mirror of https://github.com/pret/pokecrystal.git
321 lines
6.1 KiB
NASM
321 lines
6.1 KiB
NASM
const_value set 2
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const FASTSHIP1F_SAILOR1
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const FASTSHIP1F_SAILOR2
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const FASTSHIP1F_SAILOR3
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const FASTSHIP1F_GENTLEMAN
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FastShip1F_MapScriptHeader:
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.SceneScripts:
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db 3
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scene_script .DummyScene0
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scene_script .EnterFastShip
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scene_script .DummyScene2
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.MapCallbacks:
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db 0
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.DummyScene0:
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end
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.EnterFastShip:
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priorityjump .EnterFastShipScript
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end
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.DummyScene2:
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end
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.EnterFastShipScript:
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applymovement FASTSHIP1F_SAILOR1, MovementData_0x7520e
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applymovement PLAYER, MovementData_0x75217
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applymovement FASTSHIP1F_SAILOR1, MovementData_0x75211
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pause 30
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playsound SFX_BOAT
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earthquake 30
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blackoutmod FAST_SHIP_CABINS_SW_SSW_NW
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clearevent EVENT_FAST_SHIP_HAS_ARRIVED
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checkevent EVENT_FAST_SHIP_FIRST_TIME
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iftrue .SkipGrandpa
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setscene $2
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end
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.SkipGrandpa:
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setscene $0
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end
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SailorScript_0x75160:
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faceplayer
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opentext
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checkevent EVENT_FAST_SHIP_HAS_ARRIVED
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iftrue .Arrived
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checkevent EVENT_FAST_SHIP_DESTINATION_OLIVINE
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iftrue .Olivine
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writetext UnknownText_0x7523b
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waitbutton
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closetext
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end
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.Olivine:
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writetext UnknownText_0x7529b
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waitbutton
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closetext
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end
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.Arrived:
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checkevent EVENT_FAST_SHIP_DESTINATION_OLIVINE
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iftrue ._Olivine
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writetext UnknownText_0x754be
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waitbutton
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closetext
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scall .LetThePlayerOut
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playsound SFX_EXIT_BUILDING
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special FadeOutPalettes
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waitsfx
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setevent EVENT_VERMILION_PORT_SAILOR_AT_GANGWAY
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setmapscene VERMILION_PORT, $1
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warp VERMILION_PORT, $7, $11
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end
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._Olivine:
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writetext UnknownText_0x7548d
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waitbutton
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closetext
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scall .LetThePlayerOut
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playsound SFX_EXIT_BUILDING
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special FadeOutPalettes
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waitsfx
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setevent EVENT_OLIVINE_PORT_SAILOR_AT_GANGWAY
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setmapscene OLIVINE_PORT, $1
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warp OLIVINE_PORT, $7, $17
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end
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.LetThePlayerOut:
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checkcode VAR_FACING
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if_equal RIGHT, .YouAreFacingRight
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applymovement FASTSHIP1F_SAILOR1, MovementData_0x7520e
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applymovement PLAYER, MovementData_0x75235
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end
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.YouAreFacingRight:
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applymovement FASTSHIP1F_SAILOR1, MovementData_0x75214
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applymovement PLAYER, MovementData_0x75238
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end
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SailorScript_0x751d0:
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faceplayer
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opentext
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checkevent EVENT_FAST_SHIP_FIRST_TIME
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iftrue .Vermilion
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writetext UnknownText_0x752f9
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waitbutton
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closetext
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end
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.Vermilion:
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writetext UnknownText_0x7534f
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waitbutton
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closetext
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end
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FastShip1FSailorScript:
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jumptextfaceplayer FastShip1FSailorText
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WorriedGrandpaSceneRight:
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moveobject FASTSHIP1F_GENTLEMAN, $14, $6
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WorriedGrandpaSceneLeft:
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appear FASTSHIP1F_GENTLEMAN
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applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x7521b
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playsound SFX_TACKLE
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applymovement PLAYER, MovementData_0x7522e
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applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75220
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opentext
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writetext UnknownText_0x75412
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waitbutton
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closetext
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spriteface PLAYER, RIGHT
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applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75222
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disappear FASTSHIP1F_GENTLEMAN
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setscene $0
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end
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MovementData_0x7520e:
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slow_step LEFT
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turn_head RIGHT
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step_end
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MovementData_0x75211:
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slow_step RIGHT
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turn_head DOWN
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step_end
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MovementData_0x75214:
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slow_step DOWN
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turn_head UP
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step_end
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MovementData_0x75217:
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step DOWN
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step DOWN
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turn_head DOWN
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step_end
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MovementData_0x7521b:
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big_step RIGHT
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big_step RIGHT
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big_step RIGHT
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big_step RIGHT
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step_end
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MovementData_0x75220:
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step RIGHT
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step_end
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MovementData_0x75222:
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big_step DOWN
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big_step RIGHT
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big_step RIGHT
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big_step RIGHT
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big_step RIGHT
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big_step RIGHT
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big_step RIGHT
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big_step DOWN
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big_step DOWN
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big_step DOWN
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big_step DOWN
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step_end
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MovementData_0x7522e:
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big_step RIGHT
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turn_head LEFT
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step_end
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MovementData_0x75231:
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step UP
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step_end
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MovementData_0x75233:
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step DOWN
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step_end
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MovementData_0x75235:
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step UP
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step UP
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step_end
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MovementData_0x75238:
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step RIGHT
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step UP
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step_end
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UnknownText_0x7523b:
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text "FAST SHIP S.S.AQUA"
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line "is en route to"
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cont "VERMILION CITY."
