pokecrystal/engine/phone/phone.asm

731 lines
11 KiB
NASM

AddPhoneNumber::
call _CheckCellNum
jr c, .cant_add
call Phone_FindOpenSlot
jr nc, .cant_add
ld [hl], c
xor a
ret
.cant_add
scf
ret
DelCellNum::
call _CheckCellNum
jr nc, .not_in_list
xor a
ld [hl], a
ret
.not_in_list
scf
ret
CheckCellNum::
jp _CheckCellNum ; useless
_CheckCellNum:
ld hl, wPhoneList
ld b, CONTACT_LIST_SIZE
.loop
ld a, [hli]
cp c
jr z, .got_it
dec b
jr nz, .loop
xor a
ret
.got_it
dec hl
scf
ret
Phone_FindOpenSlot:
call GetRemainingSpaceInPhoneList
ld b, a
ld hl, wPhoneList
.loop
ld a, [hli]
and a
jr z, .FoundOpenSpace
dec b
jr nz, .loop
xor a
ret
.FoundOpenSpace:
dec hl
scf
ret
GetRemainingSpaceInPhoneList:
xor a
ld [wRegisteredPhoneNumbers], a
ld hl, PermanentNumbers
.loop
ld a, [hli]
cp -1
jr z, .done
cp c
jr z, .continue
push bc
push hl
ld c, a
call _CheckCellNum
jr c, .permanent
ld hl, wRegisteredPhoneNumbers
inc [hl]
.permanent
pop hl
pop bc
.continue
jr .loop
.done
ld a, CONTACT_LIST_SIZE
ld hl, wRegisteredPhoneNumbers
sub [hl]
ret
INCLUDE "data/phone/permanent_numbers.asm"
BrokenPlaceFarString:
; This routine is not in bank 0 and will fail or crash if called.
ldh a, [hROMBank]
push af
ld a, b
rst Bankswitch
call PlaceString
pop af
rst Bankswitch
ret
CheckPhoneCall::
; Check if the phone is ringing in the overworld.
call CheckStandingOnEntrance
jr z, .no_call
call .timecheck
nop
jr nc, .no_call
call Random
ld b, a
and 50 percent
cp b
jr nz, .no_call
call GetMapPhoneService
and a
jr nz, .no_call
call GetAvailableCallers
call ChooseRandomCaller
jr nc, .no_call
ld e, a
call LoadCallerScript
ld a, BANK(Script_ReceivePhoneCall)
ld hl, Script_ReceivePhoneCall
call CallScript
scf
ret
.no_call
xor a
ret
.timecheck
farcall CheckReceiveCallTimer
ret
CheckPhoneContactTimeOfDay:
push hl
push bc
push de
push af
farcall CheckTime
pop af
and ANYTIME
and c
pop de
pop bc
pop hl
ret
ChooseRandomCaller:
; If no one is available to call, don't return anything.
ld a, [wNumAvailableCallers]
and a
jr z, .NothingToSample
; Store the number of available callers in c.
ld c, a
; Sample a random number between 0 and 31.
call Random
ldh a, [hRandomAdd]
swap a
and $1f
; Compute that number modulo the number of available callers.
call SimpleDivide
; Return the caller ID you just sampled.
