mirror of https://github.com/pret/pokecrystal.git
969 lines
21 KiB
NASM
969 lines
21 KiB
NASM
; block ids
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UNDERGROUND_DOOR_CLOSED1 EQU $2a
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UNDERGROUND_DOOR_CLOSED2 EQU $3e
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UNDERGROUND_DOOR_CLOSED3 EQU $3f
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UNDERGROUND_DOOR_OPEN1 EQU $2d
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UNDERGROUND_DOOR_OPEN2 EQU $3d
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ugdoor: MACRO
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\1_YCOORD EQU \2
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\1_XCOORD EQU \3
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ENDM
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ugdoor UGDOOR_1, $10, $06
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ugdoor UGDOOR_2, $0a, $06
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ugdoor UGDOOR_3, $02, $06
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ugdoor UGDOOR_4, $02, $0a
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ugdoor UGDOOR_5, $0a, $0a
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ugdoor UGDOOR_6, $10, $0a
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ugdoor UGDOOR_7, $0c, $06
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ugdoor UGDOOR_8, $0c, $08
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ugdoor UGDOOR_9, $06, $06
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ugdoor UGDOOR_10, $06, $08
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ugdoor UGDOOR_11, $0c, $0a
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ugdoor UGDOOR_12, $0c, $0c
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ugdoor UGDOOR_13, $06, $0a
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ugdoor UGDOOR_14, $06, $0c
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ugdoor UGDOOR_15, $12, $0a
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ugdoor UGDOOR_16, $12, $0c
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doorstate: MACRO
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changeblock UGDOOR_\1_YCOORD, UGDOOR_\1_XCOORD, UNDERGROUND_DOOR_\2
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ENDM
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const_def 2 ; object constants
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const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_PHARMACIST1
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const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_PHARMACIST2
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const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_ROCKET1
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const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_ROCKET2
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const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_ROCKET3
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const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_ROCKET_GIRL
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const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_TEACHER
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const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SUPER_NERD
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const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_POKE_BALL1
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const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_POKE_BALL2
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const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER
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GoldenrodUndergroundSwitchRoomEntrances_MapScripts:
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db 2 ; scene scripts
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scene_script .DummyScene0 ; SCENE_DEFAULT
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scene_script .DummyScene1 ; SCENE_FINISHED
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db 1 ; callbacks
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callback MAPCALLBACK_TILES, .UpdateDoorPositions
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.DummyScene0:
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end
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.DummyScene1:
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end
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.UpdateDoorPositions:
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checkevent EVENT_SWITCH_4
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iffalse .false4
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doorstate 1, OPEN1
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.false4
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checkevent EVENT_SWITCH_5
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iffalse .false5
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doorstate 2, OPEN1
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.false5
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checkevent EVENT_SWITCH_6
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iffalse .false6
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doorstate 3, OPEN1
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.false6
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checkevent EVENT_SWITCH_7
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iffalse .false7
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doorstate 4, OPEN1
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.false7
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checkevent EVENT_SWITCH_8
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iffalse .false8
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doorstate 5, OPEN1
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.false8
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checkevent EVENT_SWITCH_9
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iffalse .false9
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doorstate 6, OPEN1
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.false9
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checkevent EVENT_SWITCH_10
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iffalse .false10
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doorstate 7, CLOSED1
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doorstate 8, OPEN1
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.false10
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checkevent EVENT_SWITCH_11
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iffalse .false11
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doorstate 9, CLOSED1
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doorstate 10, OPEN1
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.false11
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checkevent EVENT_SWITCH_12
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iffalse .false12
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doorstate 11, CLOSED1
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doorstate 12, OPEN1
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.false12
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checkevent EVENT_SWITCH_13
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iffalse .false13
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doorstate 13, CLOSED1
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doorstate 14, OPEN1
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.false13
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checkevent EVENT_SWITCH_14
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iffalse .false14
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doorstate 15, CLOSED1
