pokecrystal/gfx/title
yenatch 93cbbaf49d Unused title screen code, graphics, tilemaps, palettes.
At 43:4000 (UnusedTitleScreen) is a semi-functional title screen.
It's never used, and appears in the Japanese version at the same offset.

Notably, a portion of the logo is cut out and used as OAM.
The final title screen instead uses BG priority to avoid this.
2014-04-10 15:53:09 -04:00
..
crystal.w48.interleave.2bpp.lz Image extensions in gfx/{intro,title}. 2014-04-02 00:41:56 -04:00
logo.w160.t4.2bpp.lz Image extensions in gfx/{intro,title}. 2014-04-02 00:41:56 -04:00
old_bg.2bpp Unused title screen code, graphics, tilemaps, palettes. 2014-04-10 15:53:09 -04:00
old_fg.2bpp Unused title screen code, graphics, tilemaps, palettes. 2014-04-10 15:53:09 -04:00
suicune.w128.2bpp.lz Image extensions in gfx/{intro,title}. 2014-04-02 00:41:56 -04:00