pokecrystal/gfx/pics/marill/frames.asm

22 lines
360 B
NASM

dw .frame1
dw .frame2
dw .frame3
dw .frame4
dw .frame5
.frame1
db $00 ; bitmask
db $19, $1a, $1b, $1c, $1d, $1e, $1f, $20
.frame2
db $01 ; bitmask
db $21, $22, $23, $24, $25, $26, $27, $28, $29, $2a, $2b
.frame3
db $02 ; bitmask
db $1b, $1c, $1d, $1e, $1f, $20
.frame4
db $03 ; bitmask
db $23, $24
.frame5
db $03 ; bitmask
db $19, $1a
; 0xd8b25