pokecrystal/engine/link/init_list.asm

56 lines
938 B
NASM

InitList:
; This entire function is useless.
ld a, [wInitListType]
cp INIT_ENEMYOT_LIST
jr nz, .check_party_ot_name
ld hl, wOTPartyCount
ld de, wOTPartyMonOT
ld a, ENEMY_OT_NAME
jr .done
.check_party_ot_name
cp INIT_PLAYEROT_LIST
jr nz, .check_mon_name
ld hl, wPartyCount
ld de, wPartyMonOT
ld a, PARTY_OT_NAME
jr .done
.check_mon_name
cp INIT_MON_LIST
jr nz, .check_item_name
ld hl, wCurMart
ld de, PokemonNames
ld a, MON_NAME
jr .done
.check_item_name
cp INIT_BAG_ITEM_LIST
jr nz, .check_ob_item_name
ld hl, wNumItems
ld de, ItemNames
ld a, ITEM_NAME
jr .done
.check_ob_item_name
ld hl, wCurMart
ld de, ItemNames
ld a, ITEM_NAME
.done
ld [wNamedObjectTypeBuffer], a
ld a, l
ld [wListPointer], a
ld a, h
ld [wListPointer + 1], a
ld a, e
ld [wUnusedD102], a
ld a, d
ld [wUnusedD102 + 1], a
ld bc, ItemAttributes
ld a, c
ld [wItemAttributesPtr], a
ld a, b
ld [wItemAttributesPtr + 1], a
ret