mirror of https://github.com/pret/pokecrystal.git
310 lines
7.5 KiB
NASM
310 lines
7.5 KiB
NASM
object_const_def
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const BURNEDTOWER1F_ROCK
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const BURNEDTOWER1F_EUSINE
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const BURNEDTOWER1F_RIVAL
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const BURNEDTOWER1F_MORTY
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const BURNEDTOWER1F_POKE_BALL
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BurnedTower1F_MapScripts:
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def_scene_scripts
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scene_script BurnedTower1FMeetEusineScene, SCENE_BURNEDTOWER1F_MEET_EUSINE
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scene_script BurnedTower1FNoop1Scene, SCENE_BURNEDTOWER1F_RIVAL_BATTLE
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scene_script BurnedTower1FNoop2Scene, SCENE_BURNEDTOWER1F_NOOP
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def_callbacks
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callback MAPCALLBACK_TILES, BurnedTower1FHoleAndLadderCallback
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BurnedTower1FMeetEusineScene:
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sdefer BurnedTower1FMeetEusineScript
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end
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BurnedTower1FNoop1Scene:
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end
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BurnedTower1FNoop2Scene:
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end
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BurnedTower1FHoleAndLadderCallback:
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checkevent EVENT_HOLE_IN_BURNED_TOWER
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iftrue .KeepHoleOpen
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changeblock 10, 8, $32 ; floor
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.KeepHoleOpen:
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checkevent EVENT_RELEASED_THE_BEASTS
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iftrue .HideBasement
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changeblock 6, 14, $09 ; ladder
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.HideBasement:
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endcallback
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BurnedTower1FMeetEusineScript:
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turnobject BURNEDTOWER1F_EUSINE, DOWN
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showemote EMOTE_SHOCK, BURNEDTOWER1F_EUSINE, 15
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applymovement BURNEDTOWER1F_EUSINE, BurnedTower1FEusineMovement
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opentext
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writetext BurnedTower1FEusineIntroText
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waitbutton
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closetext
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moveobject BURNEDTOWER1F_EUSINE, 9, 14
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setscene SCENE_BURNEDTOWER1F_RIVAL_BATTLE
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end
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BurnedTowerRivalBattleScript:
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showemote EMOTE_SHOCK, BURNEDTOWER1F_RIVAL, 15
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special FadeOutMusic
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pause 15
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turnobject BURNEDTOWER1F_RIVAL, RIGHT
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pause 15
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applymovement PLAYER, BurnedTowerMovement_PlayerWalksToRival
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applymovement BURNEDTOWER1F_RIVAL, BurnedTowerMovement_RivalWalksToPlayer
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playmusic MUSIC_RIVAL_ENCOUNTER
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opentext
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writetext BurnedTowerRival_BeforeText
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waitbutton
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closetext
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checkevent EVENT_GOT_TOTODILE_FROM_ELM
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iftrue .totodile
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checkevent EVENT_GOT_CHIKORITA_FROM_ELM
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iftrue .chikorita
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winlosstext BurnedTowerRival_WinText, BurnedTowerRival_LossText
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setlasttalked BURNEDTOWER1F_RIVAL
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loadtrainer RIVAL1, RIVAL1_3_TOTODILE
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startbattle
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dontrestartmapmusic
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reloadmapafterbattle
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sjump .returnfrombattle
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.totodile
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winlosstext BurnedTowerRival_WinText, BurnedTowerRival_LossText
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setlasttalked BURNEDTOWER1F_RIVAL
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loadtrainer RIVAL1, RIVAL1_3_CHIKORITA
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startbattle
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dontrestartmapmusic
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reloadmapafterbattle
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sjump .returnfrombattle
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.chikorita
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winlosstext BurnedTowerRival_WinText, BurnedTowerRival_LossText
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setlasttalked BURNEDTOWER1F_RIVAL
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loadtrainer RIVAL1, RIVAL1_3_CYNDAQUIL
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startbattle
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dontrestartmapmusic
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reloadmapafterbattle
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sjump .returnfrombattle
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.returnfrombattle
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playmusic MUSIC_RIVAL_AFTER
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opentext
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writetext BurnedTowerRival_AfterText1
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waitbutton
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closetext
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setscene SCENE_BURNEDTOWER1F_NOOP
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setevent EVENT_RIVAL_BURNED_TOWER
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special FadeOutMusic
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pause 15
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earthquake 50
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showemote EMOTE_SHOCK, PLAYER, 15
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playsound SFX_ENTER_DOOR
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waitsfx
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changeblock 10, 8, $25 ; hole
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refreshmap
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pause 15
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applymovement PLAYER, BurnedTower1FMovement_PlayerStartsToFall
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playsound SFX_KINESIS
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showemote EMOTE_SHOCK, BURNEDTOWER1F_RIVAL, 20
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opentext
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writetext BurnedTowerRival_AfterText2
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waitbutton
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closetext
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setevent EVENT_HOLE_IN_BURNED_TOWER
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pause 15
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warpcheck
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end
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BurnedTower1FEusineScript:
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jumptextfaceplayer BurnedTower1FEusineText
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BurnedTower1FMortyScript:
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jumptextfaceplayer BurnedTower1FMortyText
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BurnedTower1FRock:
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jumpstd SmashRockScript
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BurnedTower1FHiddenEther:
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hiddenitem ETHER, EVENT_BURNED_TOWER_1F_HIDDEN_ETHER
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BurnedTower1FHiddenUltraBall:
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hiddenitem ULTRA_BALL, EVENT_BURNED_TOWER_1F_HIDDEN_ULTRA_BALL
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BurnedTower1FHPUp:
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itemball HP_UP
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BurnedTowerMovement_PlayerWalksToRival:
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step LEFT
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step_end
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BurnedTowerMovement_RivalWalksToPlayer:
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step RIGHT
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step_end
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BurnedTower1FMovement_PlayerStartsToFall:
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skyfall_top
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step_end
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BurnedTower1FEusineMovement:
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step DOWN
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step LEFT
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step LEFT
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step LEFT
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step DOWN
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step_end
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BurnedTowerRival_BeforeText:
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text "<……> <……> <……>"
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para "…Oh, it's you."