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doorstate 16, OPEN1
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.false14
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return
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GoldenrodUndergroundSwitchRoomEntrancesSuperNerdScript:
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jumptextfaceplayer GoldenrodUndergroundSwitchRoomEntrances_SuperNerdText
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GoldenrodUndergroundSwitchRoomEntrancesTeacherScript:
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jumptextfaceplayer GoldenrodUndergroundSwitchRoomEntrances_TeacherText
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UndergroundSilverScene1:
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turnobject PLAYER, RIGHT
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showemote EMOTE_SHOCK, PLAYER, 15
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special FadeOutMusic
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pause 15
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playsound SFX_EXIT_BUILDING
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appear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER
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waitsfx
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applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverApproachMovement1
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turnobject PLAYER, RIGHT
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scall UndergroundSilverBattleScript
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applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverRetreatMovement1
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playsound SFX_EXIT_BUILDING
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disappear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER
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setscene SCENE_FINISHED
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waitsfx
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playmapmusic
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end
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UndergroundSilverScene2:
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turnobject PLAYER, RIGHT
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showemote EMOTE_SHOCK, PLAYER, 15
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special FadeOutMusic
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pause 15
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playsound SFX_EXIT_BUILDING
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appear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER
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waitsfx
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applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverApproachMovement2
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turnobject PLAYER, RIGHT
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scall UndergroundSilverBattleScript
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applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverRetreatMovement2
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playsound SFX_EXIT_BUILDING
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disappear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER
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setscene SCENE_FINISHED
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waitsfx
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playmapmusic
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end
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UndergroundSilverBattleScript:
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checkevent EVENT_RIVAL_BURNED_TOWER
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iftrue .Continue
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setevent EVENT_RIVAL_BURNED_TOWER
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setmapscene BURNED_TOWER_1F, SCENE_BURNEDTOWER1F_RIVAL_BATTLE
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.Continue:
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playmusic MUSIC_RIVAL_ENCOUNTER
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opentext
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writetext UndergroundSilverBeforeText
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waitbutton
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closetext
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setevent EVENT_RIVAL_GOLDENROD_UNDERGROUND
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checkevent EVENT_GOT_TOTODILE_FROM_ELM
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iftrue .Totodile
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checkevent EVENT_GOT_CHIKORITA_FROM_ELM
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iftrue .Chikorita
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winlosstext UndergroundSilverWinText, UndergroundSilverLossText
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setlasttalked GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER
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loadtrainer RIVAL1, RIVAL1_4_TOTODILE
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startbattle
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dontrestartmapmusic
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reloadmapafterbattle
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jump .FinishRivalBattle
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.Totodile:
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winlosstext UndergroundSilverWinText, UndergroundSilverLossText
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setlasttalked GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER
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loadtrainer RIVAL1, RIVAL1_4_CHIKORITA
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startbattle
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dontrestartmapmusic
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reloadmapafterbattle
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jump .FinishRivalBattle
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.Chikorita:
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winlosstext UndergroundSilverWinText, UndergroundSilverLossText
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setlasttalked GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER
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loadtrainer RIVAL1, RIVAL1_4_CYNDAQUIL
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startbattle
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dontrestartmapmusic
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reloadmapafterbattle
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jump .FinishRivalBattle
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.FinishRivalBattle:
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playmusic MUSIC_RIVAL_AFTER
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opentext
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writetext UndergroundSilverAfterText
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waitbutton
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closetext
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end
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TrainerGruntM11:
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trainer GRUNTM, GRUNTM_11, EVENT_BEAT_ROCKET_GRUNTM_11, GruntM11SeenText, GruntM11BeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext GruntM11AfterBattleText
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waitbutton
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closetext
