mirror of https://github.com/pret/pokecrystal.git
213 lines
4.3 KiB
NASM
213 lines
4.3 KiB
NASM
const_def 2 ; object constants
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const CELADONMANSION3F_COOLTRAINER_M
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const CELADONMANSION3F_GYM_GUY
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const CELADONMANSION3F_SUPER_NERD
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const CELADONMANSION3F_FISHER
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CeladonMansion3F_MapScripts:
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db 0 ; scene scripts
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db 0 ; callbacks
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CeladonMansion3FCooltrainerMScript:
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faceplayer
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opentext
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writetext UnknownText_0x716ce
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checkcode VAR_DEXCAUGHT
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ifgreater NUM_POKEMON - 2 - 1, .CompletedPokedex ; ignore Mew and Celebi
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waitbutton
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closetext
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end
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.CompletedPokedex:
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buttonsound
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writetext UnknownText_0x71725
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playsound SFX_DEX_FANFARE_230_PLUS
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waitsfx
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writetext UnknownText_0x71760
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buttonsound
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special Diploma
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writetext UnknownText_0x71763
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waitbutton
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closetext
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setevent EVENT_ENABLE_DIPLOMA_PRINTING
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end
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CeladonMansion3FGymGuyScript:
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faceplayer
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opentext
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checkevent EVENT_ENABLE_DIPLOMA_PRINTING
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iftrue .CanPrintDiploma
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writetext UnknownText_0x717b4
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waitbutton
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closetext
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end
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.CanPrintDiploma:
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writetext UnknownText_0x717d8
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yesorno
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iffalse .Refused
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special PrintDiploma
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closetext
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end
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.Refused:
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writetext UnknownText_0x71830
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waitbutton
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closetext
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end
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.CancelPrinting:
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; unused
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writetext UnknownText_0x71863
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waitbutton
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closetext
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end
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CeladonMansion3FSuperNerdScript:
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jumptextfaceplayer CeladonMansion3FSuperNerdText
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CeladonMansion3FFisherScript:
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jumptextfaceplayer CeladonMansion3FFisherText
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CeladonMansion3FDevRoomSign:
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jumptext CeladonMansion3FDevRoomSignText
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CeladonMansion3FDrawing:
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jumptext CeladonMansion3FDrawingText
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CeladonMansion3FGameProgram:
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jumptext CeladonMansion3FGameProgramText
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CeladonMansion3FReferenceMaterial:
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jumptext CeladonMansion3FReferenceMaterialText
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UnknownText_0x716ce:
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text "Is that right?"
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para "I'm the GAME"
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line "DESIGNER!"
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para "Filling up your"
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line "#DEX is tough,"
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cont "but don't give up!"
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done
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UnknownText_0x71725:
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text "Wow! Excellent!"
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line "You completed your"
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cont "#DEX!"
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para "Congratulations!"
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done
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UnknownText_0x71760:
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text "…"
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done
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UnknownText_0x71763:
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text "The GRAPHIC ARTIST"
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line "will print out a"
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cont "DIPLOMA for you."
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para "You should go show"
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line "it off."
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done
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UnknownText_0x717b4:
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text "I'm the GRAPHIC"
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line "ARTIST."
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para "I drew you!"
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done
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UnknownText_0x717d8:
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text "I'm the GRAPHIC"
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line "ARTIST."
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para "Oh, you completed"
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line "your #DEX?"
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para "Want me to print"
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line "out your DIPLOMA?"
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done
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UnknownText_0x71830:
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text "Give me a shout if"
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line "you want your"
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cont "DIPLOMA printed."
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done
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UnknownText_0x71863:
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text "Something's wrong."
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line "I'll have to can-"
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cont "cel printing."
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done
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CeladonMansion3FSuperNerdText:
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text "Who, me? I'm the"
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line "PROGRAMMER."
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para "Play the slot"
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line "machines!"
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done
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CeladonMansion3FFisherText:
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text "Aren't the TWINS"
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line "adorable?"
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para "JASMINE's pretty"
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line "too."
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para "Oh, I love them!"
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done
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CeladonMansion3FDevRoomSignText:
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text "GAME FREAK"
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line "DEVELOPMENT ROOM"
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done
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CeladonMansion3FDrawingText:
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text "It's a detailed"
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line "drawing of a"
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cont "pretty girl."
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done
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CeladonMansion3FGameProgramText:
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text "It's the game"
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line "program. Messing"
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para "with it could put"
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line "a bug in the game!"
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done
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CeladonMansion3FReferenceMaterialText:
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text "It's crammed with"
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line "reference materi-"
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cont "als. There's even"
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cont "a # DOLL."
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done
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CeladonMansion3F_MapEvents:
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db 0, 0 ; filler
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db 4 ; warp events
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warp_event 0, 0, CELADON_MANSION_ROOF, 1
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warp_event 1, 0, CELADON_MANSION_2F, 2
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warp_event 6, 0, CELADON_MANSION_2F, 3
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warp_event 7, 0, CELADON_MANSION_ROOF, 2
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db 0 ; coord events
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db 4 ; bg events
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bg_event 5, 8, BGEVENT_UP, CeladonMansion3FDevRoomSign
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bg_event 4, 3, BGEVENT_UP, CeladonMansion3FDrawing
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bg_event 1, 6, BGEVENT_UP, CeladonMansion3FGameProgram
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bg_event 1, 3, BGEVENT_UP, CeladonMansion3FReferenceMaterial
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db 4 ; object events
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object_event 3, 6, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonMansion3FCooltrainerMScript, -1
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object_event 3, 4, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonMansion3FGymGuyScript, -1
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object_event 0, 7, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonMansion3FSuperNerdScript, -1
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object_event 0, 4, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonMansion3FFisherScript, -1
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