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para "I came looking for"
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line "some legendary"
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para "#MON that they"
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line "say roosts here."
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para "But there's"
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line "nothing here!"
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para "Nothing after all"
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line "the trouble of"
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para "coming to this"
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line "dump? No way!"
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para "It's all your"
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line "fault!"
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done
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BurnedTowerRival_WinText:
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text "…Humph!"
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para "This is why I hate"
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line "battling wimps."
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para "There's no"
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line "challenge in it."
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done
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BurnedTowerRival_AfterText1:
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text "…Aw, whatever."
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para "You would never be"
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line "able to catch a"
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para "legendary #MON"
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line "anyway."
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done
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BurnedTowerRival_LossText:
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text "…Humph!"
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para "This is why I hate"
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line "battling wimps."
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para "It's just a waste"
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line "of my time."
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done
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BurnedTowerRival_AfterText2:
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text "Humph!"
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para "What are you doing"
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line "falling into a"
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para "hole? Some genius"
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line "you are!"
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para "Serves you right!"
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done
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BurnedTower1FEusineIntroText:
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text "EUSINE: My name's"
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line "EUSINE."
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para "I'm on the trail"
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line "of a #MON named"
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cont "SUICUNE."
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para "And you are…?"
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para "<PLAYER>? Glad to"
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line "meet you!"
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para "I heard rumors"
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line "that SUICUNE is in"
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para "this BURNED TOWER,"
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line "so I came to look."
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para "But where exactly"
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line "could it be?"
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done
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BurnedTower1FEusineText:
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text "EUSINE: I heard"
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line "that SUICUNE is in"
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para "this BURNED TOWER,"
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line "so I came to look."
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para "But where exactly"
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line "could it be?"
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done
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BurnedTower1FMortyText:
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text "MORTY: ECRUTEAK's"
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line "GYM LEADER has to"
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para "study what are"
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line "said to be the"
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para "legendary #MON"
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line "--SUICUNE, ENTEI"
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cont "and RAIKOU."
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para "EUSINE is here, so"
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line "I've decided to"
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para "investigate the"
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line "TOWER with him."
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done
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BurnedTower1F_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 9, 15, ECRUTEAK_CITY, 13
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warp_event 10, 15, ECRUTEAK_CITY, 13
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warp_event 10, 9, BURNED_TOWER_B1F, 1
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warp_event 5, 5, BURNED_TOWER_B1F, 1 ; inaccessible, left over from G/S
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warp_event 5, 6, BURNED_TOWER_B1F, 1 ; inaccessible, left over from G/S
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warp_event 4, 6, BURNED_TOWER_B1F, 1 ; inaccessible, left over from G/S
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warp_event 15, 4, BURNED_TOWER_B1F, 2 ; inaccessible, left over from G/S
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warp_event 15, 5, BURNED_TOWER_B1F, 2 ; inaccessible, left over from G/S
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warp_event 10, 7, BURNED_TOWER_B1F, 3 ; inaccessible, left over from G/S
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warp_event 5, 14, BURNED_TOWER_B1F, 4 ; inaccessible, left over from G/S
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warp_event 4, 14, BURNED_TOWER_B1F, 4 ; inaccessible, left over from G/S
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warp_event 14, 14, BURNED_TOWER_B1F, 5 ; inaccessible, left over from G/S
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warp_event 15, 14, BURNED_TOWER_B1F, 5 ; inaccessible, left over from G/S
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warp_event 7, 15, BURNED_TOWER_B1F, 6 ; inaccessible, left over from G/S
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def_coord_events
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coord_event 11, 9, SCENE_BURNEDTOWER1F_RIVAL_BATTLE, BurnedTowerRivalBattleScript
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def_bg_events
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bg_event 8, 7, BGEVENT_ITEM, BurnedTower1FHiddenEther
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bg_event 13, 11, BGEVENT_ITEM, BurnedTower1FHiddenUltraBall
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def_object_events
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object_event 15, 4, SPRITE_ROCK, SPRITEMOVEDATA_SMASHABLE_ROCK, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BurnedTower1FRock, -1
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object_event 12, 12, SPRITE_SUPER_NERD, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, BurnedTower1FEusineScript, EVENT_BURNED_TOWER_1F_EUSINE
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object_event 8, 9, SPRITE_RIVAL, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, ObjectEvent, EVENT_RIVAL_BURNED_TOWER
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object_event 14, 14, SPRITE_MORTY, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, BurnedTower1FMortyScript, EVENT_BURNED_TOWER_MORTY
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object_event 14, 2, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, BurnedTower1FHPUp, EVENT_BURNED_TOWER_1F_HP_UP
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