mirror of https://github.com/pret/pokecrystal.git
399 lines
7.6 KiB
NASM
399 lines
7.6 KiB
NASM
const_value set 2
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const MRPOKEMONSHOUSE_GENTLEMAN
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const MRPOKEMONSHOUSE_OAK
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MrPokemonsHouse_MapScriptHeader:
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.SceneScripts:
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db 2
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scene_script .MeetMrPokemon
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scene_script .DummyScene
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.MapCallbacks:
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db 0
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.MeetMrPokemon:
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priorityjump .MrPokemonEvent
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end
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.DummyScene:
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end
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.MrPokemonEvent:
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showemote EMOTE_SHOCK, MRPOKEMONSHOUSE_GENTLEMAN, 15
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spriteface MRPOKEMONSHOUSE_GENTLEMAN, DOWN
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opentext
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writetext MrPokemonIntroText1
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waitbutton
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closetext
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applymovement PLAYER, MrPokemonsHouse_PlayerWalksToMrPokemon
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opentext
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writetext MrPokemonIntroText2
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buttonsound
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waitsfx
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giveitem MYSTERY_EGG
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writetext MrPokemonsHouse_GotEggText
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playsound SFX_KEY_ITEM
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waitsfx
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itemnotify
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setevent EVENT_GOT_MYSTERY_EGG_FROM_MR_POKEMON
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blackoutmod CHERRYGROVE_CITY
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writetext MrPokemonIntroText3
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buttonsound
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spriteface MRPOKEMONSHOUSE_GENTLEMAN, RIGHT
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writetext MrPokemonIntroText4
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buttonsound
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spriteface MRPOKEMONSHOUSE_GENTLEMAN, DOWN
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spriteface MRPOKEMONSHOUSE_OAK, LEFT
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writetext MrPokemonIntroText5
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waitbutton
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closetext
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jump MrPokemonsHouse_OakScript
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MrPokemonsHouse_MrPokemonScript:
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faceplayer
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opentext
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checkitem RED_SCALE
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iftrue .RedScale
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checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
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iftrue .AlwaysNewDiscoveries
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writetext MrPokemonText_ImDependingOnYou
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waitbutton
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closetext
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end
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.AlwaysNewDiscoveries:
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writetext MrPokemonText_AlwaysNewDiscoveries
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waitbutton
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closetext
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end
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.RedScale:
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writetext MrPokemonText_GimmeTheScale
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yesorno
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iffalse .refused
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verbosegiveitem EXP_SHARE
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iffalse .full
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takeitem RED_SCALE
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jump .AlwaysNewDiscoveries
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.refused
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writetext MrPokemonText_Disappointed
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waitbutton
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.full
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closetext
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end
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MrPokemonsHouse_OakScript:
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playmusic MUSIC_PROF_OAK
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applymovement MRPOKEMONSHOUSE_OAK, MrPokemonsHouse_OakWalksToPlayer
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spriteface PLAYER, RIGHT
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opentext
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writetext MrPokemonsHouse_OakText1
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buttonsound
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waitsfx
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writetext MrPokemonsHouse_GetDexText
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playsound SFX_ITEM
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waitsfx
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setflag ENGINE_POKEDEX
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writetext MrPokemonsHouse_OakText2
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waitbutton
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closetext
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spriteface PLAYER, DOWN
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applymovement MRPOKEMONSHOUSE_OAK, MrPokemonsHouse_OakExits
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playsound SFX_EXIT_BUILDING
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disappear MRPOKEMONSHOUSE_OAK
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waitsfx
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special RestartMapMusic
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pause 15
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spriteface PLAYER, UP
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opentext
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writetext MrPokemonsHouse_MrPokemonHealText
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waitbutton
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closetext
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special Special_FadeBlackQuickly
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special Special_ReloadSpritesNoPalettes
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playmusic MUSIC_HEAL
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special TrainerRankings_Healings
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special HealParty
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pause 60
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special Special_FadeInQuickly
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special RestartMapMusic
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opentext
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writetext MrPokemonText_ImDependingOnYou
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waitbutton
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closetext
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setevent EVENT_RIVAL_NEW_BARK_TOWN
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setevent EVENT_KRISS_HOUSE_1F_NEIGHBOR
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clearevent EVENT_KRISS_NEIGHBORS_HOUSE_NEIGHBOR
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setscene $1
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setmapscene CHERRYGROVE_CITY, $1
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setmapscene ELMS_LAB, $3
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specialphonecall SPECIALCALL_ROBBED
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clearevent EVENT_COP_IN_ELMS_LAB
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checkevent EVENT_GOT_TOTODILE_FROM_ELM
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iftrue .RivalTakesChikorita
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checkevent EVENT_GOT_CHIKORITA_FROM_ELM
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iftrue .RivalTakesCyndaquil
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setevent EVENT_TOTODILE_POKEBALL_IN_ELMS_LAB
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end
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.RivalTakesChikorita:
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setevent EVENT_CHIKORITA_POKEBALL_IN_ELMS_LAB
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end
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.RivalTakesCyndaquil:
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setevent EVENT_CYNDAQUIL_POKEBALL_IN_ELMS_LAB
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end
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MapMrPokemonsHouseSignpost1Script:
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jumptext MrPokemonsHouse_ForeignMagazinesText
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MapMrPokemonsHouseSignpost3Script:
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jumptext MrPokemonsHouse_BrokenComputerText
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MapMrPokemonsHouseSignpost4Script:
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jumptext MrPokemonsHouse_StrangeCoinsText
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MrPokemonsHouse_PlayerWalksToMrPokemon:
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step RIGHT
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step UP
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step_end
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MrPokemonsHouse_OakWalksToPlayer:
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step DOWN
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step LEFT
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step LEFT
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step_end
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MrPokemonsHouse_OakExits:
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step DOWN
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step LEFT
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turn_head DOWN
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db $3f ; movement
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step_end
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MrPokemonIntroText1:
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text "Hello, hello! You"
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line "must be <PLAY_G>."