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end
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TrainerGruntM25:
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trainer GRUNTM, GRUNTM_25, EVENT_BEAT_ROCKET_GRUNTM_25, GruntM25SeenText, GruntM25BeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext GruntM25AfterBattleText
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waitbutton
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closetext
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end
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TrainerBurglarDuncan:
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trainer BURGLAR, DUNCAN, EVENT_BEAT_BURGLAR_DUNCAN, BurglarDuncanSeenText, BurglarDuncanBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext BurglarDuncanAfterBattleText
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waitbutton
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closetext
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end
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TrainerBurglarEddie:
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trainer BURGLAR, EDDIE, EVENT_BEAT_BURGLAR_EDDIE, BurglarEddieSeenText, BurglarEddieBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext BurglarEddieAfterBattleText
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waitbutton
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closetext
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end
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TrainerGruntM13:
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trainer GRUNTM, GRUNTM_13, EVENT_BEAT_ROCKET_GRUNTM_13, GruntM13SeenText, GruntM13BeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext GruntM13AfterBattleText
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waitbutton
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closetext
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end
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TrainerGruntF3:
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trainer GRUNTF, GRUNTF_3, EVENT_BEAT_ROCKET_GRUNTF_3, GruntF3SeenText, GruntF3BeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext GruntF3AfterBattleText
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waitbutton
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closetext
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end
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Switch1Script:
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opentext
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writetext SwitchRoomText_Switch1
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buttonsound
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checkevent EVENT_SWITCH_1
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iftrue .On
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writetext SwitchRoomText_OffTurnOn
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yesorno
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iffalse GoldenrodUndergroundSwitchRoomEntrances_DontToggle
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copybytetovar wUndergroundSwitchPositions
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addvar 1
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copyvartobyte wUndergroundSwitchPositions
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setevent EVENT_SWITCH_1
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jump GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors
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.On:
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writetext SwitchRoomText_OnTurnOff
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yesorno
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iffalse GoldenrodUndergroundSwitchRoomEntrances_DontToggle
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copybytetovar wUndergroundSwitchPositions
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addvar -1
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copyvartobyte wUndergroundSwitchPositions
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clearevent EVENT_SWITCH_1
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jump GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors
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Switch2Script:
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opentext
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writetext SwitchRoomText_Switch2
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buttonsound
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checkevent EVENT_SWITCH_2
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iftrue .On
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writetext SwitchRoomText_OffTurnOn
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yesorno
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iffalse GoldenrodUndergroundSwitchRoomEntrances_DontToggle
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copybytetovar wUndergroundSwitchPositions
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addvar 2
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copyvartobyte wUndergroundSwitchPositions
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setevent EVENT_SWITCH_2
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jump GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors
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.On:
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writetext SwitchRoomText_OnTurnOff
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yesorno
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iffalse GoldenrodUndergroundSwitchRoomEntrances_DontToggle
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copybytetovar wUndergroundSwitchPositions
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addvar -2
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copyvartobyte wUndergroundSwitchPositions
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clearevent EVENT_SWITCH_2
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jump GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors
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Switch3Script:
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opentext
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writetext SwitchRoomText_Switch3
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buttonsound
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checkevent EVENT_SWITCH_3
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iftrue .On
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writetext SwitchRoomText_OffTurnOn
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yesorno
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iffalse GoldenrodUndergroundSwitchRoomEntrances_DontToggle
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copybytetovar wUndergroundSwitchPositions
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addvar 3
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copyvartobyte wUndergroundSwitchPositions
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setevent EVENT_SWITCH_3
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jump GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors
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.On:
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writetext SwitchRoomText_OnTurnOff
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yesorno
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iffalse GoldenrodUndergroundSwitchRoomEntrances_DontToggle
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copybytetovar wUndergroundSwitchPositions
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addvar -3
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copyvartobyte wUndergroundSwitchPositions
