mirror of https://github.com/pret/pokecrystal.git
221 lines
3.9 KiB
NASM
221 lines
3.9 KiB
NASM
const_value set 2
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const OLIVINEGYM_JASMINE
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const OLIVINEGYM_GYM_GUY
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OlivineGym_MapScriptHeader:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 0
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JasmineScript_0x9c12f:
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faceplayer
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opentext
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checkevent EVENT_BEAT_JASMINE
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iftrue .FightDone
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writetext Jasmine_SteelTypeIntro
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waitbutton
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closetext
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winlosstext Jasmine_BetterTrainer, 0
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loadtrainer JASMINE, 1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_JASMINE
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opentext
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writetext Text_ReceivedMineralBadge
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playsound SFX_GET_BADGE
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waitsfx
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setflag ENGINE_MINERALBADGE
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checkcode VAR_BADGES
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scall OlivineGymActivateRockets
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.FightDone:
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checkevent EVENT_GOT_TM23_IRON_TAIL
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iftrue .GotIronTail
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writetext Jasmine_BadgeSpeech
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buttonsound
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verbosegiveitem TM_IRON_TAIL
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iffalse .NoRoomForIronTail
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setevent EVENT_GOT_TM23_IRON_TAIL
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writetext Jasmine_IronTailSpeech
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waitbutton
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closetext
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end
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.GotIronTail:
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writetext Jasmine_GoodLuck
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waitbutton
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.NoRoomForIronTail:
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closetext
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end
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OlivineGymActivateRockets:
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if_equal 7, .RadioTowerRockets
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if_equal 6, .GoldenrodRockets
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end
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.GoldenrodRockets:
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jumpstd goldenrodrockets
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.RadioTowerRockets:
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jumpstd radiotowerrockets
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OlivineGymGuyScript:
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faceplayer
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checkevent EVENT_BEAT_JASMINE
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iftrue .OlivineGymGuyWinScript
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checkevent EVENT_JASMINE_RETURNED_TO_GYM
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iffalse .OlivineGymGuyPreScript
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opentext
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writetext OlivineGymGuyText
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waitbutton
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closetext
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end
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.OlivineGymGuyWinScript:
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opentext
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writetext OlivineGymGuyWinText
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waitbutton
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closetext
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end
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.OlivineGymGuyPreScript:
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opentext
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writetext OlivineGymGuyPreText
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waitbutton
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closetext
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end
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OlivineGymStatue:
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checkflag ENGINE_MINERALBADGE
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iftrue .Beaten
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jumpstd gymstatue1
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.Beaten:
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trainertotext JASMINE, 1, $1
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jumpstd gymstatue2
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Jasmine_SteelTypeIntro:
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text "…Thank you for"
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line "your help at the"
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cont "LIGHTHOUSE…"
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para "But this is dif-"
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line "ferent. Please"
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para "allow me to intro-"
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line "duce myself."
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para "I am JASMINE, a"
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line "GYM LEADER. I use"
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cont "the steel-type."
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para "…Do you know about"
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line "the steel-type?"
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para "It's a type that"
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line "was only recently"
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cont "discovered."
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para "…Um… May I begin?"
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done
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Jasmine_BetterTrainer:
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text "…You are a better"
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line "trainer than me,"
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para "in both skill and"
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line "kindness."
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para "In accordance with"
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line "LEAGUE rules, I"
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para "confer upon you"
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line "this BADGE."
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done
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Text_ReceivedMineralBadge:
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text "<PLAYER> received"
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line "MINERALBADGE."
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done
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Jasmine_BadgeSpeech:
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text "MINERALBADGE"
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line "raises #MON's"
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cont "DEFENSE."
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para "…Um… Please take"
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line "this too…"
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done
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Text_ReceivedTM09:
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text "<PLAYER> received"
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line "TM09."
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done
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Jasmine_IronTailSpeech:
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text "…You could use"
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line "that TM to teach"
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cont "IRON TAIL."
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done
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Jasmine_GoodLuck:
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text "Um… I don't know"
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line "how to say this,"
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cont "but good luck…"
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done
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OlivineGymGuyText:
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text "JASMINE uses the"
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line "newly discovered"
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cont "steel-type."
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para "I don't know very"
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line "much about it."
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done
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OlivineGymGuyWinText:
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text "That was awesome."
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para "The steel-type,"
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line "huh?"
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para "That was a close"
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line "encounter of an"
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cont "unknown kind!"
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done
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OlivineGymGuyPreText:
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text "JASMINE, the GYM"
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line "LEADER, is at the"
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cont "LIGHTHOUSE."
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para "She's been tending"
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line "to a sick #MON."
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para "A strong trainer"
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line "has to be compas-"
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cont "sionate."
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done
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OlivineGym_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 2
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warp_def 4, 15, 2, OLIVINE_CITY
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warp_def 5, 15, 2, OLIVINE_CITY
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.CoordEvents:
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db 0
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.BGEvents:
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db 2
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bg_event 3, 13, BGEVENT_READ, OlivineGymStatue
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bg_event 6, 13, BGEVENT_READ, OlivineGymStatue
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.ObjectEvents:
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db 2
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object_event 5, 3, SPRITE_JASMINE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, JasmineScript_0x9c12f, EVENT_OLIVINE_GYM_JASMINE
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object_event 7, 13, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, OlivineGymGuyScript, -1
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