "I only care about"
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line "strong #MON"
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cont "that can win."
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para "I really couldn't"
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line "care less about"
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cont "weak #MON."
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done
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SproutTowerRivalUsedEscapeRopeText:
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text "<RIVAL> used an"
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line "ESCAPE ROPE!"
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done
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SageLiSeenText:
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text "So good of you to"
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line "come here!"
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para "SPROUT TOWER is a"
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line "place of training."
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para "People and #MON"
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line "test their bonds"
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para "to build a bright"
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line "future together."
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para "I am the final"
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line "test."
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para "Allow me to check"
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line "the ties between"
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para "your #MON and"
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line "you!"
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done
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SageLiBeatenText:
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text "Ah, excellent!"
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done
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SageLiTakeThisFlashText:
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text "You and your #-"
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line "MON should have"
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para "no problem using"
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line "this move."
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para "Take this FLASH"
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line "HM."
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done
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SageLiFlashExplanationText:
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text "FLASH illuminates"
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line "even the darkest"
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cont "of all places."
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para "But to use it out"
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line "of battle, you"
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para "need the BADGE"
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line "from VIOLET's GYM."
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done
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SageLiAfterBattleText:
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text "I hope you learn"
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line "and grow from your"
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cont "journey."
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done
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SageJinSeenText:
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text "I train to find"
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line "enlightenment in"
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cont "#MON!"
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done
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SageJinBeatenText:
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text "My training is"
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line "incomplete…"
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done
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SageJinAfterBattleText:
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text "As #MON grow"
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line "stronger, so does"
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cont "the trainer."
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para "No, wait. As the"
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line "trainer grows"
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para "stronger, so do"
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line "the #MON."
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done
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SageTroySeenText:
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text "Let me see how"
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line "much you trust"
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cont "your #MON."
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done
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SageTroyBeatenText:
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text "Yes, your trust is"
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line "real!"
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done
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SageTroyAfterBattleText:
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text "It is not far to"
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line "the ELDER."
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done
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SageNealSeenText:
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text "The ELDER's HM"
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line "lights even pitch-"
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cont "black darkness."
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done
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SageNealBeatenText:
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text "It is my head that"
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line "is bright!"
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done
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SageNealAfterBattleText:
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text "Let there be light"
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line "on your journey."
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done
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SproutTower3FPaintingText:
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text "It's a powerful"
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line "painting of a"
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cont "BELLSPROUT."
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done
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SproutTower3FStatueText:
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text "A #MON statue…"
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para "It looks very"
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line "distinguished."
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done
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SproutTower3F_MapEvents:
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db 0, 0 ; filler
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db 1 ; warp events
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warp_event 10, 14, SPROUT_TOWER_2F, 4
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db 1 ; coord events
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coord_event 11, 9, SCENE_DEFAULT, SproutTower3FRivalScene
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db 6 ; bg events
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bg_event 8, 1, BGEVENT_READ, SproutTower3FStatue
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bg_event 11, 1, BGEVENT_READ, SproutTower3FStatue
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bg_event 9, 0, BGEVENT_READ, SproutTower3FPainting
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bg_event 10, 0, BGEVENT_READ, SproutTower3FPainting
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bg_event 5, 15, BGEVENT_READ, SproutTower3FStatue
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bg_event 14, 15, BGEVENT_READ, SproutTower3FStatue
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db 7 ; object events
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object_event 8, 13, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSageJin, -1
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object_event 8, 8, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 2, TrainerSageTroy, -1
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object_event 10, 2, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, SageLiScript, -1
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object_event 11, 11, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSageNeal, -1
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object_event 6, 14, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SproutTower3FPotion, EVENT_SPROUT_TOWER_3F_POTION
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object_event 14, 1, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SproutTower3FEscapeRope, EVENT_SPROUT_TOWER_3F_ESCAPE_ROPE
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object_event 10, 4, SPRITE_SILVER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_SPROUT_TOWER
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