mirror of https://github.com/pret/pokecrystal.git
94 lines
1.8 KiB
NASM
94 lines
1.8 KiB
NASM
const_value set 2
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const ROUTE40BATTLETOWERGATE_ROCKER
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const ROUTE40BATTLETOWERGATE_TWIN
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Route40BattleTowerGate_MapScriptHeader:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 1
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dbw MAPCALLBACK_OBJECTS, .ShowSailor
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.ShowSailor:
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clearevent EVENT_BATTLE_TOWER_OUTSIDE_SAILOR
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return
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Route40BattleTowerGateRockerScript:
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jumptextfaceplayer Route40BattleTowerGateRockerText
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Route40BattleTowerGateTwinScript:
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jumptextfaceplayer Route40BattleTowerGateTwinText
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UnknownText_0x9f66f:
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text "Did you come to"
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line "see the BATTLE"
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cont "TOWER too?"
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para "But I guess you"
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line "can't go in yet."
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done
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UnknownText_0x9f6ba:
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text "BATTLE TOWER has"
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line "opened."
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para "I want to go, but"
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line "I haven't thought"
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para "up a cool line for"
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line "when I win."
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done
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Route40BattleTowerGateRockerText:
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text "Are you going to"
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line "the BATTLE TOWER?"
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para "This is a secret,"
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line "but if you win a"
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para "whole lot, you can"
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line "win special gifts."
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done
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UnknownText_0x9f783:
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text "I'm going to train"
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line "my #MON so I'll"
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para "be all ready for"
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line "the BATTLE TOWER."
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done
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Route40BattleTowerGateTwinText:
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text "The levels of the"
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line "#MON I want to"
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para "use are all"
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line "different."
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para "I have to go train"
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line "them now!"
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done
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Route40BattleTowerGate_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 4
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warp_def 4, 7, 1, ROUTE_40
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warp_def 5, 7, 1, ROUTE_40
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warp_def 4, 0, 1, BATTLE_TOWER_OUTSIDE
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warp_def 5, 0, 2, BATTLE_TOWER_OUTSIDE
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.CoordEvents:
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db 0
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.BGEvents:
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db 0
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.ObjectEvents:
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db 2
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object_event 3, 3, SPRITE_ROCKER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Route40BattleTowerGateRockerScript, EVENT_BATTLE_TOWER_OUTSIDE_SAILOR
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object_event 7, 5, SPRITE_TWIN, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route40BattleTowerGateTwinScript, -1
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