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clearevent EVENT_SWITCH_3
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jump GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors
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EmergencySwitchScript:
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opentext
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writetext SwitchRoomText_Emergency
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buttonsound
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checkevent EVENT_EMERGENCY_SWITCH
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iftrue .On
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writetext SwitchRoomText_OffTurnOn
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yesorno
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iffalse GoldenrodUndergroundSwitchRoomEntrances_DontToggle
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writebyte 7
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copyvartobyte wUndergroundSwitchPositions
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setevent EVENT_EMERGENCY_SWITCH
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setevent EVENT_SWITCH_1
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setevent EVENT_SWITCH_2
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setevent EVENT_SWITCH_3
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jump GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors
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.On:
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writetext SwitchRoomText_OnTurnOff
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yesorno
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iffalse GoldenrodUndergroundSwitchRoomEntrances_DontToggle
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writebyte 0
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copyvartobyte wUndergroundSwitchPositions
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clearevent EVENT_EMERGENCY_SWITCH
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clearevent EVENT_SWITCH_1
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clearevent EVENT_SWITCH_2
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clearevent EVENT_SWITCH_3
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jump GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors
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GoldenrodUndergroundSwitchRoomEntrances_DontToggle:
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closetext
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end
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GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors:
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copybytetovar wUndergroundSwitchPositions
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ifequal 0, .Position0
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ifequal 1, .Position1
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ifequal 2, .Position2
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ifequal 3, .Position3
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ifequal 4, .Position4
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ifequal 5, .Position5
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ifequal 6, .Position6
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ifequal 7, .EmergencyPosition
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.Position0:
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playsound SFX_ENTER_DOOR
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scall .Clear4
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scall .Clear5
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scall .Clear6
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scall .Clear7
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scall .Clear8
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scall .Clear9
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scall .Clear10
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scall .Clear11
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scall .Clear12
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scall .Clear13
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scall .Clear14
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reloadmappart
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closetext
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end
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.Position1:
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playsound SFX_ENTER_DOOR
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scall .Set4
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scall .Set10
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scall .Set13
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scall .Clear9
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scall .Clear11
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scall .Clear12
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scall .Clear14
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reloadmappart
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closetext
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end
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.Position2:
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playsound SFX_ENTER_DOOR
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scall .Set5
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scall .Set11
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scall .Set12
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scall .Clear8
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scall .Clear10
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scall .Clear13
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scall .Clear14
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reloadmappart
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closetext
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end
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.Position3:
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playsound SFX_ENTER_DOOR
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scall .Set6
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scall .Set10
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scall .Set13
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scall .Clear7
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scall .Clear11
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scall .Clear12
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scall .Clear14
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reloadmappart
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closetext
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end
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.Position4:
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playsound SFX_ENTER_DOOR
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scall .Set7
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scall .Set11
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scall .Set12
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scall .Clear6
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scall .Clear10
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scall .Clear13
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scall .Clear14
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reloadmappart
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closetext
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end
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.Position5:
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playsound SFX_ENTER_DOOR
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scall .Set8
