pokecrystal/engine/rtc/timeset.asm

738 lines
10 KiB
NASM

TIMESET_UP_ARROW EQU "♂" ; $ef
TIMESET_DOWN_ARROW EQU "♀" ; $f5
InitClock:
; Ask the player to set the time.
ldh a, [hInMenu]
push af
ld a, $1
ldh [hInMenu], a
ld a, $0
ld [wSpriteUpdatesEnabled], a
ld a, $10
ld [wMusicFade], a
ld a, LOW(MUSIC_NONE)
ld [wMusicFadeID], a
ld a, HIGH(MUSIC_NONE)
ld [wMusicFadeID + 1], a
ld c, 8
call DelayFrames
call RotateFourPalettesLeft
call ClearTileMap
call ClearSprites
ld b, SCGB_DIPLOMA
call GetSGBLayout
xor a
ldh [hBGMapMode], a
call LoadStandardFont
ld de, TimeSetBackgroundGFX
ld hl, vTiles2 tile $00
lb bc, BANK(TimeSetBackgroundGFX), 1
call Request1bpp
ld de, TimeSetUpArrowGFX
ld hl, vTiles2 tile $01
lb bc, BANK(TimeSetUpArrowGFX), 1
call Request1bpp
ld de, TimeSetDownArrowGFX
ld hl, vTiles2 tile $02
lb bc, BANK(TimeSetDownArrowGFX), 1
call Request1bpp
call .ClearScreen
call WaitBGMap
call RotateFourPalettesRight
ld hl, Text_WokeUpOak
call PrintText
ld hl, wTimeSetBuffer
ld bc, wTimeSetBufferEnd - wTimeSetBuffer
xor a
call ByteFill
ld a, 10 ; default hour = 10 AM
ld [wInitHourBuffer], a
.loop
ld hl, Text_WhatTimeIsIt
call PrintText
hlcoord 3, 7
ld b, 2
ld c, 15
call Textbox
hlcoord 11, 7
ld [hl], $1
hlcoord 11, 10
ld [hl], $2
hlcoord 4, 9
call DisplayHourOClock
ld c, 10
call DelayFrames
.SetHourLoop:
call JoyTextDelay
call SetHour
jr nc, .SetHourLoop
ld a, [wInitHourBuffer]
ld [wStringBuffer2 + 1], a
call .ClearScreen
ld hl, Text_WhatHrs
call PrintText
call YesNoBox
jr nc, .HourIsSet
call .ClearScreen
jr .loop
.HourIsSet:
ld hl, Text_HowManyMinutes
call PrintText
hlcoord 11, 7
lb bc, 2, 7
call Textbox
hlcoord 15, 7
ld [hl], $1
hlcoord 15, 10
ld [hl], $2
hlcoord 12, 9
call DisplayMinutesWithMinString
ld c, 10
call DelayFrames
.SetMinutesLoop:
call JoyTextDelay
call SetMinutes
jr nc, .SetMinutesLoop
ld a, [wInitMinuteBuffer]
ld [wStringBuffer2 + 2], a
call .ClearScreen
ld hl, Text_WhoaMins
call PrintText
call YesNoBox
jr nc, .MinutesAreSet
call .ClearScreen
jr .HourIsSet
.MinutesAreSet:
call InitTimeOfDay
ld hl, OakText_ResponseToSetTime
call PrintText
call WaitPressAorB_BlinkCursor
pop af
ldh [hInMenu], a
ret
.ClearScreen:
xor a
ldh [hBGMapMode], a
hlcoord 0, 0
ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
xor a
call ByteFill
ld a, $1
ldh [hBGMapMode], a
ret
SetHour:
ldh a, [hJoyPressed]
and A_BUTTON
jr nz, .Confirm
ld hl, hJoyLast
ld a, [hl]
and D_UP
jr nz, .up
ld a, [hl]
and D_DOWN
jr nz, .down
call DelayFrame
and a
ret
.down
ld hl, wInitHourBuffer
ld a, [hl]
and a
jr nz, .DecreaseThroughMidnight
ld a, 23 + 1
.DecreaseThroughMidnight:
dec a
ld [hl], a
jr .okay
.up
ld hl, wInitHourBuffer
ld a, [hl]
cp 23
jr c, .AdvanceThroughMidnight
ld a, -1
.AdvanceThroughMidnight:
inc a
ld [hl], a
.okay
hlcoord 4, 9
ld a, " "
ld bc, 15
call ByteFill
hlcoord 4, 9
call DisplayHourOClock
call WaitBGMap
and a
ret
.Confirm:
scf
ret
DisplayHourOClock:
push hl
ld a, [wInitHourBuffer]
ld c, a
ld e, l
ld d, h
call PrintHour
inc hl
ld de, String_oclock
call PlaceString
pop hl
ret
UnreferencedFunction907f1:
ld h, d
ld l, e
push hl
call DisplayHourOClock
pop de
inc de
inc de
ld a, ":"
ld [de], a
inc de
push de
ld hl, 3
add hl, de
ld a, [de]
inc de
ld [hli], a
ld a, [de]
ld [hl], a
pop hl
call DisplayMinutesWithMinString
inc hl
inc hl
inc hl
ret
SetMinutes:
ldh a, [hJoyPressed]
and A_BUTTON
jr nz, .a_button
ld hl, hJoyLast
ld a, [hl]
and D_UP
jr nz, .d_up
ld a, [hl]
and D_DOWN
jr nz, .d_down
call DelayFrame
and a
ret
.d_down
ld hl, wInitMinuteBuffer
ld a, [hl]
and a
jr nz, .decrease
ld a, 59 + 1
.decrease
dec a
ld [hl], a
jr .finish_dpad
.d_up
ld hl, wInitMinuteBuffer
ld a, [hl]
cp 59
jr c, .increase
ld a, -1
.increase
inc a
ld [hl], a
.finish_dpad
hlcoord 12, 9
ld a, " "
ld bc, 7
call ByteFill
hlcoord 12, 9
call DisplayMinutesWithMinString
call WaitBGMap
and a
ret
.a_button
scf
ret
DisplayMinutesWithMinString:
ld de, wInitMinuteBuffer
call PrintTwoDigitNumberRightAlign
inc hl
ld de, String_min
call PlaceString
ret
PrintTwoDigitNumberRightAlign:
push hl
ld a, " "
ld [hli], a
ld [hl], a
pop hl
lb bc, PRINTNUM_RIGHTALIGN | 1, 2
call PrintNum
ret
Text_WokeUpOak:
; Zzz… Hm? Wha…? You woke me up! Will you check the clock for me?
text_far _OakTimeText1
text_end
Text_WhatTimeIsIt:
; What time is it?
text_far _OakTimeText2
text_end
String_oclock:
db "o'clock@"
Text_WhatHrs:
; What?@ @
text_far _OakTimeText3
text_asm
hlcoord 1, 16
call DisplayHourOClock
ld hl, .QuestionMark
ret
.QuestionMark:
; ?
text_far _OakTimeText4
text_end
Text_HowManyMinutes:
; How many minutes?
text_far _OakTimeText5
text_end
String_min:
db "min.@"
Text_WhoaMins:
; Whoa!@ @
text_far _OakTimeText6
text_asm
hlcoord 7, 14
call DisplayMinutesWithMinString
ld hl, .QuestionMark
ret
.QuestionMark:
; ?
text_far _OakTimeText7
text_end
OakText_ResponseToSetTime:
text_asm
decoord 1, 14
ld a, [wInitHourBuffer]
ld c, a
call PrintHour
ld [hl], ":"
inc hl
ld de, wInitMinuteBuffer
lb bc, PRINTNUM_LEADINGZEROS | 1, 2
call PrintNum
ld b, h
ld c, l
ld a, [wInitHourBuffer]
cp MORN_HOUR
jr c, .nite
cp DAY_HOUR + 1
jr c, .morn
cp NITE_HOUR
jr c, .day
.nite:
ld hl, .sodark
ret
.morn:
ld hl, .overslept
ret
.day:
ld hl, .yikes
ret
.overslept
; ! I overslept!
text_far _OakTimeText8
text_end
.yikes
; ! Yikes! I over- slept!
text_far _OakTimeText11
text_end
.sodark
; ! No wonder it's so dark!
text_far _OakTimeText12
text_end
TimeSetBackgroundGFX:
INCBIN "gfx/new_game/timeset_bg.1bpp"
TimeSetUpArrowGFX:
INCBIN "gfx/new_game/up_arrow.1bpp"
TimeSetDownArrowGFX:
INCBIN "gfx/new_game/down_arrow.1bpp"
SetDayOfWeek:
ldh a, [hInMenu]
push af
ld a, $1
ldh [hInMenu], a
ld de, TimeSetUpArrowGFX
ld hl, vTiles0 tile TIMESET_UP_ARROW
lb bc, BANK(TimeSetUpArrowGFX), 1
call Request1bpp
ld de, TimeSetDownArrowGFX
ld hl, vTiles0 tile TIMESET_DOWN_ARROW
lb bc, BANK(TimeSetDownArrowGFX), 1
call Request1bpp
xor a
ld [wTempDayOfWeek], a
.loop
hlcoord 0, 12
lb bc, 4, 18
call Textbox
call LoadStandardMenuHeader
ld hl, .WhatDayIsItText
call PrintText
hlcoord 9, 3
ld b, 2
ld c, 9
call Textbox
hlcoord 14, 3
ld [hl], TIMESET_UP_ARROW
hlcoord 14, 6
ld [hl], TIMESET_DOWN_ARROW
hlcoord 10, 5
call .PlaceWeekdayString
call ApplyTilemap
ld c, 10
call DelayFrames
.loop2
call JoyTextDelay
call .GetJoypadAction
jr nc, .loop2
call ExitMenu
call UpdateSprites
ld hl, .ConfirmWeekdayText
call PrintText
call YesNoBox
jr c, .loop
ld a, [wTempDayOfWeek]
ld [wStringBuffer2], a
call InitDayOfWeek
call LoadStandardFont
pop af
ldh [hInMenu], a
ret
.GetJoypadAction:
ldh a, [hJoyPressed]
and A_BUTTON
jr z, .not_A
scf
ret
.not_A
ld hl, hJoyLast
ld a, [hl]
and D_UP
jr nz, .d_up
ld a, [hl]
and D_DOWN
jr nz, .d_down
call DelayFrame
and a
ret
.d_down
ld hl, wTempDayOfWeek
ld a, [hl]
and a
jr nz, .decrease
ld a, SATURDAY + 1
.decrease
dec a
ld [hl], a
jr .finish_dpad
.d_up
ld hl, wTempDayOfWeek
ld a, [hl]
cp 6
jr c, .increase
ld a, SUNDAY - 1
.increase
inc a
ld [hl], a
.finish_dpad
xor a
ldh [hBGMapMode], a
hlcoord 10, 4
ld b, 2
ld c, 9
call ClearBox
hlcoord 10, 5
call .PlaceWeekdayString
call WaitBGMap
and a
ret
.PlaceWeekdayString:
push hl
ld a, [wTempDayOfWeek]
ld e, a
ld d, 0
ld hl, .WeekdayStrings
add hl, de
add hl, de
ld a, [hli]
ld d, [hl]
ld e, a
pop hl
call PlaceString
ret
.WeekdayStrings:
; entries correspond to wCurDay constants (see constants/wram_constants.asm)
dw .Sunday
dw .Monday
dw .Tuesday
dw .Wednesday
dw .Thursday
dw .Friday
dw .Saturday
dw .Sunday
.Sunday: db " SUNDAY@"
.Monday: db " MONDAY@"
.Tuesday: db " TUESDAY@"
.Wednesday: db "WEDNESDAY@"
.Thursday: db "THURSDAY@"
.Friday: db " FRIDAY@"
.Saturday: db "SATURDAY@"
.WhatDayIsItText:
; What day is it?
text_far _OakTimeText13
text_end
.ConfirmWeekdayText:
text_asm
hlcoord 1, 14
call .PlaceWeekdayString
ld hl, .IsIt
ret
.IsIt:
; , is it?
text_far _OakTimeText14
text_end
InitialSetDSTFlag:
ld a, [wDST]
set 7, a
ld [wDST], a
hlcoord 1, 14
lb bc, 3, 18
call ClearBox
ld hl, .Text
call PlaceHLTextAtBC
ret
.Text:
text_asm
call UpdateTime
ldh a, [hHours]
ld b, a
ldh a, [hMinutes]
ld c, a
decoord 1, 14
farcall PrintHoursMins
ld hl, .DSTIsThatOK
ret
.DSTIsThatOK:
; DST, is that OK?
text_far Text_DSTIsThatOK
text_end
InitialClearDSTFlag:
ld a, [wDST]
res 7, a
ld [wDST], a
hlcoord 1, 14
lb bc, 3, 18
call ClearBox
ld hl, .Text
call PlaceHLTextAtBC
ret
.Text:
text_asm
call UpdateTime
ldh a, [hHours]
ld b, a
ldh a, [hMinutes]
ld c, a
decoord 1, 14
farcall PrintHoursMins
ld hl, .IsThatOK
ret
.IsThatOK:
; , is that OK?
text_far UnknownText_0x1c5ff1
text_end
DebugDisplayTime:
hlcoord 1, 14
lb bc, 3, SCREEN_WIDTH - 2
call ClearBox
ld hl, .Text
call PlaceHLTextAtBC
ret
.Text:
text_asm
call UpdateTime
hlcoord 1, 14
ld [hl], "R"
inc hl
ld [hl], "T"
inc hl
ld [hl], " "
inc hl
ld de, hRTCDayLo
call .PrintTime
hlcoord 1, 16
ld [hl], "D"
inc hl
ld [hl], "F"
inc hl
ld [hl], " "
inc hl
ld de, wStartDay
call .PrintTime
ld [hl], " "
inc hl
ld a, [wDST]
bit 7, a
jr z, .off
ld [hl], "O"
inc hl
ld [hl], "N"
inc hl
jr .done
.off
ld [hl], "O"
inc hl
ld [hl], "F"
inc hl
ld [hl], "F"
inc hl
.done
ld hl, .NowOnDebug
ret
.NowOnDebug:
text "<PARA>Now on DEBUG…"
prompt
.PrintTime:
lb bc, 1, 3
call PrintNum
ld [hl], "."
inc hl
inc de
lb bc, PRINTNUM_LEADINGZEROS | 1, 2
call PrintNum
ld [hl], ":"
inc hl
inc de
lb bc, PRINTNUM_LEADINGZEROS | 1, 2
call PrintNum
ret
PrintHour:
ld l, e
ld h, d
push bc
call GetTimeOfDayString
call PlaceString
ld l, c
ld h, b
inc hl
pop bc
call AdjustHourForAMorPM
ld [wDeciramBuffer], a
ld de, wDeciramBuffer
call PrintTwoDigitNumberRightAlign
ret
GetTimeOfDayString:
ld a, c
cp MORN_HOUR
jr c, .nite
cp DAY_HOUR
jr c, .morn
cp NITE_HOUR
jr c, .day
.nite
ld de, .nite_string
ret
.morn
ld de, .morn_string
ret
.day
ld de, .day_string
ret
.nite_string: db "NITE@"
.morn_string: db "MORN@"
.day_string: db "DAY@"
AdjustHourForAMorPM:
; Convert the hour stored in c (0-23) to a 1-12 value
ld a, c
or a
jr z, .midnight
cp NOON_HOUR
ret c
ret z
sub NOON_HOUR
ret
.midnight
ld a, NOON_HOUR
ret