mirror of https://github.com/pret/pokecrystal.git
316 lines
5.7 KiB
NASM
316 lines
5.7 KiB
NASM
const_value set 2
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const NEWBARKTOWN_TEACHER
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const NEWBARKTOWN_FISHER
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const NEWBARKTOWN_SILVER
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NewBarkTown_MapScriptHeader:
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.MapTriggers:
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db 2
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; triggers
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dw .Trigger0, 0
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dw .Trigger1, 0
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.MapCallbacks:
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db 1
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; callbacks
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dbw 5, .FlyPoint
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.Trigger0
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end
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.Trigger1
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end
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.FlyPoint
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setflag ENGINE_FLYPOINT_NEW_BARK
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clearevent EVENT_FIRST_TIME_BANKING_WITH_MOM
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return
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UnknownScript_0x1a8016:
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playmusic MUSIC_MOM
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spriteface NEWBARKTOWN_TEACHER, LEFT
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opentext
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writetext UnknownText_0x1a8134
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waitbutton
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closetext
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spriteface PLAYER, RIGHT
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applymovement NEWBARKTOWN_TEACHER, MovementData_0x1a80d4
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opentext
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writetext UnknownText_0x1a813e
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waitbutton
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closetext
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follow NEWBARKTOWN_TEACHER, PLAYER
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applymovement NEWBARKTOWN_TEACHER, MovementData_0x1a80e0
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stopfollow
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opentext
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writetext UnknownText_0x1a815e
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waitbutton
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closetext
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special RestartMapMusic
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end
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UnknownScript_0x1a8041:
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playmusic MUSIC_MOM
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spriteface NEWBARKTOWN_TEACHER, LEFT
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opentext
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writetext UnknownText_0x1a8134
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waitbutton
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closetext
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spriteface PLAYER, RIGHT
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applymovement NEWBARKTOWN_TEACHER, MovementData_0x1a80d9
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spriteface PLAYER, UP
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opentext
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writetext UnknownText_0x1a813e
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waitbutton
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closetext
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follow NEWBARKTOWN_TEACHER, PLAYER
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applymovement NEWBARKTOWN_TEACHER, MovementData_0x1a80e6
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stopfollow
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opentext
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writetext UnknownText_0x1a815e
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waitbutton
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closetext
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special RestartMapMusic
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end
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TeacherScript_0x1a806f:
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faceplayer
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opentext
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checkevent EVENT_TALKED_TO_MOM_AFTER_MYSTERY_EGG_QUEST
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iftrue UnknownScript_0x1a8095
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checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
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iftrue UnknownScript_0x1a808f
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checkevent EVENT_GOT_A_POKEMON_FROM_ELM
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iftrue UnknownScript_0x1a8089
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writetext UnknownText_0x1a80f7
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waitbutton
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closetext
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end
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UnknownScript_0x1a8089:
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writetext UnknownText_0x1a81c4
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waitbutton
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closetext
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end
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UnknownScript_0x1a808f:
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writetext UnknownText_0x1a81f2
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waitbutton
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closetext
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end
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UnknownScript_0x1a8095:
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writetext UnknownText_0x1a8236
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waitbutton
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closetext
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end
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FisherScript_0x1a809b:
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jumptextfaceplayer UnknownText_0x1a8274
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SilverScript_0x1a809e:
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opentext
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writetext UnknownText_0x1a82a6
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waitbutton
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closetext
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spriteface NEWBARKTOWN_SILVER, LEFT
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opentext
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writetext UnknownText_0x1a82cd
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waitbutton
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closetext
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follow PLAYER, NEWBARKTOWN_SILVER
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applymovement PLAYER, MovementData_0x1a80ed
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stopfollow
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pause 5
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spriteface NEWBARKTOWN_SILVER, DOWN
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pause 5
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playsound SFX_TACKLE
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applymovement PLAYER, MovementData_0x1a80f0
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applymovement NEWBARKTOWN_SILVER, MovementData_0x1a80f5
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end
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MapNewBarkTownSignpost0Script:
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jumptext UnknownText_0x1a82e8
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MapNewBarkTownSignpost1Script:
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jumptext UnknownText_0x1a8328
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MapNewBarkTownSignpost2Script:
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jumptext UnknownText_0x1a8332
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MapNewBarkTownSignpost3Script:
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jumptext UnknownText_0x1a8340
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MovementData_0x1a80d4:
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step_left
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step_left
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step_left
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step_left
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step_end
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MovementData_0x1a80d9:
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step_left
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step_left
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step_left
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step_left
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step_left
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turn_head_down
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step_end
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MovementData_0x1a80e0:
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step_right
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step_right
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step_right
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step_right
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turn_head_left
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step_end
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MovementData_0x1a80e6:
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step_right
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step_right
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step_right
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step_right
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step_right
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turn_head_left
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step_end
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MovementData_0x1a80ed:
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turn_head_up
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step_down
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step_end
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MovementData_0x1a80f0:
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turn_head_up
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fix_facing
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jump_step_down
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remove_fixed_facing
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step_end
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MovementData_0x1a80f5:
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step_right
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step_end
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UnknownText_0x1a80f7:
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text "Wow, your #GEAR"
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line "is impressive!"