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para "We will make an"
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line "announcement when"
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cont "we arrive."
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done
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UnknownText_0x7529b:
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text "FAST SHIP S.S.AQUA"
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line "is en route to"
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cont "OLIVINE CITY."
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para "We will make an"
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line "announcement when"
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cont "we arrive."
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done
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UnknownText_0x752f9:
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text "Here's your cabin."
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para "If your #MON"
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line "are hurt, take a"
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cont "nap in the bed."
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para "That will heal"
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line "them."
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done
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UnknownText_0x7534f:
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text "Here's your cabin."
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para "You can heal your"
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line "#MON by taking"
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cont "a nap in the bed."
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para "The ship will"
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line "arrive while"
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cont "you're sleeping."
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done
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FastShip1FSailorText:
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text "The passengers are"
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line "all trainers."
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para "They're all itch-"
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line "ing to battle in"
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cont "their cabins."
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done
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UnknownText_0x75412:
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text "Whoa! Excuse me."
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line "I was in a hurry!"
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para "My granddaughter"
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line "is missing!"
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para "She's just a wee"
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line "girl. If you see"
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para "her, please let me"
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line "know!"
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done
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UnknownText_0x7548d:
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text "FAST SHIP S.S.AQUA"
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line "has arrived in"
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cont "OLIVINE CITY."
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done
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UnknownText_0x754be:
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text "FAST SHIP S.S.AQUA"
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line "has arrived in"
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cont "VERMILION CITY."
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done
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FastShip1F_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 12
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warp_def $1, $19, -1, FAST_SHIP_1F
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warp_def $8, $1b, 1, FAST_SHIP_CABINS_NNW_NNE_NE
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warp_def $8, $17, 2, FAST_SHIP_CABINS_NNW_NNE_NE
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warp_def $8, $13, 3, FAST_SHIP_CABINS_NNW_NNE_NE
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warp_def $8, $f, 1, FAST_SHIP_CABINS_SW_SSW_NW
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warp_def $f, $f, 2, FAST_SHIP_CABINS_SW_SSW_NW
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warp_def $f, $13, 4, FAST_SHIP_CABINS_SW_SSW_NW
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warp_def $f, $17, 1, FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN
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warp_def $f, $1b, 3, FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN
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warp_def $d, $3, 5, FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN
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warp_def $c, $6, 1, FAST_SHIP_B1F
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warp_def $e, $1e, 2, FAST_SHIP_B1F
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.CoordEvents:
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db 2
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coord_event 2, $6, $18, WorriedGrandpaSceneLeft
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coord_event 2, $6, $19, WorriedGrandpaSceneRight
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.BGEvents:
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db 0
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.ObjectEvents:
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db 4
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object_event SPRITE_SAILOR, 2, 25, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SailorScript_0x75160, -1
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object_event SPRITE_SAILOR, 7, 14, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SailorScript_0x751d0, -1
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object_event SPRITE_SAILOR, 17, 22, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FastShip1FSailorScript, -1
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object_event SPRITE_GENTLEMAN, 6, 19, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_FAST_SHIP_1F_GENTLEMAN
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