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scall .Set10
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scall .Set13
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scall .Clear5
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scall .Clear11
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scall .Clear12
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scall .Clear14
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reloadmappart
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closetext
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end
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.Position6:
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playsound SFX_ENTER_DOOR
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scall .Set9
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scall .Set11
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scall .Set12
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scall .Set14
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scall .Clear4
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scall .Clear10
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scall .Clear13
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reloadmappart
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closetext
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end
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.EmergencyPosition:
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playsound SFX_ENTER_DOOR
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scall .Clear4
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scall .Clear5
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scall .Set6
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scall .Clear7
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scall .Set8
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scall .Set9
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scall .Clear10
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scall .Set11
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scall .Set12
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scall .Clear13
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scall .Set14
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reloadmappart
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closetext
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writebyte 6
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copyvartobyte wUndergroundSwitchPositions
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end
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.Set4:
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doorstate 1, OPEN1
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setevent EVENT_SWITCH_4
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end
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.Set5:
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doorstate 2, OPEN1
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setevent EVENT_SWITCH_5
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end
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.Set6:
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doorstate 3, OPEN1
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setevent EVENT_SWITCH_6
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end
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.Set7:
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doorstate 4, OPEN1
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setevent EVENT_SWITCH_7
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end
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.Set8:
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doorstate 5, OPEN1
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setevent EVENT_SWITCH_8
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end
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.Set9:
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doorstate 6, OPEN1
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setevent EVENT_SWITCH_9
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end
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.Set10:
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doorstate 7, CLOSED1
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doorstate 8, OPEN1
|
|
setevent EVENT_SWITCH_10
|
|
end
|
|
|
|
.Set11:
|
|
doorstate 9, CLOSED1
|
|
doorstate 10, OPEN1
|
|
setevent EVENT_SWITCH_11
|
|
end
|
|
|
|
.Set12:
|
|
doorstate 11, CLOSED1
|
|
doorstate 12, OPEN1
|
|
setevent EVENT_SWITCH_12
|
|
end
|
|
|
|
.Set13:
|
|
doorstate 13, CLOSED1
|
|
doorstate 14, OPEN1
|
|
setevent EVENT_SWITCH_13
|
|
end
|
|
|
|
.Set14:
|
|
doorstate 15, CLOSED1
|
|
doorstate 16, OPEN1
|
|
setevent EVENT_SWITCH_14
|
|
end
|
|
|
|
.Clear4:
|
|
doorstate 1, CLOSED2
|
|
clearevent EVENT_SWITCH_4
|
|
end
|
|
|
|
.Clear5:
|
|
doorstate 2, CLOSED2
|
|
clearevent EVENT_SWITCH_5
|
|
end
|
|
|
|
.Clear6:
|
|
doorstate 3, CLOSED2
|
|
clearevent EVENT_SWITCH_6
|
|
end
|
|
|
|
.Clear7:
|
|
doorstate 4, CLOSED2
|
|
clearevent EVENT_SWITCH_7
|
|
end
|
|
|
|
.Clear8:
|
|
doorstate 5, CLOSED2
|
|
clearevent EVENT_SWITCH_8
|
|
end
|
|
|
|
.Clear9:
|
|
doorstate 6, CLOSED2
|
|
clearevent EVENT_SWITCH_9
|
|
end
|
|
|
|
.Clear10:
|
|
doorstate 7, CLOSED3
|
|
doorstate 8, OPEN2
|
|
clearevent EVENT_SWITCH_10
|
|
end
|
|
|
|
.Clear11:
|
|
doorstate 9, CLOSED3
|
|
doorstate 10, OPEN2
|
|
clearevent EVENT_SWITCH_11
|
|
end
|
|
|
|
.Clear12:
|
|
doorstate 11, CLOSED3
|
|
doorstate 12, OPEN2
|
|
clearevent EVENT_SWITCH_12
|
|
end
|
|
|
|
.Clear13:
|
|
doorstate 13, CLOSED3
|
|
doorstate 14, OPEN2
|
|
clearevent EVENT_SWITCH_13
|
|
end
|
|
|
|
.Clear14:
|
|
doorstate 15, CLOSED3
|
|
doorstate 16, OPEN2
|
|
clearevent EVENT_SWITCH_14
|
|
end
|
|
|
|
GoldenrodUndergroundSwitchRoomEntrancesSmokeBall:
|
|
itemball SMOKE_BALL
|
|
|
|
GoldenrodUndergroundSwitchRoomEntrancesFullHeal:
|
|
itemball FULL_HEAL
|
|
|
|
GoldenrodUndergroundSwitchRoomEntrancesHiddenMaxPotion:
|
|
hiddenitem MAX_POTION, EVENT_GOLDENROD_UNDERGROUND_SWITCH_ROOM_ENTRANCES_HIDDEN_MAX_POTION
|
|
|
|
GoldenrodUndergroundSwitchRoomEntrancesHiddenRevive:
|
|
hiddenitem REVIVE, EVENT_GOLDENROD_UNDERGROUND_SWITCH_ROOM_ENTRANCES_HIDDEN_REVIVE
|
|
|
|
UndergroundSilverApproachMovement1:
|
|
step DOWN
|
|
step LEFT
|
|
step LEFT
|
|
step LEFT
|
|
step_end
|
|
|
|
UndergroundSilverApproachMovement2:
|
|
step DOWN
|
|
step DOWN
|
|
step LEFT
|
|
step LEFT
|
|
step LEFT
|
|
step_end
|
|
|
|
UndergroundSilverRetreatMovement1:
|
|
step RIGHT
|
|
step RIGHT
|
|
step RIGHT
|
|
step UP
|
|
step_end
|
|
|
|
UndergroundSilverRetreatMovement2:
|
|
step RIGHT
|
|
step RIGHT
|
|
step RIGHT
|
|
step UP
|
|
step UP
|
|
step_end
|
|
|
|
UndergroundSilverBeforeText:
|
|
text "Hold it!"
|
|
|
|
para "I saw you, so I"
|
|
line "tailed you."
|
|
|
|
para "I don't need you"
|
|
line "underfoot while I"
|
|
|
|
para "take care of TEAM"
|
|
line "ROCKET."
|
|
|
|
para "…Wait a second."
|
|
line "You beat me be-"
|
|
cont "fore, didn't you?"
|
|
|
|
para "That was just a"
|
|
line "fluke."
|
|
|
|
para "But I repay my"
|
|
line "debts!"
|
|
done
|
|
|
|
UndergroundSilverWinText:
|
|
text "…Why…"
|
|
line "Why do I lose?"
|
|
|
|
para "I've assembled the"
|
|
line "toughest #MON."
|
|
|
|
para "I didn't ease up"
|
|
line "on the gas."
|
|
|
|
para "So why do I lose?"
|
|
done
|
|
|
|
UndergroundSilverAfterText:
|
|
text "…I don't under-"
|
|
line "stand…"
|
|
|
|
para "Is what that LANCE"
|
|
line "guy said true?"
|
|
|
|
para "That I don't treat"
|
|
line "#MON properly?"
|
|
|
|
para "Love…"
|
|
|
|
para "Trust…"
|
|
|
|
para "Are they really"
|
|
line "what I lack?"
|
|
|
|
para "Are they keeping"
|
|
line "me from winning?"
|
|
|
|
para "I… I just don't"
|
|
line "understand."
|
|
|
|
para "But it's not going"
|
|
line "to end here."