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para "Did your mom get"
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line "it for you?"
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done
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UnknownText_0x1a8134:
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text "Wait, <PLAY_G>!"
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done
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UnknownText_0x1a813e:
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text "What do you think"
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line "you're doing?"
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done
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UnknownText_0x1a815e:
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text "It's dangerous to"
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line "go out without a"
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cont "#MON!"
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para "Wild #MON"
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line "jump out of the"
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para "grass on the way"
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line "to the next town."
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done
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UnknownText_0x1a81c4:
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text "Oh! Your #MON"
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line "is adorable!"
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cont "I wish I had one!"
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done
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UnknownText_0x1a81f2:
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text "Hi, <PLAY_G>!"
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line "Leaving again?"
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para "You should tell"
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line "your mom if you"
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cont "are leaving."
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done
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UnknownText_0x1a8236:
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text "Call your mom on"
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line "your #GEAR to"
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para "let her know how"
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line "you're doing."
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done
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UnknownText_0x1a8274:
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text "Yo, <PLAYER>!"
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para "I hear PROF.ELM"
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line "discovered some"
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cont "new #MON."
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done
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UnknownText_0x1a82a6:
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text $56
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para "So this is the"
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line "famous ELM #MON"
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cont "LAB…"
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done
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UnknownText_0x1a82cd:
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text "…What are you"
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line "staring at?"
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done
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UnknownText_0x1a82e8:
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text "NEW BARK TOWN"
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para "The Town Where the"
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line "Winds of a New"
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cont "Beginning Blow"
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done
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UnknownText_0x1a8328:
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text "<PLAYER>'s House"
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done
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UnknownText_0x1a8332:
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text "ELM #MON LAB"
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done
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UnknownText_0x1a8340:
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text "ELM'S HOUSE"
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done
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NewBarkTown_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 4
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warp_def $3, $6, 1, ELMS_LAB
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warp_def $5, $d, 1, KRISS_HOUSE_1F
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warp_def $b, $3, 1, KRISS_NEIGHBORS_HOUSE
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warp_def $d, $b, 1, ELMS_HOUSE
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.XYTriggers:
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db 2
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xy_trigger 0, $8, $1, $0, UnknownScript_0x1a8016, $0, $0
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xy_trigger 0, $9, $1, $0, UnknownScript_0x1a8041, $0, $0
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.Signposts:
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db 4
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signpost 8, 8, SIGNPOST_READ, MapNewBarkTownSignpost0Script
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signpost 5, 11, SIGNPOST_READ, MapNewBarkTownSignpost1Script
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signpost 3, 3, SIGNPOST_READ, MapNewBarkTownSignpost2Script
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signpost 13, 9, SIGNPOST_READ, MapNewBarkTownSignpost3Script
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.PersonEvents:
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db 3
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person_event SPRITE_TEACHER, 8, 6, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 1, -1, -1, 0, PERSONTYPE_SCRIPT, 0, TeacherScript_0x1a806f, -1
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person_event SPRITE_FISHER, 9, 12, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, FisherScript_0x1a809b, -1
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person_event SPRITE_SILVER, 2, 3, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, SilverScript_0x1a809e, EVENT_RIVAL_NEW_BARK_TOWN
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