mirror of https://github.com/pret/pokecrystal.git
329 lines
6.4 KiB
NASM
329 lines
6.4 KiB
NASM
const_value set 2
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const OLIVINECITY_SAILOR1
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const OLIVINECITY_STANDING_YOUNGSTER
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const OLIVINECITY_SAILOR2
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const OLIVINECITY_OLIVINE_RIVAL
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OlivineCity_MapScriptHeader:
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.SceneScripts:
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db 2
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scene_script .DummyScene0
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scene_script .DummyScene1
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.MapCallbacks:
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db 1
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dbw MAPCALLBACK_NEWMAP, .FlyPoint
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.DummyScene0:
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end
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.DummyScene1:
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end
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.FlyPoint:
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setflag ENGINE_FLYPOINT_OLIVINE
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return
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UnknownScript_0x1a8833:
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spriteface PLAYER, LEFT
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showemote EMOTE_SHOCK, PLAYER, 15
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special Special_FadeOutMusic
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pause 15
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playsound SFX_ENTER_DOOR
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appear OLIVINECITY_OLIVINE_RIVAL
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waitsfx
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applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88d2
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playmusic MUSIC_RIVAL_ENCOUNTER
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opentext
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writetext UnknownText_0x1a88fa
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waitbutton
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closetext
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applymovement PLAYER, MovementData_0x1a88f4
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spriteface PLAYER, RIGHT
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applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88db
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setscene 1
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disappear OLIVINECITY_OLIVINE_RIVAL
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special RestartMapMusic
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variablesprite SPRITE_OLIVINE_RIVAL, SPRITE_SWIMMER_GUY
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special MapCallbackSprites_LoadUsedSpritesGFX
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end
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UnknownScript_0x1a886b:
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spriteface PLAYER, LEFT
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showemote EMOTE_SHOCK, PLAYER, 15
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special Special_FadeOutMusic
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pause 15
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playsound SFX_ENTER_DOOR
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appear OLIVINECITY_OLIVINE_RIVAL
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waitsfx
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applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88d6
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playmusic MUSIC_RIVAL_ENCOUNTER
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opentext
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writetext UnknownText_0x1a88fa
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waitbutton
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closetext
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applymovement PLAYER, MovementData_0x1a88f7
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spriteface PLAYER, RIGHT
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applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88e8
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disappear OLIVINECITY_OLIVINE_RIVAL
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setscene 1
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special RestartMapMusic
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variablesprite SPRITE_OLIVINE_RIVAL, SPRITE_SWIMMER_GUY
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special MapCallbackSprites_LoadUsedSpritesGFX
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end
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OlivineCitySailor1Script:
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jumptextfaceplayer OlivineCitySailor1Text
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StandingYoungsterScript_0x1a88a6:
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faceplayer
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opentext
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random $2
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if_equal $0, UnknownScript_0x1a88b4
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writetext UnknownText_0x1a8b04
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waitbutton
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closetext
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end
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UnknownScript_0x1a88b4:
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writetext UnknownText_0x1a8b41
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waitbutton
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closetext
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end
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OlivineCitySailor2Script:
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jumptextfaceplayer OlivineCitySailor2Text
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OlivineCitySign:
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jumptext OlivineCitySignText
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OlivineCityPortSign:
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jumptext OlivineCityPortSignText
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OlivineGymSign:
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jumptext OlivineGymSignText
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OlivineLighthouseSign:
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jumptext OlivineLighthouseSignText
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OlivineCityBattleTowerSign:
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jumptext OlivineCityBattleTowerSignText
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OlivineCityPokecenterSign:
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jumpstd pokecentersign
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OlivineCityMartSign:
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jumpstd martsign
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MovementData_0x1a88d2:
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step DOWN
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step RIGHT
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step RIGHT
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step_end
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MovementData_0x1a88d6:
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step DOWN
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step DOWN
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step RIGHT
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step RIGHT
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step_end
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MovementData_0x1a88db:
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step RIGHT
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step RIGHT
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step RIGHT
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step RIGHT
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step RIGHT
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step RIGHT
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step UP
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step UP
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step UP
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step UP
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step UP
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step UP
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step_end
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MovementData_0x1a88e8:
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step RIGHT
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step RIGHT
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step RIGHT
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step RIGHT
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step RIGHT
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step RIGHT
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step UP
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step UP
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step UP
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step UP
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step UP
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step_end
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MovementData_0x1a88f4:
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step DOWN
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turn_head UP
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step_end
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MovementData_0x1a88f7:
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step UP
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turn_head DOWN
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step_end
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UnknownText_0x1a88fa:
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text "…"
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para "You again?"
