pokecrystal/gfx/pics/houndoom/frames.asm

25 lines
504 B
NASM

dw .frame1
dw .frame2
dw .frame3
dw .frame4
dw .frame5
.frame1
db $00 ; bitmask
db $03, $31, $32, $33, $34, $35, $36, $37, $03, $38, $39, $3a
db $3b, $3c, $03, $3d, $3e
.frame2
db $01 ; bitmask
db $03, $3f, $40, $33, $41, $35, $38, $39, $3a, $3d, $3e, $42
db $43
.frame3
db $01 ; bitmask
db $44, $45, $46, $47, $48, $49, $4a, $4b, $4c, $4d, $4e, $42
db $43
.frame4
db $02 ; bitmask
db $03, $3f, $40, $33, $41, $35, $38, $39, $3a, $3d, $3e
.frame5
db $03 ; bitmask
db $42, $43
; 0xd939d