pokecrystal/gfx/pics/stantler/frames.asm

16 lines
289 B
NASM

dw .frame1
dw .frame2
dw .frame3
.frame1
db $00 ; bitmask
db $31, $32
.frame2
db $01 ; bitmask
db $00, $33, $34, $35, $00, $00, $36, $37, $00, $38, $39, $3a
db $3b, $3c, $3d, $3e, $3f, $40, $41, $42, $43, $44, $45, $46
db $47, $48
.frame3
db $02 ; bitmask
db $49, $4a
; 0xd9496