pokecrystal/maps/NewBarkTown.asm

316 lines
5.7 KiB
NASM

const_value set 2
const NEWBARKTOWN_TEACHER
const NEWBARKTOWN_FISHER
const NEWBARKTOWN_SILVER
NewBarkTown_MapScriptHeader:
.MapTriggers:
db 2
; triggers
dw .Trigger0, 0
dw .Trigger1, 0
.MapCallbacks:
db 1
; callbacks
dbw 5, .FlyPoint
.Trigger0
end
.Trigger1
end
.FlyPoint
setflag ENGINE_FLYPOINT_NEW_BARK
clearevent EVENT_FIRST_TIME_BANKING_WITH_MOM
return
UnknownScript_0x1a8016:
playmusic MUSIC_MOM
spriteface NEWBARKTOWN_TEACHER, LEFT
opentext
writetext UnknownText_0x1a8134
waitbutton
closetext
spriteface PLAYER, RIGHT
applymovement NEWBARKTOWN_TEACHER, MovementData_0x1a80d4
opentext
writetext UnknownText_0x1a813e
waitbutton
closetext
follow NEWBARKTOWN_TEACHER, PLAYER
applymovement NEWBARKTOWN_TEACHER, MovementData_0x1a80e0
stopfollow
opentext
writetext UnknownText_0x1a815e
waitbutton
closetext
special RestartMapMusic
end
UnknownScript_0x1a8041:
playmusic MUSIC_MOM
spriteface NEWBARKTOWN_TEACHER, LEFT
opentext
writetext UnknownText_0x1a8134
waitbutton
closetext
spriteface PLAYER, RIGHT
applymovement NEWBARKTOWN_TEACHER, MovementData_0x1a80d9
spriteface PLAYER, UP
opentext
writetext UnknownText_0x1a813e
waitbutton
closetext
follow NEWBARKTOWN_TEACHER, PLAYER
applymovement NEWBARKTOWN_TEACHER, MovementData_0x1a80e6
stopfollow
opentext
writetext UnknownText_0x1a815e
waitbutton
closetext
special RestartMapMusic
end
TeacherScript_0x1a806f:
faceplayer
opentext
checkevent EVENT_TALKED_TO_MOM_AFTER_MYSTERY_EGG_QUEST
iftrue UnknownScript_0x1a8095
checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
iftrue UnknownScript_0x1a808f
checkevent EVENT_GOT_A_POKEMON_FROM_ELM
iftrue UnknownScript_0x1a8089
writetext UnknownText_0x1a80f7
waitbutton
closetext
end
UnknownScript_0x1a8089:
writetext UnknownText_0x1a81c4
waitbutton
closetext
end
UnknownScript_0x1a808f:
writetext UnknownText_0x1a81f2
waitbutton
closetext
end
UnknownScript_0x1a8095:
writetext UnknownText_0x1a8236
waitbutton
closetext
end
FisherScript_0x1a809b:
jumptextfaceplayer UnknownText_0x1a8274
SilverScript_0x1a809e:
opentext
writetext UnknownText_0x1a82a6
waitbutton
closetext
spriteface NEWBARKTOWN_SILVER, LEFT
opentext
writetext UnknownText_0x1a82cd
waitbutton
closetext
follow PLAYER, NEWBARKTOWN_SILVER
applymovement PLAYER, MovementData_0x1a80ed
stopfollow
pause 5
spriteface NEWBARKTOWN_SILVER, DOWN
pause 5
playsound SFX_TACKLE
applymovement PLAYER, MovementData_0x1a80f0
applymovement NEWBARKTOWN_SILVER, MovementData_0x1a80f5
end
MapNewBarkTownSignpost0Script:
jumptext UnknownText_0x1a82e8
MapNewBarkTownSignpost1Script:
jumptext UnknownText_0x1a8328
MapNewBarkTownSignpost2Script:
jumptext UnknownText_0x1a8332
MapNewBarkTownSignpost3Script:
jumptext UnknownText_0x1a8340
MovementData_0x1a80d4:
step_left
step_left
step_left
step_left
step_end
MovementData_0x1a80d9:
step_left
step_left
step_left
step_left
step_left
turn_head_down
step_end
MovementData_0x1a80e0:
step_right
step_right
step_right
step_right
turn_head_left
step_end
MovementData_0x1a80e6:
step_right
step_right
step_right
step_right
step_right
turn_head_left
step_end
MovementData_0x1a80ed:
turn_head_up
step_down
step_end
MovementData_0x1a80f0:
turn_head_up
fix_facing
jump_step_down
remove_fixed_facing
step_end
MovementData_0x1a80f5:
step_right
step_end
UnknownText_0x1a80f7:
text "Wow, your #GEAR"
line "is impressive!"