ld c, a
ld b, 0
ld hl, wAvailableCallers
add hl, bc
ld a, [hl]
scf
ret
.NothingToSample:
xor a
ret
GetAvailableCallers:
farcall CheckTime
ld a, c
ld [wCheckedTime], a
ld hl, wNumAvailableCallers
ld bc, CONTACT_LIST_SIZE + 1
xor a
call ByteFill
ld de, wPhoneList
ld a, CONTACT_LIST_SIZE
.loop
ld [wPhoneListIndex], a
ld a, [de]
and a
jr z, .not_good_for_call
ld hl, PhoneContacts + PHONE_CONTACT_SCRIPT2_TIME
ld bc, PHONE_CONTACT_SIZE
call AddNTimes
ld a, [wCheckedTime]
and [hl]
jr z, .not_good_for_call
ld bc, PHONE_CONTACT_MAP_GROUP - PHONE_CONTACT_SCRIPT2_TIME
add hl, bc
ld a, [wMapGroup]
cp [hl]
jr nz, .different_map
inc hl
ld a, [wMapNumber]
cp [hl]
jr z, .not_good_for_call
.different_map
ld a, [wNumAvailableCallers]
ld c, a
ld b, 0
inc a
ld [wNumAvailableCallers], a
ld hl, wAvailableCallers
add hl, bc
ld a, [de]
ld [hl], a
.not_good_for_call
inc de
ld a, [wPhoneListIndex]
dec a
jr nz, .loop
ret
CheckSpecialPhoneCall::
ld a, [wSpecialPhoneCallID]
and a
jr z, .NoPhoneCall
dec a
ld c, a
ld b, 0
ld hl, SpecialPhoneCallList
ld a, 6
call AddNTimes
ld a, [hli]
ld h, [hl]
ld l, a
call _hl_
jr nc, .NoPhoneCall
call .DoSpecialPhoneCall
inc hl
inc hl
ld a, [hli]
ld e, a
push hl
call LoadCallerScript
pop hl
ld de, wCallerContact + PHONE_CONTACT_SCRIPT2_BANK
ld a, [hli]
ld [de], a
inc de
ld a, [hli]
ld [de], a
inc de
ld a, [hli]
ld [de], a
ld a, BANK(.script)
ld hl, .script
call CallScript
scf
ret
.NoPhoneCall:
xor a
ret
.script
pause 30
sjump Script_ReceivePhoneCall
.DoSpecialPhoneCall:
ld a, [wSpecialPhoneCallID]
dec a
ld c, a
ld b, 0
ld hl, SpecialPhoneCallList
ld a, 6
call AddNTimes
ret
SpecialCallOnlyWhenOutside:
ld a, [wEnvironment]
cp TOWN
jr z, .outside
cp ROUTE
jr z, .outside
xor a
ret
.outside
scf
ret
SpecialCallWhereverYouAre:
scf
ret
MakePhoneCallFromPokegear:
; Don't do the call if you're in a link communication
ld a, [wLinkMode]
and a
jr nz, .OutOfArea
; If you're in an area without phone service, don't do the call
call GetMapPhoneService
and a
jr nz, .OutOfArea
; If the person can't take a call at that time, don't do the call
ld a, b
ld [wCurCaller], a
ld hl, PhoneContacts
ld bc, PHONE_CONTACT_SIZE
call AddNTimes
ld d, h
ld e, l
ld hl, PHONE_CONTACT_SCRIPT1_TIME
add hl, de
ld a, [hl]
call CheckPhoneContactTimeOfDay
jr z, .OutOfArea
; If we're in the same map as the person we're calling,
; use the "Just talk to that person" script.
