pokecrystal/home/sprite_anims.asm

32 lines
422 B
NASM

InitSpriteAnimStruct::
ld [wSpriteAnimID], a
ldh a, [hROMBank]
push af
ld a, BANK(_InitSpriteAnimStruct)
rst Bankswitch
ld a, [wSpriteAnimID]
call _InitSpriteAnimStruct
pop af
rst Bankswitch
ret
ReinitSpriteAnimFrame::
ld [wSpriteAnimID], a
ldh a, [hROMBank]
push af
ld a, BANK(_ReinitSpriteAnimFrame)
rst Bankswitch
ld a, [wSpriteAnimID]
call _ReinitSpriteAnimFrame
pop af
rst Bankswitch
ret