pokecrystal/macros/scripts
mid-kid 595127ba65 anim_ret_command is an index in a table after all
For some reason I thought BattleAnim_Ret was never used, due to how the
battle anim loop would be exited early from. It seems I was wrong.
Removing commands before anim_ret without it being part of the `enum`
seems to break things.
2018-07-28 12:14:04 +02:00
..
audio.asm endm -> ENDM 2017-12-28 22:31:16 +01:00
battle_anims.asm anim_ret_command is an index in a table after all 2018-07-28 12:14:04 +02:00
battle_commands.asm Rename some battle commands 2018-04-04 23:27:40 +02:00
events.asm fix-various-little-things 2018-05-05 09:19:04 +02:00
gfx_anims.asm use "x + -1" not "x +- 1" 2018-02-02 22:55:38 -05:00
maps.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
movement.asm fix-various-little-things 2018-05-05 09:19:04 +02:00
text.asm Clean up TX_ commands 2018-07-18 10:55:30 +02:00
trade_anims.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00