pokecrystal/maps/OlivineTimsHouse.asm

35 lines
668 B
NASM

object_const_def
const OLIVINETIMSHOUSE_TIM
OlivineTimsHouse_MapScripts:
def_scene_scripts
def_callbacks
Tim:
faceplayer
opentext
trade NPC_TRADE_TIM
waitbutton
closetext
end
TimsHouseBookshelf:
jumpstd MagazineBookshelfScript
OlivineTimsHouse_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 2, 7, OLIVINE_CITY, 3
warp_event 3, 7, OLIVINE_CITY, 3
def_coord_events
def_bg_events
bg_event 0, 1, BGEVENT_READ, TimsHouseBookshelf
bg_event 1, 1, BGEVENT_READ, TimsHouseBookshelf
def_object_events
object_event 2, 3, SPRITE_FISHING_GURU, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Tim, -1