pokecrystal/event/basement_key.asm

35 lines
580 B
NASM
Executable File

_BasementKey: ; 507b4
; Are we even in the right map to use this?
ld a, [MapGroup]
cp GROUP_WAREHOUSE_ENTRANCE
jr nz, .nope
ld a, [MapNumber]
cp MAP_WAREHOUSE_ENTRANCE
jr nz, .nope
; Are we on the tile in front of the door?
call GetFacingTileCoord
ld a, d
cp 22
jr nz, .nope
ld a, e
cp 10
jr nz, .nope
; Let's use the Basement Key
ld hl, .BasementKeyScript
call QueueScript
ld a, TRUE
ld [wItemEffectSucceeded], a
ret
.nope
ld a, FALSE
ld [wItemEffectSucceeded], a
ret
; 507e1
.BasementKeyScript: ; 0x507e1
closetext
farjump BasementDoorScript
; 0x507e6