ld hl, PHONE_CONTACT_MAP_GROUP
add hl, de
ld a, [wMapGroup]
cp [hl]
jr nz, .GetPhoneScript
ld hl, PHONE_CONTACT_MAP_NUMBER
add hl, de
ld a, [wMapNumber]
cp [hl]
jr nz, .GetPhoneScript
ld b, BANK(PhoneScript_JustTalkToThem)
ld hl, PhoneScript_JustTalkToThem
jr .DoPhoneCall
.GetPhoneScript:
ld hl, PHONE_CONTACT_SCRIPT1_BANK
add hl, de
ld b, [hl]
ld hl, PHONE_CONTACT_SCRIPT1_ADDR
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jr .DoPhoneCall
.OutOfArea:
ld b, BANK(LoadOutOfAreaScript)
ld de, LoadOutOfAreaScript
call ExecuteCallbackScript
ret
.DoPhoneCall:
ld a, b
ld [wPhoneScriptBank], a
ld a, l
ld [wPhoneCaller], a
ld a, h
ld [wPhoneCaller + 1], a
ld b, BANK(LoadPhoneScriptBank)
ld de, LoadPhoneScriptBank
call ExecuteCallbackScript
ret
LoadPhoneScriptBank:
memcall wPhoneScriptBank
endcallback
LoadOutOfAreaScript:
scall PhoneOutOfAreaScript
endcallback
LoadCallerScript:
nop
nop
ld a, e
ld [wCurCaller], a
and a
jr nz, .actualcaller
ld a, BANK(WrongNumber)
ld hl, WrongNumber
jr .proceed
.actualcaller
ld hl, PhoneContacts
ld bc, PHONE_CONTACT_SIZE
ld a, e
call AddNTimes
ld a, BANK(PhoneContacts)
.proceed
ld de, wCallerContact
ld bc, PHONE_CONTACT_SIZE
call FarCopyBytes
ret
WrongNumber:
db TRAINER_NONE, PHONE_00
dba .script
.script
writetext .PhoneWrongNumberText
end
.PhoneWrongNumberText:
text_far _PhoneWrongNumberText
text_end
Script_ReceivePhoneCall:
refreshscreen
callasm RingTwice_StartCall
memcall wCallerContact + PHONE_CONTACT_SCRIPT2_BANK
waitbutton
callasm HangUp
closetext
callasm InitCallReceiveDelay
end
Script_SpecialBillCall::
callasm .LoadBillScript
sjump Script_ReceivePhoneCall
.LoadBillScript:
ld e, PHONE_BILL
jp LoadCallerScript
Script_SpecialElmCall: ; unreferenced
callasm .LoadElmScript
pause 30
sjump Script_ReceivePhoneCall
.LoadElmScript:
ld e, PHONE_ELM
jp LoadCallerScript
RingTwice_StartCall:
call .Ring
call .Ring
farcall StubbedTrainerRankings_PhoneCalls
ret
.Ring:
call Phone_StartRinging
call Phone_Wait20Frames
call .CallerTextboxWithName
call Phone_Wait20Frames
call Phone_CallerTextbox
call Phone_Wait20Frames
call .CallerTextboxWithName
ret
.CallerTextboxWithName:
ld a, [wCurCaller]
ld b, a
call Phone_TextboxWithName
ret
PhoneCall::
ld a, b
ld [wPhoneScriptBank], a
ld a, e
ld [wPhoneCaller], a
ld a, d
ld [wPhoneCaller + 1], a
call .Ring
call .Ring
farcall StubbedTrainerRankings_PhoneCalls
ret
.Ring:
call Phone_StartRinging
call Phone_Wait20Frames
call .CallerTextboxWithName
call Phone_Wait20Frames
call Phone_CallerTextbox
call Phone_Wait20Frames
call .CallerTextboxWithName
ret
.CallerTextboxWithName:
call Phone_CallerTextbox
hlcoord 1, 2
ld [hl], "☎"
inc hl
inc hl
ld a, [wPhoneScriptBank]
ld b, a
ld a, [wPhoneCaller]
ld e, a
ld a, [wPhoneCaller + 1]
ld d, a
call BrokenPlaceFarString
ret
Phone_NoSignal:
ld de, SFX_NO_SIGNAL
call PlaySFX
jr Phone_CallEnd
HangUp::
call HangUp_Beep
call HangUp_Wait20Frames
Phone_CallEnd:
