pokecrystal/maps/TinTower9F.asm

47 lines
793 B
NASM

const_value set 2
const TINTOWER9F_POKE_BALL
TinTower9F_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
TinTower9FHPUp:
itemball HP_UP
; unused
TinTower9FUnusedHoOhText:
text "HO-OH: Shaoooh!"
done
; unused
TinTower9FUnusedLugiaText:
text "LUGIA: Gyaaan!"
done
TinTower9F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 7
warp_def $3, $c, 2, TIN_TOWER_8F
warp_def $5, $2, 3, TIN_TOWER_8F
warp_def $7, $c, 4, TIN_TOWER_8F
warp_def $9, $7, 1, TIN_TOWER_ROOF
warp_def $7, $10, 5, TIN_TOWER_7F
warp_def $d, $6, 5, TIN_TOWER_8F
warp_def $d, $8, 6, TIN_TOWER_8F
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 1
object_event SPRITE_POKE_BALL, 1, 9, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower9FHPUp, EVENT_TIN_TOWER_9F_HP_UP