pokecrystal/maps/LancesRoom.asm

369 lines
6.8 KiB
NASM

const_value set 2
const LANCESROOM_LANCE
const LANCESROOM_MARY
const LANCESROOM_OAK
LancesRoom_MapScriptHeader:
.MapTriggers:
db 2
; triggers
dw UnknownScript_0x180e39, 0
dw UnknownScript_0x180e3d, 0
.MapCallbacks:
db 1
; callbacks
dbw 1, UnknownScript_0x180e3e
UnknownScript_0x180e39:
priorityjump UnknownScript_0x180e53
end
UnknownScript_0x180e3d:
end
UnknownScript_0x180e3e:
checkevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED
iffalse UnknownScript_0x180e48
changeblock $4, $16, $34
UnknownScript_0x180e48:
checkevent EVENT_LANCES_ROOM_EXIT_OPEN
iffalse UnknownScript_0x180e52
changeblock $4, $0, $b
UnknownScript_0x180e52:
return
UnknownScript_0x180e53:
applymovement PLAYER, MovementData_0x180f33
refreshscreen $86
playsound SFX_STRENGTH
earthquake 80
changeblock $4, $16, $34
reloadmappart
closetext
dotrigger $1
setevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED
end
UnknownScript_0x180e6a:
special Special_FadeOutMusic
applymovement PLAYER, MovementData_0x180f38
jump LanceScript_0x180e7b
UnknownScript_0x180e74:
special Special_FadeOutMusic
applymovement PLAYER, MovementData_0x180f3c
LanceScript_0x180e7b:
spriteface LANCESROOM_LANCE, LEFT
opentext
writetext UnknownText_0x180f67
waitbutton
closetext
winlosstext UnknownText_0x1810a4, 0
setlasttalked LANCESROOM_LANCE
loadtrainer CHAMPION, LANCE
startbattle
reloadmapmusic
returnafterbattle
setevent EVENT_BEAT_CHAMPION_LANCE
opentext
writetext UnknownText_0x181132
waitbutton
closetext
playsound SFX_ENTER_DOOR
changeblock $4, $0, $b
reloadmappart
closetext
setevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED
musicfadeout MUSIC_BEAUTY_ENCOUNTER, $10
pause 30
showemote EMOTE_SHOCK, LANCESROOM_LANCE, 15
spriteface LANCESROOM_LANCE, DOWN
pause 10
spriteface PLAYER, DOWN
appear LANCESROOM_MARY
applymovement LANCESROOM_MARY, MovementData_0x180f41
opentext
writetext UnknownText_0x1811dd
waitbutton
closetext
appear LANCESROOM_OAK
applymovement LANCESROOM_OAK, MovementData_0x180f46
follow LANCESROOM_MARY, LANCESROOM_OAK
applymovement LANCESROOM_MARY, MovementData_0x180f49
stopfollow
spriteface LANCESROOM_OAK, UP
spriteface LANCESROOM_LANCE, LEFT
opentext
writetext UnknownText_0x18121b
waitbutton
closetext
applymovement LANCESROOM_MARY, MovementData_0x180f4c
spriteface PLAYER, LEFT
opentext
writetext UnknownText_0x18134b
waitbutton
closetext
applymovement LANCESROOM_LANCE, MovementData_0x180f4f
spriteface PLAYER, UP
opentext
writetext UnknownText_0x18137b
waitbutton
closetext
follow LANCESROOM_LANCE, PLAYER
spriteface LANCESROOM_MARY, UP
spriteface LANCESROOM_OAK, UP
applymovement LANCESROOM_LANCE, MovementData_0x180f53
stopfollow
playsound SFX_EXIT_BUILDING
disappear LANCESROOM_LANCE
applymovement PLAYER, MovementData_0x180f55
playsound SFX_EXIT_BUILDING
disappear PLAYER
applymovement LANCESROOM_MARY, MovementData_0x180f57
showemote EMOTE_SHOCK, LANCESROOM_MARY, 15
opentext
writetext UnknownText_0x1813c5
pause 30
closetext
applymovement LANCESROOM_MARY, MovementData_0x180f5b
special FadeOutPalettes
pause 15
warpfacing UP, HALL_OF_FAME, $4, $d
end
MovementData_0x180f33:
step_up
step_up
step_up
step_up
step_end
MovementData_0x180f38:
step_up
step_up
turn_head_right
step_end
MovementData_0x180f3c:
step_up
step_left
step_up
turn_head_right
step_end
MovementData_0x180f41:
big_step_up
big_step_up
big_step_up
turn_head_down
step_end
MovementData_0x180f46:
step_up
step_up
step_end
MovementData_0x180f49:
step_left
turn_head_right
step_end
MovementData_0x180f4c:
big_step_up
turn_head_right
step_end
MovementData_0x180f4f:
step_up
step_left
turn_head_down
step_end
MovementData_0x180f53:
step_up
step_end
MovementData_0x180f55:
step_up
step_end
MovementData_0x180f57:
step_up
step_right
turn_head_up
step_end
MovementData_0x180f5b:
big_step_right
big_step_right
big_step_left
big_step_left
big_step_left
big_step_right
big_step_right
big_step_right
big_step_left
big_step_left
turn_head_up
step_end
UnknownText_0x180f67:
text "LANCE: I've been"
line "waiting for you."
