mirror of https://github.com/pret/pokecrystal.git
180 lines
3.5 KiB
NASM
180 lines
3.5 KiB
NASM
const_def 2 ; object constants
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const MOUNTMOON_SILVER
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MountMoon_MapScripts:
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db 2 ; scene scripts
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scene_script .RivalEncounter ; SCENE_DEFAULT
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scene_script .DummyScene ; SCENE_FINISHED
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db 0 ; callbacks
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.RivalEncounter:
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priorityjump .RivalBattle
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end
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.DummyScene:
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end
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.RivalBattle:
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turnobject PLAYER, RIGHT
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showemote EMOTE_SHOCK, PLAYER, 15
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special FadeOutMusic
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pause 15
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applymovement MOUNTMOON_SILVER, MountMoonSilverMovementBefore
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playmusic MUSIC_RIVAL_ENCOUNTER
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opentext
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writetext MountMoonSilverTextBefore
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waitbutton
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closetext
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checkevent EVENT_GOT_TOTODILE_FROM_ELM
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iftrue .Totodile
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checkevent EVENT_GOT_CHIKORITA_FROM_ELM
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iftrue .Chikorita
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winlosstext MountMoonSilverTextWin, MountMoonSilverTextLoss
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setlasttalked MOUNTMOON_SILVER
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loadtrainer RIVAL2, RIVAL2_1_TOTODILE
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startbattle
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dontrestartmapmusic
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reloadmapafterbattle
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jump .FinishBattle
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.Totodile:
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winlosstext MountMoonSilverTextWin, MountMoonSilverTextLoss
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setlasttalked MOUNTMOON_SILVER
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loadtrainer RIVAL2, RIVAL2_1_CHIKORITA
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startbattle
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dontrestartmapmusic
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reloadmapafterbattle
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jump .FinishBattle
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.Chikorita:
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winlosstext MountMoonSilverTextWin, MountMoonSilverTextLoss
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setlasttalked MOUNTMOON_SILVER
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loadtrainer RIVAL2, RIVAL2_1_CYNDAQUIL
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startbattle
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dontrestartmapmusic
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reloadmapafterbattle
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jump .FinishBattle
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.FinishBattle:
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playmusic MUSIC_RIVAL_AFTER
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opentext
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writetext MountMoonSilverTextAfter
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waitbutton
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closetext
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applymovement MOUNTMOON_SILVER, MountMoonSilverMovementAfter
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disappear MOUNTMOON_SILVER
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setscene SCENE_FINISHED
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setevent EVENT_BEAT_RIVAL_IN_MT_MOON
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playmapmusic
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end
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MountMoonSilverMovementBefore:
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step LEFT
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step LEFT
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step LEFT
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step_end
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MountMoonSilverMovementAfter:
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step RIGHT
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step RIGHT
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step DOWN
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step DOWN
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step DOWN
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step DOWN
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step DOWN
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step_end
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MountMoonSilverTextBefore:
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text "<……> <……> <……>"
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para "It's been a while,"
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line "<PLAYER>."
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para "…Since I lost to"
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line "you, I thought"
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para "about what I was"
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line "lacking with my"
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cont "#MON…"
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para "And we came up"
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line "with an answer."
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para "<PLAYER>, now we'll"
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line "show you!"
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done
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MountMoonSilverTextWin:
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text "<……> <……> <……>"
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para "I thought I raised"
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line "my #MON to be"
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para "the best they"
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line "could be…"
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para "…But it still "
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line "wasn't enough…"
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done
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MountMoonSilverTextAfter:
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text "<……> <……> <……>"
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para "…You won, fair"
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line "and square."
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para "I admit it. But"
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line "this isn't the"
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cont "end."
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para "I'm going to be"
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line "the greatest #-"
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cont "MON trainer ever."
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para "Because these guys"
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line "are behind me."
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para "…Listen, <PLAYER>."
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para "One of these days"
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line "I'm going to prove"
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para "how good I am by"
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line "beating you."
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done
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MountMoonSilverTextLoss:
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text "<……> <……> <……>"
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para "I've repaid my"
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line "debt to you."
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para "With my #MON,"
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line "I'm going to beat"
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para "the CHAMPION and"
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line "become the world's"
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cont "greatest trainer."
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done
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MountMoon_MapEvents:
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db 0, 0 ; filler
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db 8 ; warp events
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warp_event 3, 3, ROUTE_3, 1
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warp_event 15, 15, ROUTE_4, 1
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warp_event 13, 3, MOUNT_MOON, 7
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warp_event 15, 11, MOUNT_MOON, 8
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warp_event 25, 5, MOUNT_MOON_SQUARE, 1
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warp_event 25, 15, MOUNT_MOON_SQUARE, 2
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warp_event 25, 3, MOUNT_MOON, 3
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warp_event 25, 13, MOUNT_MOON, 4
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db 0 ; coord events
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db 0 ; bg events
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db 1 ; object events
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object_event 7, 3, SPRITE_SILVER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_MT_MOON_RIVAL
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