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para "There's no need to"
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line "panic. I don't"
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para "bother with wimps"
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line "like you."
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para "Speaking of weak-"
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line "lings, the city's"
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para "GYM LEADER isn't"
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line "here."
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para "Supposedly taking"
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line "care of a sick"
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para "#MON at the"
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line "LIGHTHOUSE."
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para "Humph! Boo-hoo!"
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line "Just let sick"
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cont "#MON go!"
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para "A #MON that"
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line "can't battle is"
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cont "worthless!"
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para "Why don't you go"
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line "train at the"
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cont "LIGHTHOUSE?"
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para "Who knows. It may"
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line "make you a bit"
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cont "less weak!"
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done
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OlivineCitySailor1Text:
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text "Dark roads are"
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line "dangerous at"
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cont "night."
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para "But in the pitch-"
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line "black of night,"
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para "the sea is even"
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line "more treacherous!"
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para "Without the beacon"
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line "of the LIGHTHOUSE"
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para "to guide it, no"
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line "ship can sail."
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done
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UnknownText_0x1a8b04:
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text "That thing you"
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line "have--it's a #-"
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cont "GEAR, right? Wow,"
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cont "that's cool."
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done
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UnknownText_0x1a8b41:
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text "Wow, you have a"
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line "#DEX!"
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para "That is just so"
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line "awesome."
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done
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OlivineCitySailor2Text:
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text "The sea is sweet!"
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para "Sunsets on the sea"
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line "are marvelous!"
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para "Sing with me! "
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line "Yo-ho! Blow the"
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cont "man down!…"
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done
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OlivineCitySignText:
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text "OLIVINE CITY"
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para "The Port Closest"
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line "to Foreign Lands"
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done
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OlivineCityPortSignText:
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text "OLIVINE PORT"
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line "FAST SHIP PIER"
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done
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OlivineGymSignText:
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text "OLIVINE CITY"
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line "#MON GYM"
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cont "LEADER: JASMINE"
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para "The Steel-Clad"
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line "Defense Girl"
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done
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OlivineLighthouseSignText:
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text "OLIVINE LIGHTHOUSE"
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line "Also known as the"
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cont "GLITTER LIGHTHOUSE"
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done
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OlivineCityBattleTowerSignText:
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text "BATTLE TOWER AHEAD"
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line "Opening Now!"
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done
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UnknownText_0x1a8cba:
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text "BATTLE TOWER AHEAD"
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done
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OlivineCity_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 11
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warp_def 13, 21, 1, OLIVINE_POKECENTER_1F
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warp_def 10, 11, 1, OLIVINE_GYM
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warp_def 25, 11, 1, OLIVINE_TIMS_HOUSE
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warp_def 0, 0, 1, OLIVINE_HOUSE_BETA
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warp_def 29, 11, 1, OLIVINE_PUNISHMENT_SPEECH_HOUSE
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warp_def 13, 15, 1, OLIVINE_GOOD_ROD_HOUSE
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warp_def 7, 21, 1, OLIVINE_CAFE
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warp_def 19, 17, 2, OLIVINE_MART
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warp_def 29, 27, 1, OLIVINE_LIGHTHOUSE_1F
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warp_def 19, 27, 1, OLIVINE_PORT_PASSAGE
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warp_def 20, 27, 2, OLIVINE_PORT_PASSAGE
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.CoordEvents:
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db 2
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coord_event 13, 12, 0, UnknownScript_0x1a8833
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coord_event 13, 13, 0, UnknownScript_0x1a886b
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.BGEvents:
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db 7
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bg_event 17, 11, BGEVENT_READ, OlivineCitySign
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bg_event 20, 24, BGEVENT_READ, OlivineCityPortSign
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bg_event 7, 11, BGEVENT_READ, OlivineGymSign
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bg_event 30, 28, BGEVENT_READ, OlivineLighthouseSign
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bg_event 3, 23, BGEVENT_READ, OlivineCityBattleTowerSign
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bg_event 14, 21, BGEVENT_READ, OlivineCityPokecenterSign
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bg_event 20, 17, BGEVENT_READ, OlivineCityMartSign
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.ObjectEvents:
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db 4
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object_event 26, 27, SPRITE_SAILOR, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineCitySailor1Script, -1
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object_event 20, 13, SPRITE_STANDING_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, StandingYoungsterScript_0x1a88a6, -1
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object_event 17, 21, SPRITE_SAILOR, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineCitySailor2Script, -1
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object_event 10, 11, SPRITE_OLIVINE_RIVAL, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_OLIVINE_CITY
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