pokecrystal/data/moves
mid-kid d4025863cf Rename some battle commands
`hittarget` was misleading, as it doesn't actually "hit" the target, it
only plays the animation. As such, I've renamed it to `moveanim`.

`checkfaint` has nothing to do with checking if the user or target has
fainted, instead, it applies wCurDamage onto the target's HP, hitting
the substitute if applicable. I've renamed the command to `applydamage`
and all of its subfunctions accordingly.
2018-04-04 23:27:40 +02:00
..
animations.asm wiggle → wobble 2018-01-19 00:16:08 -05:00
descriptions.asm Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
effects.asm Rename some battle commands 2018-04-04 23:27:40 +02:00
effects_pointers.asm Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
effects_priorities.asm Move battle engine data into data/ 2018-01-09 15:12:49 -05:00
flail_reversal_power.asm Move power data belongs in data/moves/ 2018-01-26 11:01:15 -05:00
grammar.asm Japanese characters in Japanese text (e.g. "ォ" not "," for $f4) 2018-01-19 21:49:16 -05:00
magnitude_power.asm Move power data belongs in data/moves/ 2018-01-26 11:01:15 -05:00
moves.asm Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
names.asm Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
present_power.asm Move power data belongs in data/moves/ 2018-01-26 11:01:15 -05:00
tmhm_moves.asm Clarify TM/HM move/enum correspondence 2018-01-28 01:20:49 -05:00