mirror of https://github.com/pret/pokecrystal.git
135 lines
3.7 KiB
NASM
135 lines
3.7 KiB
NASM
; pitch
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; FrequencyTable indexes (see audio/notes.asm)
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const_def 1
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const C_ ; 1
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const C# ; 2
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const D_ ; 3
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const D# ; 4
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const E_ ; 5
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const F_ ; 6
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const F# ; 7
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const G_ ; 8
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const G# ; 9
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const A_ ; a
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const A# ; b
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const B_ ; c
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DEF NUM_NOTES EQU const_value - 1
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; channel
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; ChannelPointers indexes (see audio/engine.asm)
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const_def
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const CHAN1 ; 0
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const CHAN2 ; 1
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const CHAN3 ; 2
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const CHAN4 ; 3
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DEF NUM_MUSIC_CHANS EQU const_value
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const CHAN5 ; 4
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const CHAN6 ; 5
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const CHAN7 ; 6
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const CHAN8 ; 7
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DEF NUM_NOISE_CHANS EQU const_value - NUM_MUSIC_CHANS
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DEF NUM_CHANNELS EQU const_value
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; channel_struct members (see macros/ram.asm)
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rsreset
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DEF CHANNEL_MUSIC_ID rw
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DEF CHANNEL_MUSIC_BANK rb
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DEF CHANNEL_FLAGS1 rb
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DEF CHANNEL_FLAGS2 rb
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DEF CHANNEL_FLAGS3 rb
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DEF CHANNEL_MUSIC_ADDRESS rw
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DEF CHANNEL_LAST_MUSIC_ADDRESS rw
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rb_skip 2
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DEF CHANNEL_NOTE_FLAGS rb
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DEF CHANNEL_CONDITION rb
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DEF CHANNEL_DUTY_CYCLE rb
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DEF CHANNEL_VOLUME_ENVELOPE rb
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DEF CHANNEL_FREQUENCY rw
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DEF CHANNEL_PITCH rb
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DEF CHANNEL_OCTAVE rb
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DEF CHANNEL_TRANSPOSITION rb
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DEF CHANNEL_NOTE_DURATION rb
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DEF CHANNEL_FIELD16 rb
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rb_skip
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DEF CHANNEL_LOOP_COUNT rb
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DEF CHANNEL_TEMPO rw
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DEF CHANNEL_TRACKS rb
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DEF CHANNEL_DUTY_CYCLE_PATTERN rb
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DEF CHANNEL_VIBRATO_DELAY_COUNT rb
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DEF CHANNEL_VIBRATO_DELAY rb
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DEF CHANNEL_VIBRATO_EXTENT rb
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DEF CHANNEL_VIBRATO_RATE rb
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DEF CHANNEL_PITCH_SLIDE_TARGET rw
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DEF CHANNEL_PITCH_SLIDE_AMOUNT rb
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DEF CHANNEL_PITCH_SLIDE_AMOUNT_FRACTION rb
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DEF CHANNEL_FIELD25 rb
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rb_skip
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DEF CHANNEL_PITCH_OFFSET rw
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DEF CHANNEL_FIELD29 rb
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DEF CHANNEL_FIELD2A rw
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DEF CHANNEL_FIELD2C rb
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DEF CHANNEL_NOTE_LENGTH rb
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DEF CHANNEL_FIELD2E rb
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DEF CHANNEL_FIELD2F rb
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DEF CHANNEL_FIELD30 rb
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rb_skip
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DEF CHANNEL_STRUCT_LENGTH EQU _RS
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DEF NOISE_CHAN_F EQU 2 ; bit set in CHAN5-CHAN7
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; Flags1
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const_def
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const SOUND_CHANNEL_ON ; 0
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const SOUND_SUBROUTINE ; 1
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const SOUND_LOOPING ; 2
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const SOUND_SFX ; 3
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const SOUND_NOISE ; 4
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const SOUND_CRY ; 5
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; Flags2
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const_def
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const SOUND_VIBRATO ; 0
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const SOUND_PITCH_SLIDE ; 1
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const SOUND_DUTY_LOOP ; 2
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const SOUND_UNKN_0B ; 3
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const SOUND_PITCH_OFFSET ; 4
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const SOUND_UNKN_0D ; 5
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const SOUND_UNKN_0E ; 6
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const SOUND_UNKN_0F ; 7
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; Flags3
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const_def
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const SOUND_VIBRATO_DIR ; 0
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const SOUND_PITCH_SLIDE_DIR ; 1
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; NoteFlags
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const_def
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const NOTE_DUTY_OVERRIDE ; 0
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const NOTE_FREQ_OVERRIDE ; 1
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const NOTE_UNUSED ; 2
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const NOTE_PITCH_SWEEP ; 3
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const NOTE_NOISE_SAMPLING ; 4
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const NOTE_REST ; 5
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const NOTE_VIBRATO_OVERRIDE ; 6
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; wVolume
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DEF VOLUME_SO1_F EQU 3
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DEF VOLUME_SO2_F EQU 7
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DEF VOLUME_SO1_LEVEL EQU %00000111
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DEF VOLUME_SO2_LEVEL EQU %01110000
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DEF MAX_VOLUME EQU $77
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; wSoundInput
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DEF SOUND_INPUT_CH1_F EQU 0
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DEF SOUND_INPUT_CH2_F EQU 1
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DEF SOUND_INPUT_CH3_F EQU 2
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DEF SOUND_INPUT_CH4_F EQU 3
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DEF SOUND_INPUT_GLOBAL_F EQU 7
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; wLowHealthAlarm
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DEF DANGER_PITCH_F EQU 4
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DEF DANGER_ON_F EQU 7
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; wMusicFade
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DEF MUSIC_FADE_IN_F EQU 7
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