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para "PROF.ELM said that"
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line "you would visit."
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done
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MrPokemonIntroText2:
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text "This is what I"
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line "want PROF.ELM to"
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cont "examine."
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done
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MrPokemonsHouse_GotEggText:
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text "<PLAYER> received"
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line "MYSTERY EGG."
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done
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MrPokemonIntroText3:
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text "I know a couple"
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line "who run a #MON"
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cont "DAY-CARE service."
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para "They gave me that"
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line "EGG."
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para "I was intrigued,"
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line "so I sent mail to"
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cont "PROF.ELM."
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para "For #MON evolu-"
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line "tion, PROF.ELM is"
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cont "the authority."
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done
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MrPokemonIntroText4:
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text "Even PROF.OAK here"
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line "recognizes that."
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done
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MrPokemonIntroText5:
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text "If my assumption"
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line "is correct, PROF."
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cont "ELM will know it."
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done
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MrPokemonsHouse_MrPokemonHealText:
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text "You are returning"
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line "to PROF.ELM?"
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para "Here. Your #MON"
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line "should have some"
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cont "rest."
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done
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MrPokemonText_ImDependingOnYou:
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text "I'm depending on"
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line "you!"
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done
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MrPokemonText_AlwaysNewDiscoveries:
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text "Life is delight-"
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line "ful! Always, new"
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para "discoveries to be"
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line "made!"
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done
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MrPokemonsHouse_OakText1:
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text "OAK: Aha! So"
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line "you're <PLAY_G>!"
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para "I'm OAK! A #MON"
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line "researcher."
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para "I was just visit-"
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line "ing my old friend"
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cont "MR.#MON."
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para "I heard you were"
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line "running an errand"
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para "for PROF.ELM, so I"
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line "waited here."
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para "Oh! What's this?"
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line "A rare #MON!"
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para "Let's see…"
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para "Hm, I see!"
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para "I understand why"
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line "PROF.ELM gave you"
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para "a #MON for this"
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line "errand."
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para "To researchers"
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line "like PROF.ELM and"
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para "I, #MON are our"
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line "friends."
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para "He saw that you"
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line "would treat your"
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para "#MON with love"
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line "and care."
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para "…Ah!"
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para "You seem to be"
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line "dependable."
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para "How would you like"
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line "to help me out?"
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para "See? This is the"
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line "latest version of"
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cont "#DEX."
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para "It automatically"
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line "records data on"
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para "#MON you've"
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line "seen or caught."
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para "It's a hi-tech"
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line "encyclopedia!"
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done
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MrPokemonsHouse_GetDexText:
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text "<PLAYER> received"
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line "#DEX!"
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done
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MrPokemonsHouse_OakText2:
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text "Go meet many kinds"
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line "of #MON and"
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para "complete that"
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line "#DEX!"
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para "But I've stayed"
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line "too long."
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para "I have to get to"
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line "GOLDENROD for my"
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cont "usual radio show."
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para "<PLAY_G>, I'm"
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line "counting on you!"
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done
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MrPokemonText_GimmeTheScale:
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text "Hm? That SCALE!"
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line "What's that?"
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cont "A red GYARADOS?"
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para "That's rare! "
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line "I, I want it…"
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para "<PLAY_G>, would you"
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line "care to trade it?"
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para "I can offer this"
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line "EXP.SHARE I got"
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cont "from PROF.OAK."
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done
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MrPokemonText_Disappointed:
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text "That's disappoint-"
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line "ing. That happens"
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cont "to be very rare."
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done
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MrPokemonsHouse_ForeignMagazinesText:
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text "It's packed with"
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line "foreign magazines."
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para "Can't even read"
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line "their titles…"
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done
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MrPokemonsHouse_BrokenComputerText:
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text "It's a big com-"
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line "puter. Hmm. It's"
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cont "broken."
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done
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MrPokemonsHouse_StrangeCoinsText:
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text "A whole pile of"
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line "strange coins!"
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para "Maybe they're from"
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line "another country…"
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done
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MrPokemonsHouse_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 2
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warp_def $7, $2, 2, ROUTE_30
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warp_def $7, $3, 2, ROUTE_30
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.CoordEvents:
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db 0
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.BGEvents:
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db 5
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bg_event 1, 0, BGEVENT_READ, MapMrPokemonsHouseSignpost1Script
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bg_event 1, 1, BGEVENT_READ, MapMrPokemonsHouseSignpost1Script
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bg_event 1, 6, BGEVENT_READ, MapMrPokemonsHouseSignpost3Script
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bg_event 1, 7, BGEVENT_READ, MapMrPokemonsHouseSignpost3Script
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bg_event 4, 6, BGEVENT_READ, MapMrPokemonsHouseSignpost4Script
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.ObjectEvents:
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db 2
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object_event SPRITE_GENTLEMAN, 5, 3, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, MrPokemonsHouse_MrPokemonScript, -1
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object_event SPRITE_OAK, 5, 6, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_MR_POKEMONS_HOUSE_OAK
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