pokecrystal/maps/ViridianGym.asm

192 lines
3.2 KiB
NASM

const_value set 2
const VIRIDIANGYM_BLUE
const VIRIDIANGYM_GYM_GUY
ViridianGym_MapScriptHeader:
.MapTriggers:
db 0
.MapCallbacks:
db 0
BlueScript_0x9aa26:
faceplayer
opentext
checkflag ENGINE_EARTHBADGE
iftrue .FightDone
writetext UnknownText_0x9aa7b
waitbutton
closetext
winlosstext UnknownText_0x9abae, 0
loadtrainer BLUE, 1
startbattle
returnafterbattle
setevent EVENT_BEAT_BLUE
opentext
writetext UnknownText_0x9ac0f
playsound SFX_GET_BADGE
waitsfx
setflag ENGINE_EARTHBADGE
writetext UnknownText_0x9ac27
waitbutton
closetext
end
.FightDone
writetext UnknownText_0x9acab
waitbutton
closetext
end
ViridianGymGuyScript:
faceplayer
opentext
checkevent EVENT_BEAT_BLUE
iftrue .ViridianGymGuyWinScript
writetext ViridianGymGuyText
waitbutton
closetext
end
.ViridianGymGuyWinScript
writetext ViridianGymGuyWinText
waitbutton
closetext
end
ViridianGymStatue:
checkflag ENGINE_EARTHBADGE
iftrue .Beaten
jumpstd gymstatue1
.Beaten
trainertotext BLUE, 1, $1
jumpstd gymstatue2
UnknownText_0x9aa7b:
text "BLUE: Yo! Finally"
line "got here, huh?"
para "I wasn't in the"
line "mood at CINNABAR,"
para "but now I'm ready"
line "to battle you."
para "…"
para "You're telling me"
line "you conquered all"
cont "the GYMS in JOHTO?"
para "Heh! JOHTO's GYMS"
line "must be pretty"
cont "pathetic then."
para "Hey, don't worry"
line "about it."
para "I'll know if you"
line "are good or not by"
para "battling you right"
line "now."
para "Ready, JOHTO"
line "CHAMP?"
done
UnknownText_0x9abae:
text "BLUE: What?"
para "How the heck did I"
line "lose to you?"
para "…"
para "Tch, all right…"
line "Here, take this--"
cont "it's EARTHBADGE."
done
UnknownText_0x9ac0f:
text "<PLAYER> received"
line "EARTHBADGE."
done
UnknownText_0x9ac27:
text "BLUE: …"
para "All right, I was"
line "wrong. You're the"
para "real deal. You are"
line "a good trainer."
para "But I'm going to"
line "beat you someday."
para "Don't you forget"
line "it!"
done
UnknownText_0x9acab:
text "BLUE: Listen, you."
para "You'd better not"
line "lose until I beat"
cont "you. Got it?"
done
ViridianGymGuyText:
text "Yo, CHAMP in"
line "making!"
para "How's it going?"
line "Looks like you're"
cont "on a roll."
para "The GYM LEADER is"
line "a guy who battled"
para "the CHAMPION three"
line "years ago."
para "He's no pushover."
para "Give it everything"
line "you've got!"
done
ViridianGymGuyWinText:
text "Man, you are truly"
line "tough…"
para "That was a heck of"
line "an inspirational"
para "battle. It brought"
line "tears to my eyes."
done
ViridianGym_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $11, $4, 1, VIRIDIAN_CITY
warp_def $11, $5, 1, VIRIDIAN_CITY
.XYTriggers:
db 0
.Signposts:
db 2
signpost 13, 3, SIGNPOST_READ, ViridianGymStatue
signpost 13, 6, SIGNPOST_READ, ViridianGymStatue
.PersonEvents:
db 2
person_event SPRITE_BLUE, 3, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, BlueScript_0x9aa26, EVENT_VIRIDIAN_GYM_BLUE
person_event SPRITE_GYM_GUY, 13, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, ViridianGymGuyScript, EVENT_VIRIDIAN_GYM_BLUE