pokecrystal/constants
7Soul 836da09f4e
Identify anim object constants (#772)
Identify anim object constants
2020-10-04 15:06:38 -04:00
..
audio_constants.asm Update audio macros and arguments 2019-09-02 03:41:25 -05:00
battle_anim_constants.asm Identify anim object constants (#772) 2020-10-04 15:06:38 -04:00
battle_constants.asm Use const_skip and const_next macros for brevity 2020-07-10 20:03:46 -04:00
battle_tower_constants.asm Remove some more raw addresses 2020-06-21 12:21:47 -04:00
collision_constants.asm Revert "Factor out tables into data/overworld/" 2020-07-22 20:21:26 -04:00
credits_constants.asm Use const_skip and const_next macros for brevity 2020-07-10 20:03:46 -04:00
cry_constants.asm Fix file permissions 2018-04-01 17:05:10 +02:00
deco_constants.asm Use const_skip and const_next macros for brevity 2020-07-10 20:03:46 -04:00
engine_flags.asm Move EngineFlags and SpecialsPointers into data/engine/ 2020-07-22 20:24:53 -04:00
event_flags.asm SPRITE_GYM_GUY -> SPRITE_GYM_GUIDE 2020-07-17 13:01:48 -04:00
gfx_constants.asm Apply SPRITE_GFX_LIST_CAPACITY to wUsedSprites 2018-10-27 20:21:00 -04:00
hardware_constants.asm Fix whitespace alignment of comments 2020-09-27 12:31:07 -04:00
icon_constants.asm Add meaningful aliases for wd265 2018-07-29 00:25:52 -04:00
input_constants.asm Add constants for time-of-day boundaries 2017-12-11 12:20:01 -05:00
item_constants.asm Eliminate enum: use const instead, with case-by-case parallel const implementations 2020-07-08 15:30:23 -04:00
item_data_constants.asm Disassemble the final English debug ROM 2020-07-13 15:18:28 -04:00
landmark_constants.asm Add a `LANDMARK_` prefix to landmark constants 2020-03-15 19:50:39 -04:00
map_constants.asm Eliminate enum: use const instead, with case-by-case parallel const implementations 2020-07-08 15:30:23 -04:00
map_data_constants.asm Identify some time-related data 2020-08-11 14:12:59 -04:00
map_object_constants.asm Use const_skip and const_next macros for brevity 2020-07-10 20:03:46 -04:00
map_setup_constants.asm Define map setup commands as macros like other script commands 2020-07-13 20:44:16 -04:00
mart_constants.asm Separate Mart constants from item data constants 2018-06-23 22:24:46 -04:00
menu_constants.asm Use const_skip and const_next macros for brevity 2020-07-10 20:03:46 -04:00
misc_constants.asm Disassemble the final English debug ROM 2020-07-13 15:18:28 -04:00
mobile_constants.asm More mobile SDK documentation 2019-10-21 00:42:36 +02:00
move_constants.asm Use const_skip and const_next macros for brevity 2020-07-10 20:03:46 -04:00
move_effect_constants.asm Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
music_constants.asm map_header → map_def; map_header_2 → map_data 2018-01-16 23:25:00 -05:00
npc_trade_constants.asm Correct wTradeFlags length 2018-07-13 17:18:19 -04:00
phone_constants.asm Use const_skip and const_next macros for brevity 2020-07-10 20:03:46 -04:00
pokemon_constants.asm Use const_skip and const_next macros for brevity 2020-07-10 20:03:46 -04:00
pokemon_data_constants.asm Identify more unnamed labels 2020-06-29 12:25:58 -04:00
printer_constants.asm Fix file permissions 2018-04-01 17:05:10 +02:00
radio_constants.asm Consistent constants for radio data table sizes (could still be better) 2020-08-13 13:47:50 -04:00
scene_constants.asm SCENE_DEFAULT=0 and SCENE_FINISHED=1 (generic constants for a common scene pattern) 2018-02-01 15:06:06 -05:00
scgb_constants.asm SCGB_PARTY_MENU_HP_PALS -> SCGB_PARTY_MENU_HP_BARS, and SCGB_RAM -> SCGB_DEFAULT 2020-07-04 16:18:16 -04:00
script_constants.asm Revert "Factor out tables into data/overworld/" 2020-07-22 20:21:26 -04:00
serial_constants.asm Define SERIAL_PREAMBLE_LENGTH 2020-07-06 15:49:01 -04:00
sfx_constants.asm Clarify naming of SFX_GET_EGG_* pointers 2019-09-23 10:03:19 -07:00
sprite_anim_constants.asm GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE 2020-08-27 15:13:41 +02:00
sprite_constants.asm SPRITE_GYM_GUY -> SPRITE_GYM_GUIDE 2020-07-17 13:01:48 -04:00
sprite_data_constants.asm Use const_skip and const_next macros for brevity 2020-07-10 20:03:46 -04:00
text_constants.asm Use a FIRST_UNOWN_CHAR constant for the Unown font 2020-05-06 10:34:51 -04:00
tileset_constants.asm Revert "Factor out tables into data/overworld/" 2020-07-22 20:21:26 -04:00
trainer_constants.asm Eliminate enum: use const instead, with case-by-case parallel const implementations 2020-07-08 15:30:23 -04:00
trainer_data_constants.asm Use const_skip and const_next macros for brevity 2020-07-10 20:03:46 -04:00
type_constants.asm Use const_skip and const_next macros for brevity 2020-07-10 20:03:46 -04:00
wram_constants.asm Identify some time-related data 2020-08-11 14:12:59 -04:00