call HangUp_BoopOn
call HangUp_Wait20Frames
call HangUp_BoopOff
call HangUp_Wait20Frames
call HangUp_BoopOn
call HangUp_Wait20Frames
call HangUp_BoopOff
call HangUp_Wait20Frames
call HangUp_BoopOn
call HangUp_Wait20Frames
call HangUp_BoopOff
call HangUp_Wait20Frames
ret
HangUp_ShutDown: ; unreferenced
ld de, SFX_SHUT_DOWN_PC
call PlaySFX
ret
HangUp_Beep:
ld hl, PhoneClickText
call PrintText
ld de, SFX_HANG_UP
call PlaySFX
ret
PhoneClickText:
text_far _PhoneClickText
text_end
HangUp_BoopOn:
ld hl, PhoneEllipseText
call PrintText
ret
PhoneEllipseText:
text_far _PhoneEllipseText
text_end
HangUp_BoopOff:
call SpeechTextbox
ret
Phone_StartRinging:
call WaitSFX
ld de, SFX_CALL
call PlaySFX
call Phone_CallerTextbox
call UpdateSprites
farcall PhoneRing_CopyTilemapAtOnce
ret
HangUp_Wait20Frames:
jr Phone_Wait20Frames
Phone_Wait20Frames:
ld c, 20
call DelayFrames
farcall PhoneRing_CopyTilemapAtOnce
ret
Phone_TextboxWithName:
push bc
call Phone_CallerTextbox
hlcoord 1, 1
ld [hl], "☎"
inc hl
inc hl
ld d, h
ld e, l
pop bc
call GetCallerClassAndName
ret
Phone_CallerTextbox:
hlcoord 0, 0
ld b, 2
ld c, SCREEN_WIDTH - 2
call Textbox
ret
GetCallerClassAndName:
ld h, d
ld l, e
ld a, b
call GetCallerTrainerClass
call GetCallerName
ret
CheckCanDeletePhoneNumber:
ld a, c
call GetCallerTrainerClass
ld a, c
; and a
ret nz
ld a, b
cp PHONECONTACT_MOM
ret z
cp PHONECONTACT_ELM
ret z
ld c, $1
ret
GetCallerTrainerClass:
push hl
ld hl, PhoneContacts + PHONE_CONTACT_TRAINER_CLASS
ld bc, PHONE_CONTACT_SIZE
call AddNTimes
ld a, [hli]
ld b, [hl]
ld c, a
pop hl
ret
GetCallerName:
ld a, c
and a
jr z, .NotTrainer
call Phone_GetTrainerName
push hl
push bc
call PlaceString
ld a, ":"
ld [bc], a
pop bc
pop hl
ld de, SCREEN_WIDTH + 3
add hl, de
call Phone_GetTrainerClassName
call PlaceString
ret
.NotTrainer:
push hl
ld c, b
ld b, 0
ld hl, NonTrainerCallerNames
add hl, bc
add hl, bc
ld a, [hli]
ld e, a
ld d, [hl]
pop hl
call PlaceString
ret
INCLUDE "data/phone/non_trainer_names.asm"
Phone_GetTrainerName:
push hl
push bc
farcall GetTrainerName
pop bc
pop hl
ret
Phone_GetTrainerClassName:
push hl
push bc
farcall GetTrainerClassName
pop bc
pop hl
ret
GetCallerLocation:
ld a, [wCurCaller]
call GetCallerTrainerClass
ld d, c
ld e, b
push de
ld a, [wCurCaller]
ld hl, PhoneContacts + PHONE_CONTACT_MAP_GROUP
ld bc, PHONE_CONTACT_SIZE
call AddNTimes
ld b, [hl]
inc hl
ld c, [hl]
push bc
call GetWorldMapLocation
ld e, a
farcall GetLandmarkName
pop bc
pop de
ret
INCLUDE "data/phone/phone_contacts.asm"
INCLUDE "data/phone/special_calls.asm"
PhoneOutOfAreaScript:
writetext PhoneOutOfAreaText
end
PhoneOutOfAreaText:
text_far _PhoneOutOfAreaText
text_end
PhoneScript_JustTalkToThem:
writetext PhoneJustTalkToThemText
end
PhoneJustTalkToThemText:
text_far _PhoneJustTalkToThemText
text_end
PhoneThankYouTextScript: ; unreferenced
writetext PhoneThankYouText
end
PhoneThankYouText:
text_far _PhoneThankYouText
text_end