|
|
|
|
para "Not now. Not"
|
|
line "because of this."
|
|
|
|
para "I won't give up my"
|
|
line "dream of becoming"
|
|
|
|
para "the world's best"
|
|
line "#MON trainer!"
|
|
done
|
|
|
|
UndergroundSilverLossText:
|
|
text "Humph. This is my"
|
|
line "real power, wimp."
|
|
|
|
para "I'll make TEAM"
|
|
line "ROCKET history."
|
|
|
|
para "And I'm going to"
|
|
line "grind that LANCE"
|
|
cont "under my heels."
|
|
done
|
|
|
|
GoldenrodUndergroundSwitchRoomEntrances_SuperNerdText:
|
|
text "I was challenged"
|
|
line "to a battle down-"
|
|
cont "stairs."
|
|
|
|
para "It's rough down"
|
|
line "there. You'd"
|
|
cont "better be careful."
|
|
done
|
|
|
|
GoldenrodUndergroundSwitchRoomEntrances_TeacherText:
|
|
text "There are some"
|
|
line "shops downstairs…"
|
|
|
|
para "But there are"
|
|
line "also trainers."
|
|
|
|
para "I'm scared to go"
|
|
line "down there."
|
|
done
|
|
|
|
GruntM11SeenText:
|
|
text "Open one shutter,"
|
|
line "another closes."
|
|
|
|
para "Bet you can't get"
|
|
line "where you want!"
|
|
done
|
|
|
|
GruntM11BeatenText:
|
|
text "Drat! I was sunk"
|
|
line "by indecision!"
|
|
done
|
|
|
|
GruntM11AfterBattleText:
|
|
text "I'm confused too…"
|
|
line "The switch on the"
|
|
|
|
para "end is the one to"
|
|
line "press first, but…"
|
|
done
|
|
|
|
GruntM25SeenText:
|
|
text "Kwahaha!"
|
|
|
|
para "Confounded by the"
|
|
line "shutters, are we?"
|
|
|
|
para "I'll let you in on"
|
|
line "a secret if you"
|
|
cont "can beat me!"
|
|
done
|
|
|
|
GruntM25BeatenText:
|
|
text "Uwww…"
|
|
line "I blew it."
|
|
done
|
|
|
|
GruntM25AfterBattleText:
|
|
text "All right. A hint!"
|
|
|
|
para "Change the order"
|
|
line "of switching."
|
|
|
|
para "That'll change the"
|
|
line "ways the shutters"
|
|
cont "open and close."
|
|
done
|
|
|
|
BurglarDuncanSeenText:
|
|
text "Fork over your"
|
|
line "goodies!"
|
|
done
|
|
|
|
BurglarDuncanBeatenText:
|
|
text "Mercy!"
|
|
done
|
|
|
|
BurglarDuncanAfterBattleText:
|
|
text "Steal and sell!"
|
|
line "That's basic in"
|
|
cont "crime, kid!"
|
|
done
|
|
|
|
BurglarEddieSeenText:
|
|
text "They ditched this"
|
|
line "project before"
|
|
cont "they finished."
|
|
|
|
para "I'm searching for"
|
|
line "leftover loot."
|
|
done
|
|
|
|
BurglarEddieBeatenText:
|
|
text "Over the top!"
|
|
done
|
|
|
|
BurglarEddieAfterBattleText:
|
|
text "UNDERGROUND WARE-"
|
|
line "HOUSE?"
|
|
|
|
para "What do you want"
|
|
line "to go there for?"
|
|
|
|
para "There's nothing"
|
|
line "down there."
|
|
done
|
|
|
|
GruntM13SeenText:
|
|
text "I don't care if"
|
|
line "you're lost."
|
|
|
|
para "You show up here,"
|
|
line "you're nothing but"
|
|
cont "a victim!"
|
|
done
|
|
|
|
GruntM13BeatenText:
|
|
text "Urk! Yeah, think"
|
|
line "you're cool, huh?"
|
|
done
|
|
|
|
GruntM13AfterBattleText:
|
|
text "You must have ice"
|
|
line "in your veins to"
|
|
cont "dis TEAM ROCKET."
|
|
done
|
|
|
|
SwitchRoomText_Switch1:
|
|
text "It's labeled"
|
|
line "SWITCH 1."
|
|
done
|
|
|
|
GruntF3SeenText:
|
|
text "Are you lost? No,"
|
|
line "you can't be."
