mirror of https://github.com/pret/pokecrystal.git
230 lines
4.5 KiB
NASM
230 lines
4.5 KiB
NASM
const_value set 2
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const OLIVINELIGHTHOUSE2F_SAILOR
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const OLIVINELIGHTHOUSE2F_GENTLEMAN
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OlivineLighthouse2F_MapScriptHeader:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 0
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TrainerGentlemanAlfred:
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trainer EVENT_BEAT_GENTLEMAN_ALFRED, GENTLEMAN, ALFRED, GentlemanAlfredSeenText, GentlemanAlfredBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext GentlemanAlfredAfterBattleText
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waitbutton
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closetext
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end
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TrainerSailorHuey1:
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trainer EVENT_BEAT_SAILOR_HUEY, SAILOR, HUEY1, SailorHuey1SeenText, SailorHuey1BeatenText, 0, .Script
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.Script:
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writecode VAR_CALLERID, PHONE_SAILOR_HUEY
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end_if_just_battled
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opentext
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checkflag ENGINE_HUEY
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iftrue UnknownScript_0x5afc7
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checkcellnum PHONE_SAILOR_HUEY
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iftrue UnknownScript_0x5b05f
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checkevent EVENT_HUEY_ASKED_FOR_PHONE_NUMBER
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iftrue UnknownScript_0x5afb0
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setevent EVENT_HUEY_ASKED_FOR_PHONE_NUMBER
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scall UnknownScript_0x5b053
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jump UnknownScript_0x5afb3
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UnknownScript_0x5afb0:
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scall UnknownScript_0x5b057
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UnknownScript_0x5afb3:
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askforphonenumber PHONE_SAILOR_HUEY
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if_equal $1, UnknownScript_0x5b067
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if_equal $2, UnknownScript_0x5b063
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trainertotext SAILOR, HUEY1, $0
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scall UnknownScript_0x5b05b
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jump UnknownScript_0x5b05f
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UnknownScript_0x5afc7:
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scall UnknownScript_0x5b06b
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winlosstext SailorHuey1BeatenText, 0
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copybytetovar wHueyFightCount
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if_equal 3, .Fight3
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if_equal 2, .Fight2
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if_equal 1, .Fight1
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if_equal 0, .LoadFight0
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.Fight3:
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checkevent EVENT_RESTORED_POWER_TO_KANTO
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iftrue .LoadFight3
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.Fight2:
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checkevent EVENT_BEAT_ELITE_FOUR
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iftrue .LoadFight2
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.Fight1:
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checkevent EVENT_CLEARED_RADIO_TOWER
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iftrue .LoadFight1
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.LoadFight0:
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loadtrainer SAILOR, HUEY1
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startbattle
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reloadmapafterbattle
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loadvar wHueyFightCount, 1
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clearflag ENGINE_HUEY
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end
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.LoadFight1:
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loadtrainer SAILOR, HUEY2
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startbattle
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reloadmapafterbattle
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loadvar wHueyFightCount, 2
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clearflag ENGINE_HUEY
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end
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.LoadFight2:
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loadtrainer SAILOR, HUEY3
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startbattle
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reloadmapafterbattle
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loadvar wHueyFightCount, 3
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clearflag ENGINE_HUEY
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end
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.LoadFight3:
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loadtrainer SAILOR, HUEY4
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startbattle
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reloadmapafterbattle
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clearflag ENGINE_HUEY
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checkevent EVENT_HUEY_PROTEIN
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iftrue UnknownScript_0x5b03f
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checkevent EVENT_GOT_PROTEIN_FROM_HUEY
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iftrue UnknownScript_0x5b03e
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scall UnknownScript_0x5b076
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verbosegiveitem PROTEIN
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iffalse UnknownScript_0x5b06f
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setevent EVENT_GOT_PROTEIN_FROM_HUEY
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jump UnknownScript_0x5b05f
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UnknownScript_0x5b03e:
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end
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UnknownScript_0x5b03f:
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opentext
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writetext UnknownText_0x5b1b6
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waitbutton
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verbosegiveitem PROTEIN
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iffalse UnknownScript_0x5b06f
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clearevent EVENT_HUEY_PROTEIN
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setevent EVENT_GOT_PROTEIN_FROM_HUEY
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jump UnknownScript_0x5b05f
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UnknownScript_0x5b053:
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jumpstd asknumber1m
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end
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UnknownScript_0x5b057:
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jumpstd asknumber2m
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end
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UnknownScript_0x5b05b:
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jumpstd registerednumberm
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end
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UnknownScript_0x5b05f:
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jumpstd numberacceptedm
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end
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UnknownScript_0x5b063:
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jumpstd numberdeclinedm
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end
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UnknownScript_0x5b067:
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jumpstd phonefullm
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end
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UnknownScript_0x5b06b:
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jumpstd rematchm
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end
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UnknownScript_0x5b06f:
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setevent EVENT_HUEY_PROTEIN
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jumpstd packfullm
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end
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UnknownScript_0x5b076:
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jumpstd rematchgiftm
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end
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SailorHuey1SeenText:
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text "Men of the sea are"
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line "always spoiling"
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cont "for a good fight!"
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done
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SailorHuey1BeatenText:
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text "Urf!"
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line "I lose!"
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done
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; possibly unused
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UnknownText_0x5b0be:
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text "What power!"
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line "How would you like"
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para "to sail the seas"
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line "with me?"
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done
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GentlemanAlfredSeenText:
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text "Hm? This is no"
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line "place for playing."
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done
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GentlemanAlfredBeatenText:
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text "Ah! I can see that"
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line "you're serious."
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done
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GentlemanAlfredAfterBattleText:
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text "Up top is a #-"
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line "MON that keeps the"
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cont "LIGHTHOUSE lit."
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para "But I hear that"
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line "it's sick now and"
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para "can't be cured by"
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line "ordinary medicine."
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done
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UnknownText_0x5b1b6:
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text "Man! You're as"
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line "tough as ever!"
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para "Anyway, here's"
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line "that medicine from"
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cont "before."
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done
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OlivineLighthouse2F_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 6
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warp_def $b, $3, 3, OLIVINE_LIGHTHOUSE_1F
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warp_def $3, $5, 2, OLIVINE_LIGHTHOUSE_3F
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warp_def $d, $10, 4, OLIVINE_LIGHTHOUSE_1F
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warp_def $d, $11, 5, OLIVINE_LIGHTHOUSE_1F
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warp_def $b, $10, 4, OLIVINE_LIGHTHOUSE_3F
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warp_def $b, $11, 5, OLIVINE_LIGHTHOUSE_3F
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.CoordEvents:
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db 0
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.BGEvents:
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db 0
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.ObjectEvents:
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db 2
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object_event SPRITE_SAILOR, 3, 9, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSailorHuey1, -1
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object_event SPRITE_GENTLEMAN, 8, 17, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerGentlemanAlfred, -1
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