pokecrystal/maps/VioletMart.asm

71 lines
1.4 KiB
NASM

const_value set 2
const VIOLETMART_CLERK
const VIOLETMART_GRANNY
const VIOLETMART_COOLTRAINER_M
VioletMart_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
ClerkScript_0x68295:
opentext
pokemart MARTTYPE_STANDARD, MART_VIOLET
closetext
end
VioletMartGrannyScript:
jumptextfaceplayer VioletMartGrannyText
VioletMartCooltrainerMScript:
jumptextfaceplayer VioletMartCooltrainerMText
VioletMartGrannyText:
text "When you first"
line "catch a #MON,"
cont "it may be weak."
para "But it will even-"
line "tually grow to be"
cont "strong."
para "It's important to"
line "treat #MON with"
cont "love."
done
VioletMartCooltrainerMText:
text "#MON can hold"
line "items like POTION"
cont "and ANTIDOTE."
para "But they don't"
line "appear to know how"
para "to use manmade"
line "items."
done
VioletMart_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $7, $2, 1, VIOLET_CITY
warp_def $7, $3, 1, VIOLET_CITY
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 3
object_event SPRITE_CLERK, 3, 1, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ClerkScript_0x68295, -1
object_event SPRITE_GRANNY, 6, 7, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VioletMartGrannyScript, -1
object_event SPRITE_COOLTRAINER_M, 2, 5, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, VioletMartCooltrainerMScript, -1