|
|
|
|
para "You don't have"
|
|
line "that scared look."
|
|
|
|
para "I'll give you"
|
|
line "something to be"
|
|
cont "scared about!"
|
|
done
|
|
|
|
GruntF3BeatenText:
|
|
text "How could you?"
|
|
done
|
|
|
|
GruntF3AfterBattleText:
|
|
text "Go wherever you'd"
|
|
line "like! Get lost!"
|
|
cont "See if I care!"
|
|
done
|
|
|
|
SwitchRoomText_OffTurnOn:
|
|
text "It's OFF."
|
|
line "Turn it ON?"
|
|
done
|
|
|
|
SwitchRoomText_OnTurnOff:
|
|
text "It's ON."
|
|
line "Turn it OFF?"
|
|
done
|
|
|
|
SwitchRoomText_Switch2:
|
|
text "It's labeled"
|
|
line "SWITCH 2."
|
|
done
|
|
|
|
SwitchRoomText_Switch3:
|
|
text "It's labeled"
|
|
line "SWITCH 3."
|
|
done
|
|
|
|
SwitchRoomText_Emergency:
|
|
text "It's labeled"
|
|
line "EMERGENCY."
|
|
done
|
|
|
|
GoldenrodUndergroundSwitchRoomEntrances_MapEvents:
|
|
db 0, 0 ; filler
|
|
|
|
db 9 ; warp events
|
|
warp_event 23, 3, GOLDENROD_UNDERGROUND, 6
|
|
warp_event 22, 10, GOLDENROD_UNDERGROUND_WAREHOUSE, 1
|
|
warp_event 23, 10, GOLDENROD_UNDERGROUND_WAREHOUSE, 2
|
|
warp_event 5, 25, GOLDENROD_UNDERGROUND, 2
|
|
warp_event 4, 29, GOLDENROD_CITY, 14
|
|
warp_event 5, 29, GOLDENROD_CITY, 14
|
|
warp_event 21, 25, GOLDENROD_UNDERGROUND, 1
|
|
warp_event 20, 29, GOLDENROD_CITY, 13
|
|
warp_event 21, 29, GOLDENROD_CITY, 13
|
|
|
|
db 2 ; coord events
|
|
coord_event 19, 4, SCENE_DEFAULT, UndergroundSilverScene1
|
|
coord_event 19, 5, SCENE_DEFAULT, UndergroundSilverScene2
|
|
|
|
db 6 ; bg events
|
|
bg_event 16, 1, BGEVENT_READ, Switch1Script
|
|
bg_event 10, 1, BGEVENT_READ, Switch2Script
|
|
bg_event 2, 1, BGEVENT_READ, Switch3Script
|
|
bg_event 20, 11, BGEVENT_READ, EmergencySwitchScript
|
|
bg_event 8, 9, BGEVENT_ITEM, GoldenrodUndergroundSwitchRoomEntrancesHiddenMaxPotion
|
|
bg_event 1, 8, BGEVENT_ITEM, GoldenrodUndergroundSwitchRoomEntrancesHiddenRevive
|
|
|
|
db 11 ; object events
|
|
object_event 9, 12, SPRITE_PHARMACIST, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 2, TrainerBurglarDuncan, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
|
|
object_event 4, 8, SPRITE_PHARMACIST, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 2, TrainerBurglarEddie, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
|
|
object_event 17, 2, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM13, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
|
|
object_event 11, 2, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM11, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
|
|
object_event 3, 2, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM25, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
|
|
object_event 19, 12, SPRITE_ROCKET_GIRL, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerGruntF3, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
|
|
object_event 3, 27, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GoldenrodUndergroundSwitchRoomEntrancesTeacherScript, -1
|
|
object_event 19, 27, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GoldenrodUndergroundSwitchRoomEntrancesSuperNerdScript, -1
|
|
object_event 1, 12, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, GoldenrodUndergroundSwitchRoomEntrancesSmokeBall, EVENT_GOLDENROD_UNDERGROUND_SWITCH_ROOM_ENTRANCES_SMOKE_BALL
|
|
object_event 14, 9, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, GoldenrodUndergroundSwitchRoomEntrancesFullHeal, EVENT_GOLDENROD_UNDERGROUND_SWITCH_ROOM_ENTRANCES_FULL_HEAL
|
|
object_event 23, 3, SPRITE_SILVER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_GOLDENROD_UNDERGROUND
|