pokecrystal/maps/FastShipB1F.asm

483 lines
10 KiB
NASM

const_value set 2
const FASTSHIPB1F_SAILOR1
const FASTSHIPB1F_SAILOR2
const FASTSHIPB1F_SAILOR3
const FASTSHIPB1F_LASS
const FASTSHIPB1F_SUPER_NERD
const FASTSHIPB1F_SAILOR4
const FASTSHIPB1F_FISHER
const FASTSHIPB1F_BLACK_BELT
const FASTSHIPB1F_SAILOR5
const FASTSHIPB1F_TEACHER
const FASTSHIPB1F_YOUNGSTER1
const FASTSHIPB1F_YOUNGSTER2
FastShipB1F_MapScriptHeader:
.SceneScripts:
db 2
scene_script .DummyScene0
scene_script .DummyScene1
.MapCallbacks:
db 0
.DummyScene0:
end
.DummyScene1:
end
UnknownScript_0x7673c:
checkevent EVENT_FAST_SHIP_B1F_SAILOR_RIGHT
iftrue UnknownScript_0x76766
applymovement FASTSHIPB1F_SAILOR2, MovementData_0x76876
moveobject FASTSHIPB1F_SAILOR1, $1e, $6
appear FASTSHIPB1F_SAILOR1
pause 5
disappear FASTSHIPB1F_SAILOR2
end
UnknownScript_0x76751:
checkevent EVENT_FAST_SHIP_B1F_SAILOR_LEFT
iftrue UnknownScript_0x76766
applymovement FASTSHIPB1F_SAILOR1, MovementData_0x76871
moveobject FASTSHIPB1F_SAILOR2, $1f, $6
appear FASTSHIPB1F_SAILOR2
pause 5
disappear FASTSHIPB1F_SAILOR1
end
UnknownScript_0x76766:
end
SailorScript_0x76767:
faceplayer
opentext
checkevent EVENT_FAST_SHIP_FIRST_TIME
iftrue UnknownScript_0x767a0
checkevent EVENT_FAST_SHIP_LAZY_SAILOR
iftrue UnknownScript_0x7678d
checkevent EVENT_FAST_SHIP_INFORMED_ABOUT_LAZY_SAILOR
iftrue UnknownScript_0x76787
writetext UnknownText_0x7687b
waitbutton
closetext
setevent EVENT_FAST_SHIP_INFORMED_ABOUT_LAZY_SAILOR
clearevent EVENT_FAST_SHIP_CABINS_NNW_NNE_NE_SAILOR
end
UnknownScript_0x76787:
writetext UnknownText_0x76907
waitbutton
closetext
end
UnknownScript_0x7678d:
writetext UnknownText_0x7692e
checkevent EVENT_FAST_SHIP_FOUND_GIRL
iffalse UnknownScript_0x76799
waitbutton
closetext
end
UnknownScript_0x76799:
buttonsound
writetext UnknownText_0x7696d
waitbutton
closetext
end
UnknownScript_0x767a0:
writetext UnknownText_0x7699d
waitbutton
closetext
end
TrainerSailorJeff:
trainer EVENT_BEAT_SAILOR_JEFF, SAILOR, JEFF, SailorJeffSeenText, SailorJeffBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext SailorJeffAfterBattleText
waitbutton
closetext
end
TrainerPicnickerDebra:
trainer EVENT_BEAT_PICNICKER_DEBRA, PICNICKER, DEBRA, PicnickerDebraSeenText, PicnickerDebraBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext PicnickerDebraAfterBattleText
waitbutton
closetext
end
TrainerJugglerFritz:
trainer EVENT_BEAT_JUGGLER_FRITZ, JUGGLER, FRITZ, JugglerFritzSeenText, JugglerFritzBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext JugglerFritzAfterBattleText
waitbutton
closetext
end
TrainerSailorGarrett:
trainer EVENT_BEAT_SAILOR_GARRETT, SAILOR, GARRETT, SailorGarrettSeenText, SailorGarrettBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext SailorGarrettAfterBattleText
waitbutton
closetext
end
TrainerFisherJonah:
trainer EVENT_BEAT_FISHER_JONAH, FISHER, JONAH, FisherJonahSeenText, FisherJonahBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext FisherJonahAfterBattleText
waitbutton
closetext
end
TrainerBlackbeltWai:
trainer EVENT_BEAT_BLACKBELT_WAI, BLACKBELT_T, WAI, BlackbeltWaiSeenText, BlackbeltWaiBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext BlackbeltWaiAfterBattleText
waitbutton
closetext
end
TrainerSailorKenneth:
trainer EVENT_BEAT_SAILOR_KENNETH, SAILOR, KENNETH, SailorKennethSeenText, SailorKennethBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext SailorKennethAfterBattleText
waitbutton
closetext
end
TrainerTeacherShirley:
trainer EVENT_BEAT_TEACHER_SHIRLEY, TEACHER, SHIRLEY, TeacherShirleySeenText, TeacherShirleyBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext TeacherShirleyAfterBattleText
waitbutton
closetext
end
TrainerSchoolboyNate:
trainer EVENT_BEAT_SCHOOLBOY_NATE, SCHOOLBOY, NATE, SchoolboyNateSeenText, SchoolboyNateBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext SchoolboyNateAfterBattleText
waitbutton
closetext
end
TrainerSchoolboyRicky:
trainer EVENT_BEAT_SCHOOLBOY_RICKY, SCHOOLBOY, RICKY, SchoolboyRickySeenText, SchoolboyRickyBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext SchoolboyRickyAfterBattleText
waitbutton
closetext
end
FashShipB1FTrashcan:
jumpstd trashcan
MovementData_0x76871:
fix_facing
big_step RIGHT
remove_fixed_facing
turn_head DOWN
step_end
MovementData_0x76876:
fix_facing
big_step LEFT
remove_fixed_facing
turn_head DOWN
step_end
UnknownText_0x7687b:
text "Hey, kid. Could I"
line "get you to look"
cont "for my buddy?"
para "He's goofing off"
line "somewhere, that"
cont "lazy bum!"
para "I want to go find"
line "him, but I'm on"
cont "duty right now."
done
UnknownText_0x76907:
text "Oh, gee…"
para "The CAPTAIN will"
line "be furious…"
done
UnknownText_0x7692e:
text "Thanks, kid!"
line "I chewed him out"
para "good so he'll quit"
line "slacking off!"
done
UnknownText_0x7696d:
text "A little girl?"
para "I may have seen"
line "her go by here."
done
UnknownText_0x7699d:
text "The dining room is"
line "up ahead."
para "The stairs at the"
line "end lead to the"
cont "CAPTAIN's cabin."
done
SailorJeffSeenText:
text "Nothing beats a"
line "battle when I'm"
cont "on my break."
done
SailorJeffBeatenText:
text "Win or lose, my"
line "break's over!"
done
SailorJeffAfterBattleText:
text "I guess I can't"
line "win if I don't get"
cont "serious."
done
PicnickerDebraSeenText:
text "I'm so bored."
line "Want to battle?"
done
PicnickerDebraBeatenText:
text "Yow! You're too"
line "strong!"
done
PicnickerDebraAfterBattleText:
text "SAFFRON, CELADON…"
line "I hear there are"
para "many big cities"
line "in KANTO."
done
JugglerFritzSeenText:
text "Urrf…"
line "I'm seasick!"
done
JugglerFritzBeatenText:
text "I can't move any-"
line "more…"
done
JugglerFritzAfterBattleText:
text "No more ships for"
line "me. Next time,"
para "I'm taking the"
line "MAGNET TRAIN."
done
SailorGarrettSeenText:
text "This is where we"
line "sailors work!"
done
SailorGarrettBeatenText:
text "I lost on my home"
line "field…"
done
SailorGarrettAfterBattleText:
text "We get different"
line "passengers from"
para "VERMILION CITY to"
line "OLIVINE CITY."
done
FisherJonahSeenText:
text "Even though we're"
line "out on the sea, I"
cont "can't fish!"
para "This is boring!"
line "Let's battle!"