para "Did your mom get"
line "it for you?"
done
UnknownText_0x1a8134:
text "Wait, <PLAY_G>!"
done
UnknownText_0x1a813e:
text "What do you think"
line "you're doing?"
done
UnknownText_0x1a815e:
text "It's dangerous to"
line "go out without a"
cont "#MON!"
para "Wild #MON"
line "jump out of the"
para "grass on the way"
line "to the next town."
done
UnknownText_0x1a81c4:
text "Oh! Your #MON"
line "is adorable!"
cont "I wish I had one!"
done
UnknownText_0x1a81f2:
text "Hi, <PLAY_G>!"
line "Leaving again?"
para "You should tell"
line "your mom if you"
cont "are leaving."
done
UnknownText_0x1a8236:
text "Call your mom on"
line "your #GEAR to"
para "let her know how"
line "you're doing."
done
UnknownText_0x1a8274:
text "Yo, <PLAYER>!"
para "I hear PROF.ELM"
line "discovered some"
cont "new #MON."
done
UnknownText_0x1a82a6:
text $56
para "So this is the"
line "famous ELM #MON"
cont "LAB…"
done
UnknownText_0x1a82cd:
text "…What are you"
line "staring at?"
done
UnknownText_0x1a82e8:
text "NEW BARK TOWN"
para "The Town Where the"
line "Winds of a New"
cont "Beginning Blow"
done
UnknownText_0x1a8328:
text "<PLAYER>'s House"
done
UnknownText_0x1a8332:
text "ELM #MON LAB"
done
UnknownText_0x1a8340:
text "ELM'S HOUSE"
done
NewBarkTown_MapEventHeader:
; filler
db 0, 0
.Warps:
db 4
warp_def $3, $6, 1, ELMS_LAB
warp_def $5, $d, 1, KRISS_HOUSE_1F
warp_def $b, $3, 1, KRISS_NEIGHBORS_HOUSE
warp_def $d, $b, 1, ELMS_HOUSE
.XYTriggers:
db 2
xy_trigger 0, $8, $1, $0, UnknownScript_0x1a8016, $0, $0
xy_trigger 0, $9, $1, $0, UnknownScript_0x1a8041, $0, $0
.Signposts:
db 4
signpost 8, 8, SIGNPOST_READ, MapNewBarkTownSignpost0Script
signpost 5, 11, SIGNPOST_READ, MapNewBarkTownSignpost1Script
signpost 3, 3, SIGNPOST_READ, MapNewBarkTownSignpost2Script
signpost 13, 9, SIGNPOST_READ, MapNewBarkTownSignpost3Script
.PersonEvents:
db 3
person_event SPRITE_TEACHER, 8, 6, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 1, -1, -1, 0, PERSONTYPE_SCRIPT, 0, TeacherScript_0x1a806f, -1
person_event SPRITE_FISHER, 9, 12, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, FisherScript_0x1a809b, -1
person_event SPRITE_SILVER, 2, 3, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, SilverScript_0x1a809e, EVENT_RIVAL_NEW_BARK_TOWN