pokecrystal/maps/WillsRoom.asm

143 lines
2.7 KiB
NASM

object_const_def
const WILLSROOM_WILL
WillsRoom_MapScripts:
def_scene_scripts
scene_script WillsRoomLockDoorScene, SCENE_WILLSROOM_LOCK_DOOR
scene_script WillsRoomNoopScene, SCENE_WILLSROOM_NOOP
def_callbacks
callback MAPCALLBACK_TILES, WillsRoomDoorsCallback
WillsRoomLockDoorScene:
sdefer WillsRoomDoorLocksBehindYouScript
end
WillsRoomNoopScene:
end
WillsRoomDoorsCallback:
checkevent EVENT_WILLS_ROOM_ENTRANCE_CLOSED
iffalse .KeepEntranceOpen
changeblock 4, 14, $2a ; wall
.KeepEntranceOpen:
checkevent EVENT_WILLS_ROOM_EXIT_OPEN
iffalse .KeepExitClosed
changeblock 4, 2, $16 ; open door
.KeepExitClosed:
endcallback
WillsRoomDoorLocksBehindYouScript:
applymovement PLAYER, WillsRoom_EnterMovement
reanchormap $86
playsound SFX_STRENGTH
earthquake 80
changeblock 4, 14, $2a ; wall
refreshmap
closetext
setscene SCENE_WILLSROOM_NOOP
setevent EVENT_WILLS_ROOM_ENTRANCE_CLOSED
waitsfx
end
WillScript_Battle:
faceplayer
opentext
checkevent EVENT_BEAT_ELITE_4_WILL
iftrue WillScript_AfterBattle
writetext WillScript_WillBeforeText
waitbutton
closetext
winlosstext WillScript_WillBeatenText, 0
loadtrainer WILL, WILL1
startbattle
reloadmapafterbattle
setevent EVENT_BEAT_ELITE_4_WILL
opentext
writetext WillScript_WillDefeatText
waitbutton
closetext
playsound SFX_ENTER_DOOR
changeblock 4, 2, $16 ; open door
refreshmap
closetext
setevent EVENT_WILLS_ROOM_EXIT_OPEN
waitsfx
end
WillScript_AfterBattle:
writetext WillScript_WillDefeatText
waitbutton
closetext
end
WillsRoom_EnterMovement:
step UP
step UP
step UP
step UP
step_end
WillScript_WillBeforeText:
text "Welcome to #MON"
line "LEAGUE, <PLAYER>."
para "Allow me to intro-"
line "duce myself. I am"
cont "WILL."
para "I have trained all"
line "around the world,"
para "making my psychic"
line "#MON powerful."
para "And, at last, I've"
line "been accepted into"
cont "the ELITE FOUR."
para "I can only keep"
line "getting better!"
para "Losing is not an"
line "option!"
done
WillScript_WillBeatenText:
text "I… I can't…"
line "believe it…"
done
WillScript_WillDefeatText:
text "Even though I was"
line "defeated, I won't"
cont "change my course."
para "I will continue"
line "battling until I"
para "stand above all"
line "trainers!"
para "Now, <PLAYER>, move"
line "on and experience"
para "the true ferocity"
line "of the ELITE FOUR."
done
WillsRoom_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 5, 17, INDIGO_PLATEAU_POKECENTER_1F, 4
warp_event 4, 2, KOGAS_ROOM, 1
warp_event 5, 2, KOGAS_ROOM, 2
def_coord_events
def_bg_events
def_object_events
object_event 5, 7, SPRITE_WILL, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, WillScript_Battle, -1