done
FisherJonahBeatenText:
text "I… I'm not bored"
line "anymore…"
done
FisherJonahAfterBattleText:
text "I plan to fish off"
line "VERMILION's pier."
done
BlackbeltWaiSeenText:
text "I'm building up my"
line "legs by bracing"
para "against the ship's"
line "rocking!"
done
BlackbeltWaiBeatenText:
text "Rocked and rolled"
line "over!"
done
BlackbeltWaiAfterBattleText:
text "I couldn't find"
line "the KARATE KING in"
cont "JOHTO."
para "He's supposed to"
line "be training in a"
cont "cave somewhere."
done
SailorKennethSeenText:
text "I'm a sailor man!"
para "But I'm training"
line "#MON, so I can"
cont "become the CHAMP!"
done
SailorKennethBeatenText:
text "My lack of train-"
line "ing is obvious…"
done
SailorKennethAfterBattleText:
text "Eight BADGES!"
line "They must prove"
para "that you've beaten"
line "GYM LEADERS."
para "No wonder you're"
line "so good!"
done
TeacherShirleySeenText:
text "Don't lay a finger"
line "on my students!"
done
TeacherShirleyBeatenText:
text "Aaack!"
done
TeacherShirleyAfterBattleText:
text "We're on a field"
line "trip to the RUINS"
cont "outside VIOLET."
done
SchoolboyNateSeenText:
text "Do you know the"
line "RUINS OF ALPH?"
done
SchoolboyNateBeatenText:
text "Yaargh!"
done
SchoolboyNateAfterBattleText:
text "Radios pick up"
line "strange signals"
cont "inside the RUINS."
done
SchoolboyRickySeenText:
text "There are some odd"
line "stone panels in"
cont "the RUINS OF ALPH."
done
SchoolboyRickyBeatenText:
text "I was done in!"
done
SchoolboyRickyAfterBattleText:
text "I read that there"
line "are four of those"
cont "stone panels."
done
FastShipB1F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $b, $5, 11, FAST_SHIP_1F
warp_def $d, $1f, 12, FAST_SHIP_1F
.CoordEvents:
db 2
coord_event 0, $7, $1e, UnknownScript_0x7673c
coord_event 0, $7, $1f, UnknownScript_0x76751
.BGEvents:
db 1
bg_event 9, 27, BGEVENT_READ, FashShipB1FTrashcan
.ObjectEvents:
db 12
object_event SPRITE_SAILOR, 6, 30, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, SailorScript_0x76767, EVENT_FAST_SHIP_B1F_SAILOR_LEFT
object_event SPRITE_SAILOR, 6, 31, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, SailorScript_0x76767, EVENT_FAST_SHIP_B1F_SAILOR_RIGHT
object_event SPRITE_SAILOR, 11, 9, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSailorJeff, EVENT_FAST_SHIP_PASSENGERS_FIRST_TRIP
object_event SPRITE_LASS, 4, 6, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerPicnickerDebra, EVENT_FAST_SHIP_PASSENGERS_FIRST_TRIP
object_event SPRITE_SUPER_NERD, 9, 26, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerJugglerFritz, EVENT_FAST_SHIP_PASSENGERS_FIRST_TRIP
object_event SPRITE_SAILOR, 4, 17, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerSailorGarrett, EVENT_FAST_SHIP_PASSENGERS_EASTBOUND
object_event SPRITE_FISHER, 8, 25, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerFisherJonah, EVENT_FAST_SHIP_PASSENGERS_EASTBOUND
object_event SPRITE_BLACK_BELT, 11, 15, SPRITEMOVEDATA_SPINCLOCKWISE, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerBlackbeltWai, EVENT_FAST_SHIP_PASSENGERS_EASTBOUND
object_event SPRITE_SAILOR, 4, 23, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerSailorKenneth, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND
object_event SPRITE_TEACHER, 11, 9, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerTeacherShirley, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND
object_event SPRITE_YOUNGSTER, 9, 14, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerSchoolboyNate, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND
object_event SPRITE_YOUNGSTER, 11, 14, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerSchoolboyRicky, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND