pokecrystal/home
Adelaide Walter 9d0ba6bfd3 Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessary). 2018-01-03 19:12:45 -05:00
..
audio.asm Prefix engine_flags wram addresses with w 2017-12-28 13:15:46 +01:00
battle.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
copy.asm LY_BLANK and rLCDC constants 2017-12-29 18:53:21 +01:00
copy2.asm Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
cry.asm Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers 2017-12-26 12:50:32 -05:00
decompress.asm Fix indentation in many places 2016-06-07 08:13:08 -04:00
delay.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
double_speed.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
fade.asm Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
farcall.asm Replace ‘jp [hl]’ with ‘jp hl’ 2017-06-09 22:01:10 +01:00
flag.asm Prefix engine_flags wram addresses with w 2017-12-28 13:15:46 +01:00
game_time.asm Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessary). 2018-01-03 19:12:45 -05:00
handshake.asm Port homecall macro 2016-05-27 10:41:59 -04:00
hm_moves.asm IsHM is not used within home/names.asm; group it with the other HM routines+data 2017-12-22 22:56:21 -05:00
init.asm Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessary). 2018-01-03 19:12:45 -05:00
interrupts.asm move rst.asm and interrupts.asm into home/ 2017-12-24 21:47:11 -05:00
item.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
joypad.asm lda_coord and ldcoord_a exist for this 2017-12-29 17:07:21 -05:00
lcd.asm Clean up changes in 3c6c80f 2017-12-29 19:22:33 +01:00
map.asm Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessary). 2018-01-03 19:12:45 -05:00
map_objects.asm Renaming: (fix #412) 2017-12-24 14:33:17 -05:00
math.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
menu.asm Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessary). 2018-01-03 19:12:45 -05:00
mobile.asm Mobile and more battle anims 2016-05-05 15:07:37 -04:00
movement.asm Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff` 2017-12-25 14:23:16 -05:00
names.asm Replace hardcoded bank with BANK function. 2018-01-03 02:19:38 -05:00
palettes.asm Merge 2d0ed11 and 355acfc from Roukaour/master 2018-01-01 20:25:07 +01:00
pokedex_flags.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
predef.asm Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
random.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
rst.asm move rst.asm and interrupts.asm into home/ 2017-12-24 21:47:11 -05:00
rtc.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
serial.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
sine.asm Port homecall macro 2016-05-27 10:41:59 -04:00
sram.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
string.asm All functions in main.asm have non-generic names 2016-05-08 14:11:24 -04:00
text.asm Merge pull request #450 from roukaour/master 2017-12-30 21:32:45 -05:00
tilemap.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
time.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
trainers.asm Split more code from home.asm into home/ files 2017-12-22 22:50:28 -05:00
vblank.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
video.asm Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessary). 2018-01-03 19:12:45 -05:00
window.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00