mirror of https://github.com/pret/pokecrystal.git
313 lines
4.5 KiB
NASM
Executable File
313 lines
4.5 KiB
NASM
Executable File
PlayWhirlpoolSound: ; 8c7d4
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call WaitSFX
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ld de, SFX_SURF
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call PlaySFX
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call WaitSFX
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ret
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; 8c7e1
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BlindingFlash: ; 8c7e1
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callba RotatePalettesRightPalettes
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ld hl, StatusFlags
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set 2, [hl]
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callba Function8c0e5
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callba Function8c001
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ld b, SCGB_09
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call GetSGBLayout
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callba Function49409
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callba RotatePalettesLeftPalettes
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ret
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; 8c80a
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ShakeHeadbuttTree: ; 8c80a
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callba Function8cf53
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ld de, CutGrassGFX
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ld hl, VTiles1
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lb bc, BANK(CutGrassGFX), 4
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call Request2bpp
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ld de, HeadbuttTreeGFX
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ld hl, VTiles1 tile $04
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lb bc, BANK(HeadbuttTreeGFX), 8
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call Request2bpp
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call Function8cad3
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ld a, SPRITE_ANIM_INDEX_1B
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call _InitSpriteAnimStruct
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ld hl, $3
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add hl, bc
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ld [hl], $84
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ld a, $90
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ld [wc3b5], a
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callba Function8cf7a
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call GetHeadbuttTreeRelativeLocation
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ld a, $20
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ld [wcf64], a
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call WaitSFX
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ld de, SFX_SANDSTORM
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call PlaySFX
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.loop
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ld hl, wcf64
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ld a, [hl]
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and a
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jr z, .done
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dec [hl]
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ld a, $90
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ld [wc3b5], a
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callba Function8cf7a
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call DelayFrame
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jr .loop
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.done
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call OverworldTextModeSwitch
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call WaitBGMap
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xor a
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ld [hBGMapMode], a
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callba Function8cf53
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ld hl, Sprites + $90
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ld bc, $10
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xor a
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call ByteFill
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ld de, Font
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ld hl, VTiles1
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lb bc, BANK(Font), $c
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call Get1bpp
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call ReplaceKrisSprite
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ret
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; 8c893
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HeadbuttTreeGFX: ; 8c893
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INCBIN "gfx/unknown/08c893.2bpp"
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; 8c913
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GetHeadbuttTreeRelativeLocation: ; 8c913
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xor a
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ld [hBGMapMode], a
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ld a, [PlayerDirection]
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and %00001100
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srl a
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ld e, a
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ld d, 0
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ld hl, TreeRelativeLocationTable
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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ld a, $5
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ld [hli], a
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ld [hld], a
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ld bc, SCREEN_WIDTH
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add hl, bc
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ld [hli], a
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ld [hld], a
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call WaitBGMap
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xor a
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ld [hBGMapMode], a
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ret
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; 8c938
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TreeRelativeLocationTable: ; 8c938
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dwcoord 8, 8 + 2 ; RIGHT
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dwcoord 8, 8 - 2 ; LEFT
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dwcoord 8 - 2, 8 ; DOWN
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dwcoord 8 + 2, 8 ; UP
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; 8c940
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OWCutAnimation: ; 8c940
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ld a, e
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and $1
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ld [wJumptableIndex], a
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call .LoadCutGFX
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call WaitSFX
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ld de, SFX_PLACE_PUZZLE_PIECE_DOWN
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call PlaySFX
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.loop
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ld a, [wJumptableIndex]
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bit 7, a
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jr nz, .finish
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ld a, $90
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ld [wc3b5], a
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callab Function8cf7a
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call OWCutJumptable
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call DelayFrame
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jr .loop
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.finish
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ret
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; 8c96d
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.LoadCutGFX: ; 8c96d
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callab Function8cf53 ; pointless to farcall
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ld de, CutGrassGFX
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ld hl, VTiles1
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lb bc, BANK(CutGrassGFX), 4
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call Request2bpp
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ld de, CutTreeGFX
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ld hl, VTiles1 tile $4
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lb bc, BANK(CutTreeGFX), 4
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call Request2bpp
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ret
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; 8c98c
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CutTreeGFX: ; c898c
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INCBIN "gfx/misc/cut_tree.2bpp"
