pokecrystal/maps/IcePath1F.asm

44 lines
999 B
NASM

const_value set 2
const ICEPATH1F_POKE_BALL1
const ICEPATH1F_POKE_BALL2
const ICEPATH1F_POKE_BALL3
IcePath1F_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
IcePath1FHMWaterfall:
itemball HM_WATERFALL
IcePath1FPPUp:
itemball PP_UP
IcePath1FProtein:
itemball PROTEIN
IcePath1F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 4
warp_def $13, $4, 1, ROUTE_44
warp_def $1b, $24, 7, BLACKTHORN_CITY
warp_def $5, $25, 1, ICE_PATH_B1F
warp_def $d, $25, 7, ICE_PATH_B1F
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 3
object_event SPRITE_POKE_BALL, 7, 31, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IcePath1FHMWaterfall, EVENT_GOT_HM07_WATERFALL
object_event SPRITE_POKE_BALL, 23, 32, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IcePath1FPPUp, EVENT_ICE_PATH_1F_PP_UP
object_event SPRITE_POKE_BALL, 9, 35, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IcePath1FProtein, EVENT_ICE_PATH_1F_PROTEIN