pokecrystal/engine/menus/init_gender.asm

104 lines
1.8 KiB
NASM

InitCrystalData:
ld a, $1
ld [wd474], a
xor a
ld [wd473], a
ld [wPlayerGender], a
ld [wd475], a
ld [wd476], a
ld [wd477], a
ld [wd478], a
ld [wd002], a
ld [wd003], a
; could have done "ld a, [wd479] \ and %11111100", saved four operations
ld a, [wd479]
res 0, a
ld [wd479], a
ld a, [wd479]
res 1, a
ld [wd479], a
ret
INCLUDE "mobile/mobile_12.asm"
InitGender:
call InitGenderScreen
call LoadGenderScreenPal
call LoadGenderScreenLightBlueTile
call WaitBGMap2
call SetPalettes
ld hl, TextJump_AreYouABoyOrAreYouAGirl
call PrintText
ld hl, .MenuHeader
call LoadMenuHeader
call WaitBGMap2
call VerticalMenu
call CloseWindow
ld a, [wMenuCursorY]
dec a
ld [wPlayerGender], a
ld c, 10
call DelayFrames
ret
.MenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 6, 4, 12, 9
dw .MenuData
db 1 ; default option
.MenuData:
db STATICMENU_CURSOR | STATICMENU_WRAP | STATICMENU_DISABLE_B ; flags
db 2 ; items
db "Boy@"
db "Girl@"
TextJump_AreYouABoyOrAreYouAGirl:
; Are you a boy? Or are you a girl?
text_far Text_AreYouABoyOrAreYouAGirl
text_end
InitGenderScreen:
ld a, $10
ld [wMusicFade], a
ld a, MUSIC_NONE
ld [wMusicFadeID], a
ld a, $0
ld [wMusicFadeID + 1], a
ld c, 8
call DelayFrames
call ClearBGPalettes
call InitCrystalData
call LoadFontsExtra
hlcoord 0, 0
ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
ld a, $0
call ByteFill
hlcoord 0, 0, wAttrMap
ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
xor a
call ByteFill
ret
LoadGenderScreenPal:
ld hl, .Palette
ld de, wBGPals1
ld bc, 1 palettes
ld a, BANK(wBGPals1)
call FarCopyWRAM
farcall ApplyPals
ret
.Palette:
INCLUDE "gfx/new_game/gender_screen.pal"
LoadGenderScreenLightBlueTile:
ld de, .LightBlueTile
ld hl, vTiles2 tile $00
lb bc, BANK(.LightBlueTile), 1
call Get2bpp
ret
.LightBlueTile:
INCBIN "gfx/new_game/gender_screen.2bpp"