pokecrystal/engine/battle_anims
mid-kid ee86b36766 wNumActiveBattleAnims → wLastAnimObjectIndex
This variable never decrements, it only increments to give each battle
animation a different, and incremental "index".
2019-02-15 17:21:51 +01:00
..
anim_commands.asm Anotate more of the battle anim subsystem 2019-02-15 03:01:59 +01:00
bg_effects.asm wNumActiveBattleAnims → wLastAnimObjectIndex 2019-02-15 17:21:51 +01:00
core.asm wNumActiveBattleAnims → wLastAnimObjectIndex 2019-02-15 17:21:51 +01:00
functions.asm Document all possible values for ReinitBattleAnimFrameset 2019-02-06 10:16:40 +01:00
helpers.asm Anotate more of the battle anim subsystem 2019-02-15 03:01:59 +01:00
pokeball_wobble.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00