para "<PLAY_G>!"
para "I knew that you,"
line "with your skills,"
para "would eventually"
line "reach me here."
para "There's no need"
line "for words now."
para "We will battle to"
line "determine who is"
para "the stronger of"
line "the two of us."
para "As the most power-"
line "ful trainer and as"
para "the #MON LEAGUE"
line "CHAMPION…"
para "I, LANCE the drag-"
line "on master, accept"
cont "your challenge!"
done
UnknownText_0x1810a4:
text "…It's over."
para "But it's an odd"
line "feeling."
para "I'm not angry that"
line "I lost. In fact, I"
cont "feel happy."
para "Happy that I"
line "witnessed the rise"
para "of a great new"
line "CHAMPION!"
done
UnknownText_0x181132:
text "…Whew."
para "You have become"
line "truly powerful,"
cont "<PLAY_G>."
para "Your #MON have"
line "responded to your"
para "strong and up-"
line "standing nature."
para "As a trainer, you"
line "will continue to"
para "grow strong with"
line "your #MON."
done
UnknownText_0x1811dd:
text "MARY: Oh, no!"
line "It's all over!"
para "PROF.OAK, if you"
line "weren't so slow…"
done
UnknownText_0x18121b:
text "PROF.OAK: Ah,"
line "<PLAY_G>!"
para "It's been a long"
line "while."
para "You certainly look"
line "more impressive."
para "Your conquest of"
line "the LEAGUE is just"
cont "fantastic!"
para "Your dedication,"
line "trust and love for"
para "your #MON made"
line "this happen."
para "Your #MON were"
line "outstanding too."
para "Because they be-"
line "lieved in you as a"
para "trainer, they per-"
line "severed."
para "Congratulations,"
line "<PLAY_G>!"
done
UnknownText_0x18134b:
text "MARY: Let's inter-"
line "view the brand new"
cont "CHAMPION!"
done
UnknownText_0x18137b:
text "LANCE: This is"
line "getting to be a"
cont "bit too noisy…"
para "<PLAY_G>, could you"
line "come with me?"
done
UnknownText_0x1813c5:
text "MARY: Oh, wait!"
line "We haven't done"
cont "the interview!"
done
LancesRoom_MapEventHeader:
; filler
db 0, 0
.Warps:
db 4
warp_def $17, $4, 3, KARENS_ROOM
warp_def $17, $5, 4, KARENS_ROOM
warp_def $1, $4, 1, HALL_OF_FAME
warp_def $1, $5, 2, HALL_OF_FAME
.XYTriggers:
db 2
xy_trigger 1, $5, $4, $0, UnknownScript_0x180e6a, $0, $0
xy_trigger 1, $5, $5, $0, UnknownScript_0x180e74, $0, $0
.Signposts:
db 0
.PersonEvents:
db 3
person_event SPRITE_LANCE, 3, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, LanceScript_0x180e7b, -1
person_event SPRITE_TEACHER, 7, 4, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_LANCES_ROOM_OAK_AND_MARY
person_event SPRITE_OAK, 7, 4, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_LANCES_ROOM_OAK_AND_MARY