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; c89cc
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CutGrassGFX: ; 8c9cc
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INCBIN "gfx/misc/cut_grass.2bpp"
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; 8ca0c
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OWCutJumptable: ; 8ca0c
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ld a, [wJumptableIndex]
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ld e, a
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ld d, 0
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ld hl, .jumptable
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rept 2
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add hl, de
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endr
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp [hl]
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; 8ca1b
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.jumptable: ; 8ca1b (23:4a1b)
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dw Function8ca23
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dw Function8ca3c
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dw Function8ca5c
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dw Function8ca64
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Function8ca23: ; 8ca23 (23:4a23)
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call Function8cad3
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ld a, SPRITE_ANIM_INDEX_17 ; leaf
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call _InitSpriteAnimStruct
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ld hl, $3
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add hl, bc
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ld [hl], $84
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ld a, $20
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ld [wcf64], a
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ld hl, wJumptableIndex
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rept 2
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inc [hl]
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endr
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ret
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Function8ca3c: ; 8ca3c (23:4a3c)
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call Function8ca8e
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xor a
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call Function8ca73
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ld a, $10
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call Function8ca73
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ld a, $20
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call Function8ca73
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ld a, $30
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call Function8ca73
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ld a, $20
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ld [wcf64], a
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ld hl, wJumptableIndex
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inc [hl]
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ret
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Function8ca5c: ; 8ca5c (23:4a5c)
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ld a, $1
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ld [hBGMapMode], a
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ld hl, wJumptableIndex
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inc [hl]
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Function8ca64: ; 8ca64 (23:4a64)
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ld hl, wcf64
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ld a, [hl]
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and a
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jr z, .asm_8ca6d
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dec [hl]
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ret
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.asm_8ca6d
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ld hl, wJumptableIndex
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set 7, [hl]
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ret
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Function8ca73: ; 8ca73 (23:4a73)
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push de
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push af
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ld a, SPRITE_ANIM_INDEX_16 ; fly takeoff
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call _InitSpriteAnimStruct
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ld hl, $3
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add hl, bc
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ld [hl], $80
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ld hl, $e
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add hl, bc
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ld [hl], $4
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pop af
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ld hl, $c
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add hl, bc
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ld [hl], a
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pop de
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ret
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Function8ca8e: ; 8ca8e (23:4a8e)
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ld de, 0
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ld a, [wd197]
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bit 0, a
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jr z, .asm_8ca9a
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set 0, e
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.asm_8ca9a
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ld a, [wd196]
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bit 0, a
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jr z, .asm_8caa3
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set 1, e
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.asm_8caa3
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ld a, [PlayerDirection]
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and $c
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add e
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ld e, a
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ld hl, Unknown_8cab3
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rept 2
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add hl, de
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endr
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ld e, [hl]
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inc hl
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ld d, [hl]
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ret
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; 8cab3 (23:4ab3)
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Unknown_8cab3: ; 8cab3
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db $58, $60
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db $48, $60
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db $58, $70
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db $48, $70
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db $58, $40
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db $48, $40
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db $58, $50
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db $48, $50
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db $38, $60
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db $48, $60
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db $38, $50
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db $48, $50
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db $58, $60
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db $68, $60
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db $58, $50
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db $68, $50
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; 8cad3
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Function8cad3: ; 8cad3 (23:4ad3)
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ld a, [PlayerDirection]
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and $c
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srl a
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ld e, a
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ld d, 0
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ld hl, Unknown_8cae5
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add hl, de
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ld e, [hl]
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inc hl
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ld d, [hl]
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ret
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; 8cae5 (23:4ae5)
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Unknown_8cae5: ; 8cae5
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db $50, $68
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db $50, $48
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db $40, $58
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db $60, $58
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; 8caed
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